action_abbr: null
cast: 10 minutes (focus, material, somatic, verbal)
components:
- Focus
- Material
- Somatic
- Verbal
descr: You and your allies traverse the barriers between planes of existence. The
  targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the
  Abyss. You must have specific knowledge of the destination plane and use a magic
  tuning fork created from material from that plane as a focus for the spell. While
  the tuning forks for most prominent planes are uncommon, just like the spell plane
  shift, more obscure planes and demiplanes often have rare tuning forks. The spell
  is highly imprecise, and you appear 1d20x25 miles from the last place one of the
  targets (of your choice) was located the last time that target traveled to the plane.
  If it's the first time traveling to a particular plane for all targets, you appear
  at a random location on the plane. Plane shift doesn't provide a means of return
  travel, though casting plane shift again allows you to return to your previous plane
  unless there are extenuating circumstances.
duration: null
has_been_manually_proofread: false
level: 7
name: Plane Shift
range: touch
req: null
source:
- abbr: CRB
  page_start: 357
  page_stop: 357
targets: 1 willing creature, or up to 8 willing creatures joining hands
traditions:
- Arcane
- Divine
- Occult
- Primal
traits:
- Uncommon
- Conjuration
- Teleportation
trigger: null
type: Spell
