ability_mods:
  cha_mod: 4
  con_mod: 0
  dex_mod: 5
  int_mod: 0
  str_mod: -5
  wis_mod: 2
ac: 24
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: An object shedding magical light (such as from the light spell) is
    treated as magical when used to attack the shadow.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Light Vulnerability
  range: null
  raw_description: '**Light Vulnerability** An object shedding magical light (such
    as from the light spell) is treated as magical when used to attack the shadow.'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'Shadows that spend long amounts of time on the Shadow Plane and absorb
  its magic become greater shadows.




  **__Recall Knowledge - Undead__ (__Religion__)**: DC 23'
hp: 75
hp_misc: null
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
items: null
languages:
- Necril
level: 7
melee:
- action_cost: One Action
  damage:
    formula: 2d10+6
    type: negative
  name: shadow hand
  plus_damage: null
  to_hit: 18
  traits:
  - finesse
  - magical
name: Greater Shadow
perception: 14
proactive_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a creature's shadow is pulled free by Steal Shadow, it becomes
    a shadow spawn under the command of the greater shadow that created it. This shadow
    spawn doesn't have Steal Shadow. If the creature the shadow spawn was pulled from
    dies, the shadow spawn becomes a full-fledged, autonomous shadow. If the creature
    recovers from its enfeeblement, its shadow returns to it and the shadow spawn
    is extinguished.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Shadow Spawn
  range: null
  raw_description: '**Shadow Spawn** When a creature''s shadow is pulled free by Steal
    Shadow, it becomes a shadow spawn under the command of the greater shadow that
    created it. This shadow spawn doesn''t have Steal Shadow. If the creature the
    shadow spawn was pulled from dies, the shadow spawn becomes a full-fledged, autonomous
    shadow. If the creature recovers from its enfeeblement, its shadow returns to
    it and the shadow spawn is extinguished.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The greater shadow can Hide or end its Sneak in a creature's or object's
    shadow.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Slink in Shadows
  range: null
  raw_description: '**Slink in Shadows** The greater shadow can Hide or end its Sneak
    in a creature''s or object''s shadow.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The greater shadow hit a living creature with a shadow hand Strike on its
    previous action.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Steal Shadow
  range: null
  raw_description: '**Steal Shadow**   (__divine__, __necromancy__) **Requirement**
    The greater shadow hit a living creature with a shadow hand Strike on its previous
    action. **Effect** The greater shadow pulls at the target''s shadow, making the
    creature __enfeebled 2__ (or __enfeebled 3__ on a critical hit). This is cumulative
    with other __enfeebled__ conditions from shadows, to a maximum of __enfeebled
    4__. If this increases a creature''s __enfeebled__ value to 3 or more, the target''s
    shadow is separated from its body (see shadow spawn). __Enfeebled__ from Steal
    Shadow decreases by 1 every hour.'
  requirements: null
  success: null
  traits:
  - divine
  - necromancy
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
  type: all (except force
- amount: null
  type: ghost touch
- amount: null
  type: or positive
- amount: null
  type: double resistance against non-magical)
ritual_lists: null
saves:
  fort: 11
  fort_misc: null
  misc: null
  ref: 18
  ref_misc: null
  will: 15
  will_misc: null
sense_abilities: null
senses:
- Perception +14
- darkvision
size: Medium
skills:
- bonus: 16
  misc: null
  name: 'Acrobatics '
- bonus: 20
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 289
  page_stop: null
speed:
- amount: 30
  type: fly
spell_lists:
- dc: 25
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 2
    spells:
    - frequency: at will
      name: darkness
      requirement: null
  to_hit: null
traits:
- CE
- Medium
- Incorporeal
- Undead
type: Creature
weaknesses:
- amount: null
  type: light vulnerability
