ability_mods:
  cha_mod: 4
  con_mod: 5
  dex_mod: 8
  int_mod: 4
  str_mod: 7
  wis_mod: 5
ac: 34
ac_special: null
alignment: NE
automatic_abilities: null
description: 'Irlgaunts resemble titanic spiders or crabs, but with cephalopod-like
  tendrils erupting from the tips of their chitin-armored legs. Their jagged gray
  shells allow them to blend into the rocky walls of the high mountain passes and
  deep ravines that serve as their hunting grounds. Despite their size, they move
  with incredible alacrity, bounding across chasms and skittering up sheer mountain
  cliffs without pause. Though they are formidable in melee, irlgaunts have an even
  more powerful ranged attack. These creatures can pelt their opponents by forcefully
  regurgitating gastroliths—melon-sized clusters of rocks enveloped in coagulated
  digestive enzymes strong enough to break down flesh and bone. Gastroliths are fragile
  and explode on contact, spraying the area with shards of rock and caustic acid.




  While one might easily mistake an irlgaunt for a simple brutish beast, they have
  a keen intelligence and use devious hunting strategies. They set traps for travelers
  and are fond of using gems and magical items taken from previous victims as bait.
  They have been known to start rockslides or otherwise block passages to reroute
  explorers into their clutches. They also use their gastroliths to direct the movements
  of their prey, forcing victims into dead ends at the edge of chasms or cliffs.




  For the most part, irlgaunts live solitary lives, likely because finding enough
  food to sustain a community tends to be difficult. However, they still maintain
  a sense of extended, regional community, actively gathering when organizing for
  war or to discuss other issues that affect their species or shared territories.
  They have been known to occasionally ally with giants, but these truces are usually
  nebulous.




  **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 31'
hp: 265
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
- Jotun
- Terran
level: 13
melee:
- action_cost: One Action
  damage:
    formula: 3d8+13
    type: piercing
  name: jaws
  plus_damage:
  - formula: 2d6
    type: acid
  to_hit: 26
  traits: null
- action_cost: One Action
  damage:
    formula: 3d10+13
    type: bludgeoning
  name: legs
  plus_damage: null
  to_hit: 26
  traits:
  - agile
name: Irlgaunt
perception: 24
proactive_abilities:
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The irlgaunt violently regurgitates a melonsized clot of brittle stone
    supernaturally infused with digestive enzymes. The stone and acid explode on impact
    within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to
    creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can't Regurgitate
    Gastroliths for 1d4 rounds.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Regurgitate Gastrolith
  range: null
  raw_description: '**Regurgitate Gastrolith** [Two Actions]  (__acid__, __evocation__,
    __primal__) The irlgaunt violently regurgitates a melonsized clot of brittle stone
    supernaturally infused with digestive enzymes. The stone and acid explode on impact
    within a range of 30 feet, dealing 7d6 piercing damage and 7d6 acid damage to
    creatures in a 20-foot burst (DC 33 basic Reflex save). The irlgaunt can''t Regurgitate
    Gastroliths for 1d4 rounds.'
  requirements: null
  success: null
  traits:
  - acid
  - evocation
  - primal
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The irlgaunt ignores difficult terrain composed of rocks and stone.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Stone Step
  range: null
  raw_description: '**Stone Step** The irlgaunt ignores difficult terrain composed
    of rocks and stone.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
  fort: 22
  fort_misc: null
  misc: null
  ref: 25
  ref_misc: null
  will: 24
  will_misc: null
sense_abilities: null
senses:
- Perception +24
- darkvision
size: Large
skills:
- bonus: 25
  misc: null
  name: 'Acrobatics '
- bonus: 26
  misc: null
  name: 'Athletics '
- bonus: 23
  misc: null
  name: 'Deception '
- bonus: 27
  misc: null
  name: 'Stealth '
- bonus: 22
  misc: null
  name: 'Survival '
source:
- abbr: Bestiary 2
  page_start: 148
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 30
  type: climb
- amount: null
  type: stone step
spell_lists:
- dc: 31
  misc: null
  name: Primal Innate Spells
  spell_groups:
  - heightened_level: null
    level: 6
    spells:
    - frequency: null
      name: stone tell
      requirement: null
  - heightened_level: null
    level: 4
    spells:
    - frequency: at will
      name: meld into stone
      requirement: null
    - frequency: at will
      name: shape stone
      requirement: null
  to_hit: null
traits:
- NE
- Large
- Aberration
- Earth
type: Creature
weaknesses:
- amount: 10
  type: bludgeoning
