ability_mods:
  cha_mod: -5
  con_mod: 6
  dex_mod: -1
  int_mod: -5
  str_mod: 6
  wis_mod: 0
ac: 29
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A severely damaged clay golem has a chance of going berserk. If it
    has 50 or fewer Hit Points at the start of its turn, the golem must succeed at
    a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living
    creature, or the nearest object if no creatures are nearby.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Berserk
  range: null
  raw_description: '**Berserk** A severely damaged clay golem has a chance of going
    berserk. If it has 50 or fewer Hit Points at the start of its turn, the golem
    must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks
    the nearest living creature, or the nearest object if no creatures are nearby.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: harmed by cold and water (5d10, 2d6 from areas or persistent damage);
    healed by acid (area 2d6 HP); slowed by earth
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Golem Antimagic
  range: null
  raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d6 from areas
    or persistent damage); healed by acid (area 2d6 HP); slowed by earth'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A __disintegrate__ spell affects the golem but deals half the normal
    amount of damage and causes the golem to become slowed 2 for 1 round.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Vulnerable to Disintegrate
  range: null
  raw_description: '**Vulnerable to Disintegrate** A __disintegrate__ spell affects
    the golem but deals half the normal amount of damage and causes the golem to become
    slowed 2 for 1 round.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: Free Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The clay golem becomes quickened for 1 minute.
  effects: null
  failure: null
  frequency: Once per day.
  full_description: null
  generic_description: null
  name: Quicken
  range: null
  raw_description: '**Quicken** [Free Action] (__divine__, __transmutation__) **Frequency**
    Once per day. **Trigger** The clay golem''s turn begins. It can''t trigger this
    free action on the first turn of combat. **Effect** The clay golem becomes quickened
    for 1 minute.'
  requirements: null
  success: null
  traits:
  - divine
  - transmutation
  trigger: The clay golem's turn begins. It can't trigger this free action on the
    first turn of combat.
description: 'Traditionally, clay golems are crafted in the image of a deity and used
  as guardians of tombs or sacred crypts. Clay golems have the power to lay curses
  upon their victims as punishment for intrusion, leading many to believe that these
  oft-ancient constructs have a touch of the divine to them. While this idea has little
  basis in reality, superstitious folk still tread lightly around statues that resemble
  clay golems even in the slightest.




  The animating force within a clay golem is unusually unstable, making the golem
  prone to entering a berserk frenzy when damaged. Entire treasuries have been totally
  ruined as a result of a rampaging clay golem, so crafters do well to make sure their
  golems are maintained and in good working order—or otherwise place them on the other
  side of the door from the treasures they wish to protect.




  **__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 29'
hp: 175
hp_misc: null
immunities:
- acid
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 10
melee:
- action_cost: One Action
  damage:
    formula: 2d10+12
    type: bludgeoning
  name: fist
  plus_damage:
  - formula: null
    type: cursed wound
  to_hit: 24
  traits:
  - magical
  - reach 10 feet
name: Clay Golem
perception: 16
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The golem is berserk.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Berserk Slam
  range: null
  raw_description: '**Berserk Slam**   **Requirement** The golem is berserk. **Effect**
    The clay golem Strikes with its fist at a -1 circumstance penalty. If it hits,
    it deals an additional 1d8 damage and knocks the target __prone__.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A creature hit by the clay golem's fist must succeed at a DC 29 Fortitude
    save or be cursed until healed to its maximum HP. The cursed creature can't regain
    HP except via magic, and anyone casting a spell to heal the creature must succeed
    at a DC 29 counteract check or the healing has no effect. The golem's counteract
    level is equal to its creature level.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Cursed Wound
  range: null
  raw_description: '**Cursed Wound** (__divine__, __curse__, __necromancy__) A creature
    hit by the clay golem''s fist must succeed at a DC 29 Fortitude save or be cursed
    until healed to its maximum HP. The cursed creature can''t regain HP except via
    magic, and anyone casting a spell to heal the creature must succeed at a DC 29
    counteract check or the healing has no effect. The golem''s counteract level is
    equal to its creature level.'
  requirements: null
  success: null
  traits:
  - divine
  - curse
  - necromancy
  trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
  type: physical (except adamantine)
ritual_lists: null
saves:
  fort: 23
  fort_misc: null
  misc: null
  ref: 16
  ref_misc: null
  will: 17
  will_misc: null
sense_abilities: null
senses:
- Perception +16
- darkvision
size: Large
skills:
- bonus: 24
  misc: null
  name: 'Athletics '
source:
- abbr: Bestiary
  page_start: 186
  page_stop: null
speed:
- amount: 20
  type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null
