ability_mods:
  cha_mod: 2
  con_mod: 2
  dex_mod: 4
  int_mod: 1
  str_mod: 4
  wis_mod: 1
ac: 21
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: If a redcap sees a creature brandish a religious symbol of a good deity
    (which requires an interact action by that creature) or use one to cast a divine
    spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily
    immune to all brandished religious symbols for 10 minutes.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Divine Revulsion
  range: null
  raw_description: '**Divine Revulsion** (__emotion__, __fear__, __mental__) If a
    redcap sees a creature brandish a religious symbol of a good deity (which requires
    an interact action by that creature) or use one to cast a divine spell, the redcap
    must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished
    religious symbols for 10 minutes.'
  requirements: null
  success: null
  traits:
  - emotion
  - fear
  - mental
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The redcap is unaffected.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Critical Success
  range: null
  raw_description: '**Critical Success** The redcap is unaffected.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The redcap is frightened 2.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Success
  range: null
  raw_description: '**Success** The redcap is frightened 2.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The redcap gains the fleeing condition for 1 round and is frightened
    4.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Failure
  range: null
  raw_description: '**Failure** The redcap gains the fleeing condition for 1 round
    and is frightened 4.'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'Redcaps are sadistic and capricious fey who thrill in bloodletting and
  murder. While they are most famous for appearing as wizened, bearded men, redcap
  women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed
  by anything more powerful than themselves, a trait that leads them to fear and despise
  the symbols of good deities. Many fairy tales explain how the redcaps draw power
  from dipping the hats for which they are named in fresh blood. Just as iconic to
  these cruel little fey are their iron-clad boots, and the clanging sound of their
  metal soles clanking on stone floors is both discordant and disconcerting— especially
  to those who recognize the sound for what it is. Redcaps typically stand only 3
  feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled
  hair.




  **__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
hp: 60
hp_misc: fast healing 10
immunities: null
items:
- iron boots
- red cap
- scythe
languages:
- Common
- Sylvan
level: 5
melee:
- action_cost: One Action
  damage:
    formula: 1d10+10
    type: slashing
  name: scythe
  plus_damage: null
  to_hit: 15
  traits:
  - deadly 1d10
  - trip
- action_cost: One Action
  damage:
    formula: 1d6+8
    type: piercing
  name: boot
  plus_damage: null
  to_hit: 13
  traits:
  - agile
  - versatile B
name: Redcap
perception: 12
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The redcap dips its cap in the blood of a slain foe. The foe must have
    died in the last minute, and the redcap must have helped kill it. The redcap gains
    a +4 status bonus to damage rolls for 1 minute.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Blood Soak
  range: null
  raw_description: '**Blood Soak**   (__manipulate__) The redcap dips its cap in the
    blood of a slain foe. The foe must have died in the last minute, and the redcap
    must have helped kill it. The redcap gains a +4 status bonus to damage rolls for
    1 minute.'
  requirements: null
  success: null
  traits:
  - manipulate
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: The redcap makes another scythe Strike against a different creature, using
    the same multiple attack penalty as the scythe Strike that triggered this reaction.
    This counts toward its multiple attack penalty.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Deadly Cleave
  range: null
  raw_description: '**Deadly Cleave** [Reaction]  **Trigger** The redcap reduces a
    creature to 0 Hit Points with a scythe Strike. **Effect** The redcap makes another
    scythe Strike against a different creature, using the same multiple attack penalty
    as the scythe Strike that triggered this reaction. This counts toward its multiple
    attack penalty.'
  requirements: null
  success: null
  traits: null
  trigger: The redcap reduces a creature to 0 Hit Points with a scythe Strike.
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The redcap Strides up to half its Speed and makes a boot Strike at
    any point during that movement. If the boot Strike hits a __prone__ creature,
    it deals an extra 2d6 persistent bleed damage.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Stomp
  range: null
  raw_description: '**Stomp**   The redcap Strides up to half its Speed and makes
    a boot Strike at any point during that movement. If the boot Strike hits a __prone__
    creature, it deals an extra 2d6 persistent bleed damage.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
  fort: 11
  fort_misc: null
  misc: null
  ref: 15
  ref_misc: null
  will: 10
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: 'A redcap''s woolen hat is dyed with the blood of its victims. If the
    redcap loses its cap, it no longer benefits from fast healing and takes a -4 status
    penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap
    doesn''t grant its powers until the redcap has turned it red with Blood Soak.
    A cap has no benefit for creatures other than the redcap who made it.


    '
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Red Cap
  range: null
  raw_description: '**Red Cap** (__necromancy__, __primal__) A redcap''s woolen hat
    is dyed with the blood of its victims. If the redcap loses its cap, it no longer
    benefits from fast healing and takes a -4 status penalty to its damage rolls.
    It can create a new cap in 10 minutes, but that cap doesn''t grant its powers
    until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures
    other than the redcap who made it.


    '
  requirements: null
  success: null
  traits:
  - necromancy
  - primal
  trigger: null
senses:
- Perception +12
- low-light vision
size: Small
skills:
- bonus: 13
  misc: null
  name: 'Acrobatics '
- bonus: 15
  misc: null
  name: 'Athletics '
- bonus: 11
  misc: null
  name: 'Deception '
- bonus: 13
  misc: null
  name: 'Intimidation '
- bonus: 10
  misc: null
  name: 'Nature '
- bonus: 13
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 278
  page_stop: null
speed:
- amount: 50
  type: Land
spell_lists: null
traits:
- CE
- Small
- Fey
type: Creature
weaknesses:
- amount: 5
  type: cold iron
- amount: null
  type: divine revulsion
