action_abbr: '3'
area: 10-foot emanation
cast: material, somatic, verbal
components:
- Material
- Somatic
- Verbal
descr: You repel all magic from the target area, preventing spells and other magic
  from functioning. Spells can't penetrate the area, magic items cease to function
  within it, and no one inside can cast spells or use magic abilities. Likewise, spells-
  such as dispel magic-can't affect the field itself unless they are of a higher level.
  Magic effects resume the moment they pass outside the field. For example, a ray
  fired from one side of the field could target a creature on the other side (as long
  as caster and target are both outside the field). A summoned creature winks out
  of existence but reappears if the field moves or ends. Invested magic items cease
  to function, but they remain invested and resume functioning when they exit the
  field; the ability boost from an apex item isn't suppressed within the field. Spells
  of a higher level than the antimagic field overcome its effects, and can even be
  cast by a creature within the field. The field disrupts only magic, so a +3 longsword
  still functions as a longsword. Magically created creatures (such as golems) function
  normally within an antimagic field.
duration: sustained up to 1 minute
has_been_manually_proofread: false
level: 8
name: Antimagic Field
req: null
source:
- abbr: CRB
  page_start: 318
  page_stop: 318
targets: null
traditions:
- Arcane
- Divine
- Occult
traits:
- Rare
- Abjuration
trigger: null
type: Spell
