ability_mods:
  cha_mod: 5
  con_mod: 5
  dex_mod: 3
  int_mod: 5
  str_mod: 7
  wis_mod: 4
ac: 31
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A spellcaster who targets a devourer with a __mental__ spell, __banishment__,
    __bind soul__, __divine decree__, __divine wrath__, __possession__, __spirit blast__,
    or __spirit song__ can attempt a counteract check to free a soul the devourer
    has trapped with Devour Soul. If this counteract attempt succeeds, the trapped
    soul is released (though the creature remains dead), and the devourer can't use
    any soul charges from that creature. Devourers are otherwise immune to these spells.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Spell Deflection
  range: null
  raw_description: '**Spell Deflection** (__abjuration__, __divine__) A spellcaster
    who targets a devourer with a __mental__ spell, __banishment__, __bind soul__,
    __divine decree__, __divine wrath__, __possession__, __spirit blast__, or __spirit
    song__ can attempt a counteract check to free a soul the devourer has trapped
    with Devour Soul. If this counteract attempt succeeds, the trapped soul is released
    (though the creature remains dead), and the devourer can''t use any soul charges
    from that creature. Devourers are otherwise immune to these spells.'
  requirements: null
  success: null
  traits:
  - abjuration
  - divine
  trigger: null
description: 'When fiends and powerful evil spellcasters are lost beyond the farthest
  reaches of the multiverse, they sometimes return as horrific undead called devourers
  that consume the souls of the living to fuel their arcane machinations. Their bodies
  are ruined and rebuilt, hollow and twisted, even as their minds undergo a spiritual
  transformation. They gain the ability to bind other souls to their own and drain
  their essence for magical power, yet can never be sated in their pursuit of it.
  Seething masses of distorted ghostly shapes surge within their hollow rib cages—manifestations
  of the devourers'' most recently consumed souls.




  **__Recall Knowledge - Undead__ (__Religion__)**: DC 30'
hp: 175
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- spell deflection
- unconscious
items: null
languages:
- Abyssal
- Celestial
- Common
- Infernal
- Necril
level: 11
melee:
- action_cost: One Action
  damage:
    formula: 2d10+13
    type: slashing
  name: claw
  plus_damage:
  - formula: null
    type: drain life
  to_hit: 24
  traits:
  - agile
  - reach 10 feet
name: Devourer
perception: 22
proactive_abilities:
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The devourer touches a creature within reach, dealing 8d6 negative
    damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its
    soul becomes trapped within the devourer. While its soul is trapped, a creature
    can't be resurrected except by powerful magic such as a __wish__ spell. Destroying
    the devourer or successfully counteracting Devour Soul (see Spell Deflection above)
    releases the soul. The devourer can hold only one soul at a time. A soul has 5
    soul charges per level of the originating creature (see Soul Spells below). The
    devourer can expend these charges to cast spells. If the soul is freed and the
    creature returns to life, the creature is drained 1 for every 5 soul charges expended.
    If reduced to 0 soul charges, the soul is consumed and can be restored to life
    only by powerful magic such as wish.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Devour Soul
  range: null
  raw_description: '**Devour Soul** [Two Actions]  (__death__, __divine__, __necromancy__)
    The devourer touches a creature within reach, dealing 8d6 negative damage (DC
    31 basic Fortitude save). If a creature is slain by this attack, its soul becomes
    trapped within the devourer. While its soul is trapped, a creature can''t be resurrected
    except by powerful magic such as a __wish__ spell. Destroying the devourer or
    successfully counteracting Devour Soul (see Spell Deflection above) releases the
    soul. The devourer can hold only one soul at a time. A soul has 5 soul charges
    per level of the originating creature (see Soul Spells below). The devourer can
    expend these charges to cast spells. If the soul is freed and the creature returns
    to life, the creature is drained 1 for every 5 soul charges expended. If reduced
    to 0 soul charges, the soul is consumed and can be restored to life only by powerful
    magic such as wish.'
  requirements: null
  success: null
  traits:
  - death
  - divine
  - necromancy
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When the devourer damages a living creature with its claw Strike, the
    devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24
    Fortitude save or become __drained 1__. Further damage dealt by the devourer increases
    the condition value by 1 on a failed save, to a maximum of drained 4.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Drain Life
  range: null
  raw_description: '**Drain Life** (__divine__, __necromancy__) When the devourer
    damages a living creature with its claw Strike, the devourer gains 10 temporary
    Hit Points and the creature must succeed at a DC 24 Fortitude save or become __drained
    1__. Further damage dealt by the devourer increases the condition value by 1 on
    a failed save, to a maximum of drained 4.'
  requirements: null
  success: null
  traits:
  - divine
  - necromancy
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A devourer casts occult innate spells, but to do so it must expend
    a number of soul charges equal to the spell's level (similar to casting a spell
    using charges from a staff). It can heighten any spell to a maximum of 6th level
    by expending more charges as it Casts the Spell. When encountered, a devourer
    typically has one trapped soul with 10 soul charges.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Soul Spells
  range: null
  raw_description: '**Soul Spells** A devourer casts occult innate spells, but to
    do so it must expend a number of soul charges equal to the spell''s level (similar
    to casting a spell using charges from a staff). It can heighten any spell to a
    maximum of 6th level by expending more charges as it Casts the Spell. When encountered,
    a devourer typically has one trapped soul with 10 soul charges.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists:
- dc: 31
  misc: null
  name: Rituals
  spell_groups:
  - heightened_level: null
    level: 2
    spells:
    - frequency: null
      name: create undead
      requirement: null
  to_hit: null
saves:
  fort: 20
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 18
  ref_misc: null
  will: 24
  will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
size: Large
skills:
- bonus: 21
  misc: null
  name: 'Arcana '
- bonus: 21
  misc: null
  name: 'Deception '
- bonus: 23
  misc: null
  name: 'Intimidation '
- bonus: 23
  misc: null
  name: 'Occultism '
- bonus: 19
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary 2
  page_start: 78
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 30
  type: fly
spell_lists:
- dc: 31
  misc: null
  name: Occult Innate Spells
  spell_groups:
  - heightened_level: null
    level: 6
    spells:
    - frequency: null
      name: feeblemind
      requirement: null
    - frequency: null
      name: true seeing
      requirement: null
  - heightened_level: null
    level: 4
    spells:
    - frequency: null
      name: confusion
      requirement: null
    - frequency: null
      name: suggestion
      requirement: null
  - heightened_level: null
    level: 3
    spells:
    - frequency: null
      name: bind undead
      requirement: null
    - frequency: null
      name: paralyze
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: null
      name: death knell
      requirement: null
  - heightened_level: null
    level: 1
    spells:
    - frequency: null
      name: harm
      requirement: null
  to_hit: null
traits:
- Uncommon
- NE
- Large
- Undead
type: Creature
weaknesses: null
