ability_mods:
  cha_mod: 10
  con_mod: 8
  dex_mod: 6
  int_mod: 5
  str_mod: 10
  wis_mod: 9
ac: 49
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against
    evil creatures and a +2 status bonus to saves against effects from evil creatures.
    The bonus increases to +4 against control by evil creatures and attacks by evil
    summoned creatures. When the solar or an ally is hit by an attack from a creature
    in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute
    (this is an __incapacitation__ effect). It's then temporarily immune for 1 minute.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Aura of Protection
  range: null
  raw_description: '**Aura of Protection** (__abjuration__, __aura__, __divine__)
    20 feet. Allies in the solar''s aura gain a +2 status bonus to AC against evil
    creatures and a +2 status bonus to saves against effects from evil creatures.
    The bonus increases to +4 against control by evil creatures and attacks by evil
    summoned creatures. When the solar or an ally is hit by an attack from a creature
    in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute
    (this is an __incapacitation__ effect). It''s then temporarily immune for 1 minute.'
  requirements: null
  success: null
  traits:
  - abjuration
  - aura
  - divine
  trigger: null
description: 'Solars are among the greatest of all angels, ranking just below empyreal
  lords. Many solars serve at the right hand of a deity or champion a cause that benefits
  an entire world. Most archangels resemble humanoids, but not all—they can adopt
  more unusual forms as needed. A typical solar is about 9 feet tall and weighs about
  500 pounds, with a commanding voice that is impossible to ignore. Most have silvery
  or golden skin.




  Solars are legendary trackers; the most masterful of them are said to be able to
  follow the centuries-old passage of a pit fiend flying through the Astral Plane.




  **__Recall Knowledge - Celestial__ (__Religion__)**: DC 51'
hp: 500
hp_misc: regeneration 20 (deactivated by evil
immunities: null
items:
- +3 major striking greatsword
- +3 major striking longbow
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 23
melee:
- action_cost: One Action
  damage:
    formula: 4d12+22
    type: slashing
  name: holy greatsword
  plus_damage:
  - formula: 2d6
    type: good
  to_hit: 44
  traits:
  - good
  - magical
  - versatile P
name: Solar
perception: 40
proactive_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The solar's weapon leaps into the air and moves with the solar as if held
    with both hands. The weapon gains the effects of the __dancing__ weapon rune for
    1 minute.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Animate Weapon
  range: null
  raw_description: '**Animate Weapon** [Reaction]  **Trigger** The solar hits with
    a melee weapon Strike while Animate Weapon is not already in effect; **Effect
    **The solar''s weapon leaps into the air and moves with the solar as if held with
    both hands. The weapon gains the effects of the __dancing__ weapon rune for 1
    minute.'
  requirements: null
  success: null
  traits: null
  trigger: The solar hits with a melee weapon Strike while Animate Weapon is not already
    in effect
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The solar doesn't need to provide ammunition for their bow. When they
    draw their bow, they create a magical arrow of light that sheds bright light in
    a 20-foot radius until the end of the solar's next turn. On a critical hit with
    the arrow, if the target has 75 or fewer Hit Points after taking the damage, it
    drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases
    its dying value by 3).
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Arrow of Mortality
  range: null
  raw_description: '**Arrow of Mortality** The solar doesn''t need to provide ammunition
    for their bow. When they draw their bow, they create a magical arrow of light
    that sheds bright light in a 20-foot radius until the end of the solar''s next
    turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points
    after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or,
    if it was already dying, increases its dying value by 3).'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The solar can take on the appearance of any Small or Medium humanoid.
    This doesn't change their Speed or Strikes.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Change Shape
  range: null
  raw_description: '**Change Shape**   (__concentrate__, __divine__, __polymorph__,
    __transmutation__) The solar can take on the appearance of any Small or Medium
    humanoid. This doesn''t change their Speed or Strikes.'
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - polymorph
  - transmutation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: Any weapon gains the effect of a __holy__ property rune while a solar
    wields it.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Holy Armaments
  range: null
  raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains
    the effect of a __holy__ property rune while a solar wields it.'
  requirements: null
  success: null
  traits:
  - divine
  - evocation
  trigger: null
ranged:
- action_cost: One Action
  damage:
    formula: 4d8+17
    type: piercing
  name: holy longbow
  plus_damage:
  - formula: 2d6
    type: good and arrow of mortality
  to_hit: 40
  traits:
  - deadly d10
  - good
  - magical
  - propulsive
  - range increment 100 feet
  - volley 30 feet
rarity: Rare
resistances: null
ritual_lists:
- dc: 46
  misc: null
  name: Rituals
  spell_groups:
  - heightened_level: null
    level: 8
    spells:
    - frequency: null
      name: freedom
      requirement: null
    - frequency: null
      name: imprisonment
      requirement: null
  - heightened_level: null
    level: 5
    spells:
    - frequency: null
      name: call spirit
      requirement: null
    - frequency: null
      name: resurrect
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: null
      name: animate object
      requirement: null
  - heightened_level: null
    level: 1
    spells:
    - frequency: null
      name: angelic messenger
      requirement: null
  to_hit: null
saves:
  fort: 40
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 34
  ref_misc: null
  will: 37
  will_misc: null
sense_abilities: null
senses:
- Perception +40
- darkvision
- true seeing
size: Large
skills:
- bonus: 38
  misc: null
  name: 'Arcana '
- bonus: 43
  misc: null
  name: 'Athletics '
- bonus: 43
  misc: null
  name: 'Diplomacy '
- bonus: 43
  misc: null
  name: 'Religion '
- bonus: 36
  misc: null
  name: 'Stealth '
- bonus: 46
  misc: null
  name: 'Survival '
source:
- abbr: Bestiary 2
  page_start: 16
  page_stop: null
speed:
- amount: 35
  type: Land
- amount: 100
  type: fly
spell_lists:
- dc: 46
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 10
    spells:
    - frequency: null
      name: charm
      requirement: null
    - frequency: null
      name: power word stun
      requirement: null
    - frequency: null
      name: remove curse
      requirement: null
    - frequency: null
      name: remove disease
      requirement: null
    - frequency: null
      name: revival
      requirement: null
  - heightened_level: null
    level: 9
    spells:
    - frequency: at will
      name: dispel magic
      requirement: null
    - frequency: null
      name: heal
      requirement: null
    - frequency: null
      name: overwhelming presence
      requirement: null
    - frequency: null
      name: power word blind
      requirement: null
    - frequency: null
      name: power word kill
      requirement: null
    - frequency: null
      name: sunburst
      requirement: null
  - heightened_level: null
    level: 7
    spells:
    - frequency: null
      name: plane shift
      requirement: null
    - frequency: at will
      name: remove fear
      requirement: null
  - heightened_level: null
    level: 6
    spells:
    - frequency: at will
      name: restoration
      requirement: null
  - heightened_level: null
    level: 5
    spells:
    - frequency: null
      name: breath of life
      requirement: null
    - frequency: null
      name: death ward
      requirement: null
  - heightened_level: null
    level: 4
    spells:
    - frequency: at will
      name: dimensional anchor
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: at will, self only
      name: invisibility
      requirement: null
  - heightened_level: 10
    level: -1
    spells:
    - frequency: evil only
      name: detect alignment
      requirement: null
    - frequency: null
      name: tongues
      requirement: null
    - frequency: null
      name: true seeing
      requirement: null
  to_hit: null
traits:
- Rare
- NG
- Large
- Angel
- Celestial
type: Creature
weaknesses:
- amount: 25
  type: evil
