ability_mods:
  cha_mod: 5
  con_mod: 7
  dex_mod: 7
  int_mod: 3
  str_mod: 4
  wis_mod: 7
ac: 38
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: Crucidaemons are all but impossible to fool with traps. Whenever a
    crucidaemon rolls a saving throw against a trap hazard, its degree of success
    is one better than it rolled.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Trap Dodger
  range: null
  raw_description: '**Trap Dodger** Crucidaemons are all but impossible to fool with
    traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its
    degree of success is one better than it rolled.'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'Of all the ways to die, crucidaemons represent perhaps one of the least
  desirable: death by torture. The fiend''s shapely body, which appears to be sculpted
  from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons
  particularly enjoy inflicting pain with their curved, serrated daggers, which are
  attached to their bodies via a chain that pierces each wrist.




  A crucidaemon''s existence is dedicated to subjecting its prey to an eternity of
  pain and terror. Unlike other daemons, many of which are eager to feed on mortal
  souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging
  the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and
  pain upon its prey that when the end finally comes, the victim tearfully thanks
  the daemon for the mercy of oblivion. An encounter with a crucidaemon that does
  not end with its death is far from over—crucidaemons have unequaled patience for
  those who dare oppose them.





  **__Recall Knowledge - Fiend__ (__Religion__)**: DC 34'
hp: 225
hp_misc: null
immunities:
- death effects
items: null
languages:
- Abyssal
- Draconic
- Infernal
- telepathy 100 feet
level: 15
melee:
- action_cost: One Action
  damage:
    formula: 4d4+14
    type: piercing
  name: chained dagger
  plus_damage:
  - formula: 2d6
    type: persistent bleed
  to_hit: 30
  traits:
  - agile
  - finesse
  - magical
  - reach 10 feet
  - versatile S
name: Crucidaemon
perception: 26
proactive_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When the crucidaemon casts its innate __glyph of warding__ spell, it
    can store any arcane or divine spell of an appropriate level in the glyph, even
    if it can't otherwise cast the spell.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Daemonic Trap Making
  range: null
  raw_description: '**Daemonic Trap Making** (__divine__) When the crucidaemon casts
    its innate __glyph of warding__ spell, it can store any arcane or divine spell
    of an appropriate level in the glyph, even if it can''t otherwise cast the spell.'
  requirements: null
  success: null
  traits:
  - divine
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The crucidaemon makes two chained dagger Strikes against a single target.
    These attacks count toward the crucidaemon's multiple attack penalty and its multiple
    attack penalty doesn't increase until after both attacks.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Flurry of Daggers
  range: null
  raw_description: '**Flurry of Daggers**   The crucidaemon makes two chained dagger
    Strikes against a single target. These attacks count toward the crucidaemon''s
    multiple attack penalty and its multiple attack penalty doesn''t increase until
    after both attacks.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The crucidaemon summons a new chained dagger to replace a destroyed
    one. A crucidaemon's daggers can't be disarmed, and they become non-magical when
    severed from the daemon or upon the daemon's death.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Manifest Dagger
  range: null
  raw_description: '**Manifest Dagger**   The crucidaemon summons a new chained dagger
    to replace a destroyed one. A crucidaemon''s daggers can''t be disarmed, and they
    become non-magical when severed from the daemon or upon the daemon''s death.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: 10
  type: physical (except adamantine)
ritual_lists: null
saves:
  fort: 26
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 30
  ref_misc: null
  will: 26
  will_misc: null
sense_abilities: null
senses:
- Perception +26
- darkvision
- detect alignment (good only)
- lifesense 30 feet
size: Medium
skills:
- bonus: 30
  misc: null
  name: 'Acrobatics '
- bonus: 26
  misc: null
  name: 'Arcana '
- bonus: 30
  misc: null
  name: 'Crafting '
- bonus: 26
  misc: null
  name: 'Deception '
- bonus: 28
  misc: null
  name: 'Intimidation '
- bonus: 30
  misc: null
  name: 'Stealth '
- bonus: 26
  misc: null
  name: 'Thievery '
source:
- abbr: 'Pathfinder #149: Against the Scarlet Triad'
  page_start: 85
  page_stop: null
speed:
- amount: 50
  type: Land
- amount: 6
  type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
spell_lists:
- dc: 32
  misc: ''
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 7
    spells:
    - frequency: x3
      name: glyph of warding
      requirement: null
    - frequency: null
      name: paralyze
      requirement: null
  - heightened_level: null
    level: 4
    spells:
    - frequency: null
      name: death knell
      requirement: null
    - frequency: null
      name: fear
      requirement: null
    - frequency: at will
      name: invisibility
      requirement: null
    - frequency: at will
      name: phantom pain
      requirement: null
  - heightened_level: 2
    level: -1
    spells:
    - frequency: good only
      name: detect alignment
      requirement: null
  to_hit: 28
traits:
- NE
- Medium
- Daemon
- Fiend
type: Creature
weaknesses:
- amount: 10
  type: good
