ability_mods:
  cha_mod: 4
  con_mod: 0
  dex_mod: 5
  int_mod: -1
  str_mod: -5
  wis_mod: 2
ac: 22
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A poltergeist is naturally invisible. It becomes visible only when
    it uses Frighten.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Natural Invisibility
  range: null
  raw_description: '**Natural Invisibility** A poltergeist is naturally invisible.
    It becomes visible only when it uses Frighten.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a poltergeist is destroyed, it re-forms, fully healed, where it
    was destroyed after 2d4 days. A poltergeist can be permanently destroyed only
    if someone determines the reason for its existence and sets right whatever prevents
    the spirit from resting.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Rejuvenation
  range: null
  raw_description: '**Rejuvenation** (__necromancy__, __occult__) When a poltergeist
    is destroyed, it re-forms, fully healed, where it was destroyed after 2d4 days.
    A poltergeist can be permanently destroyed only if someone determines the reason
    for its existence and sets right whatever prevents the spirit from resting.'
  requirements: null
  success: null
  traits:
  - necromancy
  - occult
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The poltergeist makes a telekinetic object Strike against the triggering
    creature.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Telekinetic Defense
  range: null
  raw_description: '**Telekinetic Defense** [Reaction] **Trigger** A creature approaches
    within 10 feet of the poltergeist. **Effect** The poltergeist makes a telekinetic
    object Strike against the triggering creature.'
  requirements: null
  success: null
  traits: null
  trigger: A creature approaches within 10 feet of the poltergeist.
description: 'When a creature dies, and for whatever reason its spirit is unable or
  unwilling to leave the site of its death, that spirit may manifest as a poltergeist:
  a restless invisible spirit that is still able to manipulate physical objects. Many
  poltergeists perished in a way that resulted from or has led to extreme emotional
  trauma.




  **__Recall Knowledge - Spirit__ (__Occultism__)**: DC 20


  **__Recall Knowledge - Undead__ (__Religion__)**: DC 20'
hp: 55
hp_misc: rejuvenation
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
items: null
languages:
- Common
level: 5
melee: null
name: Poltergeist
perception: 11
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The poltergeist must be invisible.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Frighten
  range: null
  raw_description: '**Frighten**   (__concentrate__, __emotion__, __fear__, __incapacitation__,
    __mental__) **Requirement** The poltergeist must be invisible. **Effect** The
    poltergeist becomes visible, appearing as a skeletal, ghostlike humanoid. Each
    creature within 30 feet must attempt a DC 21 Will save, becoming __frightened
    2__ on a failure. On a critical failure, it''s also fleeing for as long as it''s
    __frightened__. On a success, the creature is temporarily immune for 1 minute.
    At the start of its next turn, the poltergeist becomes invisible again.'
  requirements: null
  success: null
  traits:
  - concentrate
  - emotion
  - fear
  - incapacitation
  - mental
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: "The poltergeist telekinetically throws numerous small objects, such\
    \ as dozens of pieces of silverware or books, either spreading them out among\
    \ multiple foes or directing them at one target. \n\n  * When this effect is spread\
    \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\
    \ a -2 penalty against each creature within 30 feet. These count as one attack\
    \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\
    \ until after all the attacks.\n\n  * When this effect has only one target, the\
    \ poltergeist makes a telekinetic object Strike against the target, and the damage\
    \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\
    \ failure."
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Telekinetic Storm
  range: null
  raw_description: "**Telekinetic Storm** [Two Actions]  (__concentrate__, __evocation__,\
    \ __occult__) The poltergeist telekinetically throws numerous small objects, such\
    \ as dozens of pieces of silverware or books, either spreading them out among\
    \ multiple foes or directing them at one target. \n\n  * When this effect is spread\
    \ out among multiple foes, the poltergeist makes a telekinetic object Strike at\
    \ a -2 penalty against each creature within 30 feet. These count as one attack\
    \ for the poltergeist's multiple attack penalty, and the penalty doesn't increase\
    \ until after all the attacks.\n\n  * When this effect has only one target, the\
    \ poltergeist makes a telekinetic object Strike against the target, and the damage\
    \ increases to 3d12. It deals 1d12 damage on a failure, and no damage on a critical\
    \ failure."
  requirements: null
  success: null
  traits:
  - concentrate
  - evocation
  - occult
  trigger: null
ranged:
- action_cost: One Action
  damage:
    formula: 2d12
    type: bludgeoning, piercing, or slashing (depending on object)
  name: telekinetic object
  plus_damage: null
  to_hit: 13
  traits:
  - evocation
  - magical
  - occult
  - range increment 60 feet
rarity: Common
resistances:
- amount: 5
  type: all damage (except force
- amount: null
  type: ghost touch
- amount: null
  type: or positive
- amount: null
  type: double resistance against non-magical)
ritual_lists: null
saves:
  fort: 9
  fort_misc: null
  misc: null
  ref: 14
  ref_misc: null
  will: 13
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A poltergeist is tied to a location and can't travel more than 120
    feet from the place where it was created or formed. Some poltergeists are instead
    bound to a specific room, building, or similar area
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Site Bound
  range: null
  raw_description: '**Site Bound** A poltergeist is tied to a location and can''t
    travel more than 120 feet from the place where it was created or formed. Some
    poltergeists are instead bound to a specific room, building, or similar area'
  requirements: null
  success: null
  traits: null
  trigger: null
senses:
- Perception +11
- darkvision
size: Medium
skills:
- bonus: 14
  misc: null
  name: 'Acrobatics '
- bonus: 15
  misc: null
  name: 'Intimidation '
- bonus: 14
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 264
  page_stop: null
speed:
- amount: 20
  type: fly
spell_lists:
- dc: 23
  misc: ''
  name: Occult Innate Spells
  spell_groups:
  - heightened_level: null
    level: 3
    spells:
    - frequency: at will
      name: telekinetic maneuver
      requirement: null
  - heightened_level: 3
    level: 0
    spells:
    - frequency: null
      name: mage hand
      requirement: null
  to_hit: 13
traits:
- LE
- Medium
- Incorporeal
- Spirit
- Undead
type: Creature
weaknesses: null
