action_abbr: null
cast: 10 minutes (material, somatic, verbal)
components:
- Material
- Somatic
- Verbal
cost: diamonds worth a total value of the target's level (minimum 1) x 200 gp
descr: "You attempt to call forth the dead creature's soul, requiring the creature's\
  \ body to be present and relatively intact. The creature must have died within the\
  \ past 3 days. If Pharasma has decided that the creature's time has come (at the\
  \ GM's discretion), or if the creature doesn't wish to return to life, this spell\
  \ automatically fails, but the diamonds aren't consumed in the casting. If the spell\
  \ is successful, the creature returns to life with 1 Hit Point, no spells prepared\
  \ or spell slots available, no points in any pools or any other daily resources,\
  \ and still with any long-term debilitations of the old body. The time spent in\
  \ the Boneyard leaves the target temporarily debilitated, making it clumsy 2, drained\
  \ 2, and enfeebled 2 for 1 week; these conditions can't be removed or reduced by\
  \ any means until the week has passed. The creature is also permanently changed\
  \ by its time in the afterlife, such as a slight personality shift, a streak of\
  \ white in the hair, or a strange new birthmark.  \n\n**Heightened (7th)**  The\
  \ maximum level of the target increases to 15. The cost increases to the target's\
  \ level (minimum 1) × 400 gp.  \n\n**Heightened (8th)**  The maximum level the target\
  \ increases to 17. The cost increases to the target's level (minimum 1) × 800 gp.\
  \  \n\n**Heightened (9th)**  The maximum level of the target increases to 19. The\
  \ cost increases to the target's level (minimum 1) × 1,600 gp.  \n\n**Heightened\
  \ (10th)**  The maximum level the target increases to 21. The cost increases to\
  \ the target's level (minimum 1) × 3,200 gp."
duration: null
has_been_manually_proofread: false
level: 6
name: Raise Dead
range: 10 feet
req: null
source:
- abbr: CRB
  page_start: 362
  page_stop: 362
targets: 1 dead creature of 13th level or lower
traditions:
- Divine
traits:
- Uncommon
- Healing
- Necromancy
trigger: null
type: Spell
