ability_mods:
  cha_mod: 0
  con_mod: 3
  dex_mod: 1
  int_mod: -3
  str_mod: 4
  wis_mod: 2
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Tatzlwyrms resemble human-sized snakes with two arms and a dragon''s
  head. Distant relatives of true dragons, tatzlwyrms possess only a meager level
  of intelligence. They can speak __Draconic__ (with a thick, hissing accent), but
  their ability to reason is limited and they can''t use magic. They do possess a
  level of cunning, however, and some have been known to build rudimentary traps and
  even lairs. They are not treasure-hoarders, though, so don''t expect to find a tatzlwyrm
  sitting atop a bed of coins.




  Some tatzlwyrms have managed to forge working relationships with dragons, though
  it''s a rare occurrence. From time to time, dragons have used them as messengers
  (because they can speak their language, however crudely), scouts (due to their smaller
  size), guides (when they''re familiar with a particular mountain), and even muscle
  (harassing foes not worthy of a dragon''s direct attention).




  Tatzlwyrms don''t work with __kobolds__, though—tatzlwyrms eat kobolds.




  Tatzlwyrms hibernate in cold weather, and when they feel winter approaching they
  seek out underground lairs, mountain crevices, or even hay lofts. On one notable
  occasion, townsfolk reported being briefly overrun by tatzlwyrms after a conflict
  between spellcasters in the nearby hills caused a sudden blizzard. Local scholars
  still debate whether the cause of the influx was the sudden change in weather or
  if the creatures were drawn to one of the other magic users staying in town who
  were part of the same pilgrimage as those doing battle.




  When confronted, tatzlwyrms are more likely to attack than retreat. Indeed, they
  sometimes lie in wait on purpose, taking advantage of their scales'' natural camouflage
  and awaiting the chance to unleash their signature move: belching poisonous vapor
  into an opponent''s face. Since this breath attack doesn''t have much range, the
  wyrms usually need to grab their foes first and bring them close to their mouth.




  **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 16'
hp: 30
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
languages:
- Draconic
level: 2
melee:
- action_cost: One Action
  damage:
    formula: 1d8+6
    type: piercing
  name: jaws
  plus_damage: null
  to_hit: 10
  traits:
  - magical
- action_cost: One Action
  damage:
    formula: 1d6+6
    type: slashing
  name: claw
  plus_damage: null
  to_hit: 10
  traits:
  - agile
  - magical
name: Tatzlwyrm
perception: 8
proactive_abilities:
- action_cost: One Action
  critical_failure: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
  critical_success: The target is unaffected.
  description: "The tatzlwyrm belches a puff of poisonous vapor into the face of an\
    \ adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes\
    \ a -2 circumstance penalty to this save if it's __grabbed__ or __flat-footed__.\
    \ The tatzlwyrm can't use Poison Gasp again for 2 rounds. \n\n"
  effect: null
  effects: null
  failure: The target takes 2d6 poison damage and is enfeebled 1 for 1 round.
  frequency: null
  full_description: null
  generic_description: null
  name: Poison Gasp
  range: null
  raw_description: "**Poison Gasp**   The tatzlwyrm belches a puff of poisonous vapor\
    \ into the face of an adjacent creature, which must attempt a DC 15 Fortitude\
    \ save; the creature takes a -2 circumstance penalty to this save if it's __grabbed__\
    \ or __flat-footed__. The tatzlwyrm can't use Poison Gasp again for 2 rounds.\
    \ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
    \ is __sickened 1__. \n\n**Failure** The target takes 2d6 poison damage and is\
    \ __enfeebled 1__ for 1 round. \n\n**Critical Failure** The target takes 4d6 poison\
    \ damage and is enfeebled 1 for 1 minute."
  requirements: null
  success: The target is sickened 1.
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
  fort: 11
  fort_misc: null
  misc: null
  ref: 5
  ref_misc: null
  will: 8
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A tatzlwyrm's green, gray, and brown scales provide it natural camouflage.
    In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when __Sneaking__,
    and it gains a +4 circumstance bonus to __Hide__.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Natural Camouflage
  range: null
  raw_description: '**Natural Camouflage** A tatzlwyrm''s green, gray, and brown scales
    provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can
    move at its full Speed when __Sneaking__, and it gains a +4 circumstance bonus
    to __Hide__.'
  requirements: null
  success: null
  traits: null
  trigger: null
senses:
- Perception +8
- darkvision
size: Medium
skills:
- bonus: 7
  misc: null
  name: 'Acrobatics '
- bonus: 8
  misc: null
  name: 'Athletics '
- bonus: 4
  misc: null
  name: 'Crafting '
- bonus: 6
  misc: null
  name: 'Intimidation '
- bonus: 7
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary 2
  page_start: 256
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 30
  type: climb
spell_lists: null
traits:
- N
- Medium
- Dragon
type: Creature
weaknesses: null
