trigger:
- An ally ends a move action adjacent to you.
- You fail a skill check or saving throw.
- You attempt a check using a skill you’re untrained in.
- You would be reduced to 0 Hit Points but not immediately killed.
- You attempt a saving throw against a spell or magical effect, before rolling.
- You bring a foe to 0 Hit Points.
- You use Quick Alchemy to craft an alchemical bomb with a level at least 1 lower
  than your advanced alchemy level.
- You use Quick Alchemy to craft an alchemical item that has the elixer trait and
  is at least 2 levels lower than your advanced alchemy level.
- You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower
  than your advanced alchemy level.
- You craft an elixer of life using Quick Alchemy, and that elixir is at least 2 levels
  lower than your advanced alchemy level.
- You craft an alchemical bomb using Quick Alchemy that’s at least 2 levels lower
  than your advanced alchemy level.
- A foe within reach attempts to move away from you.
- You take damage and are capable of entering a rage.
- A creature within your reach uses a manipulate action or a move action, makes a
  ranged attack, or leaves a square during a move action it’s using.
- Your melee Strike kills a creature or knocks it unconscious, and another foe is
  adjacent to that creature.
- A creature within your reach succeeds or critically succeeds at an attack against
  you.
- Your turn begins, and you are at half or fewer Hit Points.
- You fail or critically fail an attack roll or Will save.
- You attempt a save against a spell, before you roll.
- A foe's attack against an ally matches the trigger for both your Shield Block reaction
  and your champion's reaction.
- You finish Casting a Spell using one of your divine spell slots on your turn.
- You critically hit a creature that is not on its home plane.
- An opponent adjacent to you critically hits you with a melee weapon or melee unarmed
  attack.
- An enemy hits you with a melee Strike.
- You use the Shield Block reaction, and the opponent that triggered Shield Block
  is adjacent to you and is your size or smaller.
- An ally within your melee reach is hit by an attack, you can see the attacker, and
  the ally gaining a +2 circumstance bonus to AC would turn the critical hit into
  a hit or the hit into a miss.
- A creature within your reach critically fails a Strike against you.
- An opponent casting a spell that targets you critically fails a speel attack roll
  against your AC.
- You complete the last action on your turn, and your turn has not ended yet.
- You roll initiative.
- You are the target of a physical ranged attack.
- A creature within your reach uses a move action or leaves a square during a move
  action it's using.
- You are targeted with a melee attack by an attacker you can see.
- Your turn ends and you have a status penalty to your Speed or are immobilized or
  slowed.
- An enemy's attack hits you or you fail a saving throw against an enemy’s ability.
- Your hunted prey is within your reach, and it uses a manipulate action, uses a move
  action, or leaves a square during a move action it's using.
- You are about to roll a Perception or Survival check for initiative.
- You fail a check to Seek.
- A creature targets you with an attack and you can see the attacker.
- You reduce an enemy to 0 hit points.
- An adjacent foe moves away from you, and you can reach at least one space adjacent
  to the foe with a Stride action.
- A trap within your reach is triggered.
- A creature within your melee reach is hit by a melee attack from one of your allies.
- The attack roll for a Strike targeting you fails or critically fails.
- An adjacent enemy begins to use a reaction.
- A physical attack would reduce you to 0 Hit Points.
- Your turn ends.
- You specify the trigger when your daily preparations(see Requirements).
- You successfully use Stealth to Hide and become hidden from all of your current
  foes, or use Stealth to Sneak and become undetected to all your current foes.
- You would be hit by an attack or targeted by an effect, or you are within an effect's
  area.
- A creature casts a spell that you have in your repertoire.
- A creature Casts a Spell that you have prepared.
- A creature within line of sight casts a spell that you don’t have prepared or in
  your spell repertoire, or a trap or similar object casts such a spell. You must
  be aware of the casting.
- While you have your shield raised, you would take damage from a physical attack.
- An adjacent creature you are hunting attempts to move away from you using an action
  that has the move trait.
- You attempt a saving throw against a magical effect, but you haven't rolled yet.
