senses:
- descr: A creature with darkvision or greater darkvision can see perfectly well in
    areas of darkness and dim light, though such vision is in black and white only.
    Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
    darkvision. A creature with greater darkvision, however, can see through even
    these forms of magical darkness.
  name: Darkvision
  source:
  - abbr: CRB
    page_start: 465
    page_stop: 465
- descr: You can see in dim light as though it were bright light, and you ignore the
    concealed condition due to dim light.
  name: Low-Light Vision
  source:
  - abbr: CRB
    page_start: 465
    page_stop: 465
- descr: Your eyes are sharp, allowing you to make out small details about concealed
    or even invisible creatures that others might miss. You gain a +2 circumstance
    bonus when using the Seek action to find hidden or undetected creatures within
    30 feet of you. When you target an opponent that is concealed from you or hidden
    from you, reduce the DC of the flat check to 3 for a concealed target or 9 for
    a hidden one.
  name: Keen Eyes
  source:
  - abbr: CRB
    page_start: 51
    page_stop: 51
- descr: No vision.
  name: No vision
  source:
  - abbr: CRB
    page_start: 0
    page_stop: 0
- descr: Smoke doesn't impair this creature's vision; it ignores the concealed condition
    from smoke.
  name: Smoke Vision
  source:
  - abbr: BST1
    page_start: 112
    page_stop: 112
- descr: This monster can see in all directions simultaneously, and therefore can’t
    be flanked.
  name: All-Around Vision
  source:
  - abbr: BST1
    page_start: 342
    page_stop: 342
- descr: Snow doesn't impair this creature's vision; it ignores the concealed condition
    from snowfall.
  name: Snow Vision
  source:
  - abbr: BST1
    page_start: 115
    page_stop: 115
- descr: While its core is implanted, the creature can see through the eyes it creates
    through the area of its infestation aura, gaining the benefits of all-around vision.
  name: Manifold Vision
  source:
  - abbr: BST1
    page_start: 195
    page_stop: 195
- descr: A creature with darkvision or greater darkvision can see perfectly well in
    areas of darkness and dim light, though such vision is in black and white only.
    Some forms of magical darkness, such as a 4th-level *darkness* spell, block normal
    darkvision. A creature with greater darkvision, however, can see through even
    these forms of magical darkness.
  name: Greater Darkvision
  source:
  - abbr: CRB
    page_start: 465
    page_stop: 465
- descr: 'Scent involves sensing creatures or objects by smell, and is usually a vague
    sense. The range is listed in the ability, and it functions only if the creature
    or object being detected emits an aroma (for instance, incorporeal creatures usually
    do not exude an aroma).

    If a creature emits a heavy aroma or is upwind, the GM can double or even triple
    the range of scent abilities used to detect that creature, and the GM can reduce
    the range if a creature is downwind.'
  name: Scent
  source:
  - abbr: CRB
    page_start: 465
    page_stop: 465
  - abbr: BST1
    page_start: 344
    page_stop: 344
- descr: The creature can use its hearing as a precise sense at the listed range.
  name: Echolocation
  source:
  - abbr: BST1
    page_start: 39
    page_stop: 39
- descr: Tremorsense allows a monster to feel the vibrations through a solid surface
    caused by movement. It is an imprecise sense with a limited range (listed in the
    ability). Tremorsense functions only if the monster is on the same surface as
    the subject, and only if the subject is moving along (or burrowing through) the
    surface.
  name: Tremorsense
  source:
  - abbr: CRB
    page_start: 465
    page_stop: 465
  - abbr: BST1
    page_start: 344
    page_stop: 344
- descr: When first exposed to bright light, the monster is blinded until the end
    of its next turn. After this exposure, light doesn’t blind the monster again until
    after it spends 1 hour in darkness. However, as long as the monster is in an area
    of bright light, it’s dazzled.
  name: Light Blindness
  source:
  - abbr: BST1
    page_start: 343
    page_stop: 343
- descr: The creature senses a creature's mental essence at the listed range.
  name: Thoughtsense
  source:
  - abbr: BST1
    page_start: 55
    page_stop: 55
- descr: The creature can precisely sense bleeding creatures within the listed range.
  name: Bloodsense
  source:
  - abbr: AoA3
    page_start: 76
    page_stop: 76
- descr: Lifesense allows a monster to sense the vital essence of living and undead
    creatures within the listed range. The sense can distinguish between the positive
    energy animating living creatures and the negative energy animating undead creatures,
    much as sight distinguishes colors.
  name: Lifesense
  source:
  - abbr: BST1
    page_start: 343
    page_stop: 343
- descr: This creature senses any creature with a disease, and it knows the type and
    current stage of all diseases carried by any creature within range.
  name: Plaguesense
  source:
  - abbr: BST1
    page_start: 72
    page_stop: 72
- descr: This creature ignores the concealed condition from fog and clouds.
  name: Fog Vision
  source:
  - abbr: BST1
    page_start: 126
    page_stop: 126
- descr: The creature exudes a cloud of spores that it uses to see. This is an imprecise
    sense that functions only in areas without strong wind currents. Sporesight does
    not function underwater.
  name: Sporesight
  source:
  - abbr: BST1
    page_start: 129
    page_stop: 129
- descr: This sense allows a monster to feel vibrations caused by movement through
    a liquid. It’s an imprecise sense with a limited range (listed in the ability).
    Wavesense functions only if monster and the subject are in the same body of liquid,
    and only if the subject is moving through the liquid.
  name: Wavesense
  source:
  - abbr: BST1
    page_start: 344
    page_stop: 344
- descr: This creature senses vibrations in the air through its aerial spores.
  name: Windsense
  source:
  - abbr: BST1
    page_start: 238
    page_stop: 238
- descr: The creature can sense nearby motion through vibration and air movement.
  name: Motion Sense
  source:
  - abbr: BST1
    page_start: 255
    page_stop: 255
- descr: The creature can smell metal as a precise scent.
  name: Metal Scent
  source:
  - abbr: BST1
    page_start: 283
    page_stop: 283
- descr: Hungersense allows the creature to sense creatures that require food to live.
    (imprecise)
  name: Hungersense
  source:
  - abbr: BST1
    page_start: 177
    page_stop: 177
- descr: This creature can anticipate the most likely presence of a creature through
    a supernatural insight into chaotic probabilities and chance. This grants it the
    ability to sense creatures within the listed range. A creature under the effects
    of nondetection or that is otherwise shielded from divinations and predictions
    cannot be noticed via entropy sense. (imprecise)
  name: Entropy Sense
  source:
  - abbr: BST1
    page_start: 266
    page_stop: 266
- descr: The creature has imprecise tremorsense to detect the vibrations of creatures
    touching its web.
  name: Websense
  source:
  - abbr: BST1
    page_start: 306
    page_stop: 306
- descr: Heatsight is a precise sense that sees heat signatures.
  name: Heatsight
  source:
  - abbr: BST1
    page_start: 327
    page_stop: 327
- descr: This creature can smell creatures that reflect its sin, as the scent ability.
    The GM determines which creatures are appropriately sinful.
  name: Sin Scent
  source:
  - abbr: BST1
    page_start: 297
    page_stop: 297
- descr: null
  name: Detect Alignment (evil or good only) (constant)
  source:
  - abbr: BST1
    page_start: 165
    page_stop: 165
- descr: null
  name: Detect Alignment (chaotic only) (at will)
  source:
  - abbr: BST1
    page_start: 8
    page_stop: 8
- descr: The creature can always sense the direction of the neareast non-arbiter inevitable
    on the plane, but it cannot sense the range of the inevitable.
  name: Locate Inevitable
  source:
  - abbr: CRB
    page_start: 8
    page_stop: 8
