ability_mods:
  cha_mod: -3
  con_mod: 2
  dex_mod: 3
  int_mod: -4
  str_mod: 1
  wis_mod: 1
ac: 15
ac_special: null
alignment: N
automatic_abilities: null
description: 'Giant rats are enormous versions of the common vermin. They are typically
  found in abundant numbers, but since they cannot flt in the nooks where mundane
  rats typically hide, they are much easier to locate and exterminate. They mostly
  live in sewers where they can scavenge from the streets above, but some families
  of giant rats live in more remote locations, such as dank caves or forests and hills.
  Rats are incredibly adept survivors and can be found nearly anywhere in the world,
  though they tend to favor temperate or warm climates as opposed to cold regions.




  Although its bite alone is not lethal except to the very young or very old, the
  giant rat carries the filth fever common to rodents around the world—a pestilence
  more than capable of ravaging rural communities.




  **__Recall Knowledge - Animal__ (__Nature__)**: DC 13'
hp: 8
hp_misc: null
immunities: null
items: null
languages: null
level: -1
melee:
- action_cost: One Action
  damage:
    formula: 1d6+1
    type: piercing
  name: jaws
  plus_damage:
  - formula: null
    type: filth fever
  to_hit: 7
  traits:
  - agile
  - finesse
name: Giant Rat
perception: 5
proactive_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The __sickened__ and __unconscious__ conditions from filth fever don't
    improve on their own until the disease is cured. **Saving Throw** DC 14 Fortitude;
    **Stage 1** carrier with no ill effect (1d4 hours), **Stage 2** __sickened 1__
    (1 day), **Stage 3** __sickened 1__ and __slowed 1__ (1 day), **Stage 4** __unconscious__
    (1 day), **Stage 5** dead
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Filth Fever
  range: null
  raw_description: '**Filth Fever** (__disease__) The __sickened__ and __unconscious__
    conditions from filth fever don''t improve on their own until the disease is cured.
    **Saving Throw** DC 14 Fortitude; **Stage 1** carrier with no ill effect (1d4
    hours), **Stage 2** __sickened 1__ (1 day), **Stage 3** __sickened 1__ and __slowed
    1__ (1 day), **Stage 4** __unconscious__ (1 day), **Stage 5** dead'
  requirements: null
  success: null
  traits:
  - disease
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
  type: '>'
ritual_lists: null
saves:
  fort: 6
  fort_misc: null
  misc: null
  ref: 7
  ref_misc: null
  will: 3
  will_misc: null
sense_abilities: null
senses:
- Perception +5
- low-light vision
- scent (imprecise) 30 feet
size: Small
skills:
- bonus: 5
  misc: null
  name: 'Acrobatics '
- bonus: 2
  misc: +4 to Climb or Swim
  name: 'Athletics '
- bonus: 5
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 276
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 10
  type: climb
spell_lists: null
traits:
- N
- Small
- Animal
type: Creature
weaknesses: null
