ability_mods:
  cha_mod: 3
  con_mod: 0
  dex_mod: 4
  int_mod: -2
  str_mod: -5
  wis_mod: 2
ac: 20
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: An object shedding magical light (such as from the light spell) is
    treated as magical when used to attack the shadow.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Light Vulnerability
  range: null
  raw_description: '**Light Vulnerability** An object shedding magical light (such
    as from the light spell) is treated as magical when used to attack the shadow.'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'The mysterious undead known as shadows lurk in dark places and feed
  on those who stray too far from the light. Those who parley with shadows, typically
  by keeping them at bay with a glowing weapon, may learn great secrets, for they
  are ideal spies.




  **__Recall Knowledge - Undead__ (__Religion__)**: DC 19'
hp: 40
hp_misc: null
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
items: null
languages:
- Necril
level: 4
melee:
- action_cost: One Action
  damage:
    formula: 2d6+3
    type: negative
  name: shadow hand
  plus_damage: null
  to_hit: 15
  traits:
  - finesse
  - magical
name: Shadow
perception: 10
proactive_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a creature's shadow is pulled free by Steal Shadow, it becomes
    a shadow spawn under the command of the shadow that created it. This shadow spawn
    doesn't have Steal Shadow and is perpetually and incurably __clumsy 2__. If the
    creature the shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged,
    autonomous shadow. If the creature recovers from its enfeeblement, its shadow
    returns to it and the shadow spawn is extinguished.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Shadow Spawn
  range: null
  raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal
    Shadow, it becomes a shadow spawn under the command of the shadow that created
    it. This shadow spawn doesn''t have Steal Shadow and is perpetually and incurably
    __clumsy 2__. If the creature the shadow spawn was pulled from dies, the shadow
    spawn becomes a full-fledged, autonomous shadow. If the creature recovers from
    its enfeeblement, its shadow returns to it and the shadow spawn is extinguished.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The shadow can Hide or end its Sneak in a creature's or object's shadow.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Slink in Shadows
  range: null
  raw_description: '**Slink in Shadows** The shadow can Hide or end its Sneak in a
    creature''s or object''s shadow.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The shadow hit a living creature with a shadow hand Strike on its previous
    action.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Steal Shadow
  range: null
  raw_description: '**Steal Shadow**   (__divine__, __necromancy__) **Requirement**
    The shadow hit a living creature with a shadow hand Strike on its previous action.
    **Effect** The shadow pulls at the target''s shadow, making the creature __enfeebled
    1__. This is cumulative with other __enfeebled__ conditions from shadows, to a
    maximum of __enfeebled 4__. If this increases a creature''s __enfeebled__ value
    to 3 or more, the target''s shadow is separated from its body (see shadow spawn).
    __Enfeebled__ from Steal Shadow decreases by 1 every hour.'
  requirements: null
  success: null
  traits:
  - divine
  - necromancy
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
  type: all (except force
- amount: null
  type: ghost touch
- amount: null
  type: or positive
- amount: null
  type: double resistance against non-magical)
ritual_lists: null
saves:
  fort: 8
  fort_misc: null
  misc: null
  ref: 14
  ref_misc: null
  will: 12
  will_misc: null
sense_abilities: null
senses:
- Perception +10
- darkvision
size: Medium
skills:
- bonus: 10
  misc: null
  name: 'Acrobatics '
- bonus: 14
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 289
  page_stop: null
speed:
- amount: 30
  type: fly
spell_lists: null
traits:
- CE
- Medium
- Incorporeal
- Undead
type: Creature
weaknesses:
- amount: null
  type: light vulnerability
