ability_mods:
  cha_mod: -1
  con_mod: 1
  dex_mod: 3
  int_mod: 2
  str_mod: -1
  wis_mod: 1
ac: 17
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 30 feet. When a creature ends its turn in the aura, it feels the sharp
    barbs of the augur's blades on its skin. The creature must succeed at a DC 17
    Will save or become __frightened 1__ (frightened 2 on a critical failure).
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Feel the Blades
  range: null
  raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__,
    __mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it
    feels the sharp barbs of the augur''s blades on its skin. The creature must succeed
    at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).'
  requirements: null
  success: null
  traits:
  - aura
  - divine
  - enchantment
  - fear
  - mental
  - visual
  trigger: null
description: 'These spherical knots of sinewy muscle, serrated blades, and bloody
  metal are the most common velstracs on the __Shadow Plane__. Each augur has only
  a single eye, from which they can see the horrors inflicted by other velstracs,
  who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter
  and weigh 30 pounds.




  **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 14
hp_misc: regeneration 2 (deactivated by good or silver
immunities:
- cold
items: null
languages:
- Common
- Infernal
- Shadowtongue
- (can't speak any language)
level: 1
melee:
- action_cost: One Action
  damage:
    formula: 1d4-1
    type: slashing
  name: blade
  plus_damage:
  - formula: 1d4
    type: persistent bleed
  to_hit: 8
  traits:
  - agile
  - evil
  - finesse
  - magical
  - versatile P
name: Augur
perception: 8
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The augur stares at a creature they can see within 30 feet. The target
    must immediately attempt a Will save against Feel the Blades. After attempting
    this save, the creature is then temporarily immune until the start of the augur's
    next turn.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Focus Gaze
  range: null
  raw_description: '**Focus Gaze**   (__concentrate__, __divine__, __enchantment__,
    __fear__, __mental__, __visual__) The augur stares at a creature they can see
    within 30 feet. The target must immediately attempt a Will save against Feel the
    Blades. After attempting this save, the creature is then temporarily immune until
    the start of the augur''s next turn.'
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - enchantment
  - fear
  - mental
  - visual
  trigger: null
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The augur Flies or Strides, whirling as they move. The augur deals
    the damage of their blade Strike to each creature whose space they enter (DC 16
    basic Reflex save). Each creature is affected only once, even if the augur moves
    through its space multiple times.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Whirling Slice
  range: null
  raw_description: '**Whirling Slice** [Two Actions]  The augur Flies or Strides,
    whirling as they move. The augur deals the damage of their blade Strike to each
    creature whose space they enter (DC 16 basic Reflex save). Each creature is affected
    only once, even if the augur moves through its space multiple times.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
  type: good
- amount: 5
  type: silver
ritual_lists: null
saves:
  fort: 4
  fort_misc: null
  misc: null
  ref: 10
  ref_misc: null
  will: 7
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A velstrac automatically knows whether a creature it sees has any of
    the __doomed__, __dying__, and __wounded__ conditions, as well as the value of
    those conditions.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Painsight
  range: null
  raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically
    knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__
    conditions, as well as the value of those conditions.'
  requirements: null
  success: null
  traits:
  - divination
  - divine
  trigger: null
senses:
- Perception +8
- greater darkvision
- painsight
size: Tiny
skills:
- bonus: 8
  misc: null
  name: 'Acrobatics '
- bonus: 6
  misc: null
  name: 'Deception '
- bonus: 7
  misc: null
  name: 'Intimidation '
- bonus: 4
  misc: null
  name: 'Religion '
- bonus: 8
  misc: null
  name: 'Stealth '
- bonus: 7
  misc: null
  name: 'Torture Lore '
source:
- abbr: Bestiary 2
  page_start: 280
  page_stop: null
speed:
- amount: 20
  type: Land
- amount: 40
  type: fly
spell_lists:
- dc: 17
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 4
    spells:
    - frequency: once per week
      name: read omens
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: ×2
      name: augury
      requirement: null
  - heightened_level: null
    level: 1
    spells:
    - frequency: ×3
      name: harm
      requirement: null
  - heightened_level: 1
    level: 0
    spells:
    - frequency: null
      name: mage hand
      requirement: null
  to_hit: null
traits:
- LE
- Tiny
- Fiend
- Velstrac
type: Creature
weaknesses: null
