ability_mods:
  cha_mod: 2
  con_mod: 0
  dex_mod: 4
  int_mod: 1
  str_mod: -1
  wis_mod: 2
ac: 17
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: The quasit's link to a mortal soul gave it birth, but it presents a
    vulnerability. Once per round, a creature can present an object related to something
    virtuous or good in the life of the quasit's creator (such as a beloved daughter's
    doll) as an Interact action to automatically deal the quasit 2d6 mental damage.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Virtue Aversion
  range: null
  raw_description: '**Virtue Aversion** The quasit''s link to a mortal soul gave it
    birth, but it presents a vulnerability. Once per round, a creature can present
    an object related to something virtuous or good in the life of the quasit''s creator
    (such as a beloved daughter''s doll) as an Interact action to automatically deal
    the quasit 2d6 mental damage.'
  requirements: null
  success: null
  traits: null
  trigger: null
description: 'Unlike other demons, quasits are formed when a mortal spellcaster sheds
  a portion of their own sinful soul to create a familiar or companion. When these
  quasits outlive their creators, they become free willed and seek methods of returning
  to the Abyss, a task that requires pledging servitude to more powerful demons, so
  many quasits instead opt to remain on the Material Plane to promote evil and hope
  for chance and luck to someday provide them with a method of reaching the Abyss
  on their own.




  **__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 25
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- Common
- telepathy (touch)
level: 1
melee:
- action_cost: One Action
  damage:
    formula: 1d6-1
    type: slashing
  name: claw
  plus_damage:
  - formula: 1d4
    type: evil and quasit venom
  to_hit: 9
  traits:
  - agile
  - evil
  - finesse
  - magical
  - poison
name: Quasit
perception: 7
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The quasit restores 1d6 HP to itself.
  effects: null
  failure: null
  frequency: once per round
  full_description: null
  generic_description: null
  name: Abyssal Healing
  range: null
  raw_description: '**Abyssal Healing**   (__concentrate__, __divine__, __healing__,
    __necromancy__) **Frequency** once per round; **Effect** The quasit restores 1d6
    HP to itself.'
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - healing
  - necromancy
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: ''
  effect: null
  effects:
  - action_cost: None
    critical_failure: null
    critical_success: null
    description: echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; **Melee **fangs
      +7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage **1d4-1 bludgeoning
    effect: null
    effects: null
    failure: null
    frequency: null
    full_description: null
    generic_description: null
    name: Bat
    range: null
    raw_description: '**Bat **echolocation 40 feet; Speed 15 feet, fly Speed 30 feet;
      **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage
      **1d4-1 bludgeoning'
    requirements: null
    success: null
    traits: null
    trigger: null
  - action_cost: None
    critical_failure: null
    critical_success: null
    description: Speed 10 feet, climb 10 feet; **Melee **mandibles +7 (poison), **Damage
      **1 piercing plus 1d4 poison
    effect: null
    effects: null
    failure: null
    frequency: null
    full_description: null
    generic_description: null
    name: Centipede
    range: null
    raw_description: '**Centipede **Speed 10 feet, climb 10 feet; **Melee **mandibles
      +7 (poison), **Damage **1 piercing plus 1d4 poison'
    requirements: null
    success: null
    traits: null
    trigger: null
  - action_cost: None
    critical_failure: null
    critical_success: null
    description: scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage
      **1 bludgeoning
    effect: null
    effects: null
    failure: null
    frequency: null
    full_description: null
    generic_description: null
    name: Toad
    range: null
    raw_description: '**Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws
      +7, **Damage **1 bludgeoning'
    requirements: null
    success: null
    traits: null
    trigger: null
  - action_cost: None
    critical_failure: null
    critical_success: null
    description: size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet;
      **Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown
    effect: null
    effects: null
    failure: null
    frequency: null
    full_description: null
    generic_description: null
    name: Wolf
    range: null
    raw_description: '**Wolf **size Medium; scent (imprecise) 30 feet; Speed 40 feet,
      climb 10 feet; **Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown'
    requirements: null
    success: null
    traits: null
    trigger: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Change Shape
  range: null
  raw_description: "**Change Shape**   (__concentrate__, __divine__, __polymorph__,\
    \ __transmutation__) \n\n  * **Bat **echolocation 40 feet; Speed 15 feet, fly\
    \ Speed 30 feet; **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing\
    \ +7 (agile), **Damage **1d4-1 bludgeoning\n\n  * **Centipede **Speed 10 feet,\
    \ climb 10 feet; **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4\
    \ poison\n\n  * **Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws\
    \ +7, **Damage **1 bludgeoning\n\n  * **Wolf **size Medium; scent (imprecise)\
    \ 30 feet; Speed 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10-1\
    \ piercing plus Knockdown"
  requirements: null
  success: null
  traits:
  - concentrate
  - divine
  - polymorph
  - transmutation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage
    1** 1d6 poison (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison and __slowed
    1__ (1 round)'
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Quasit Venom
  range: null
  raw_description: '**Quasit Venom** (__poison__) **Saving Throw** DC 17 Fortitude;
    **Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** As
    stage 1; **Stage 3** 1d6 poison and __slowed 1__ (1 round)'
  requirements: null
  success: null
  traits:
  - poison
  trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
  fort: 4
  fort_misc: null
  misc: null
  ref: 10
  ref_misc: null
  will: 7
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a quasit offers Aid for an Arcana or Religion check, it gets the
    critical success result on any success and gets the critical failure result on
    any failure.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Abyssal Knowledge
  range: null
  raw_description: '**Abyssal Knowledge** When a quasit offers Aid for an Arcana or
    Religion check, it gets the critical success result on any success and gets the
    critical failure result on any failure.'
  requirements: null
  success: null
  traits: null
  trigger: null
senses:
- Perception +7
- darkvision
size: Tiny
skills:
- bonus: 7
  misc: null
  name: 'Acrobatics '
- bonus: 4
  misc: null
  name: 'Arcana '
- bonus: 7
  misc: null
  name: 'Deception '
- bonus: 5
  misc: null
  name: 'Intimidation '
- bonus: 5
  misc: null
  name: 'Religion '
- bonus: 7
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary
  page_start: 76
  page_stop: null
speed:
- amount: 15
  type: Land
- amount: 35
  type: fly
spell_lists:
- dc: 17
  misc: null
  name: Divine Innate Spells
  spell_groups:
  - heightened_level: null
    level: 4
    spells:
    - frequency: null
      name: read omens
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: at will, good only
      name: detect alignment
      requirement: null
    - frequency: at will, self only
      name: invisibility
      requirement: null
  - heightened_level: null
    level: 1
    spells:
    - frequency: null
      name: fear
      requirement: null
  - heightened_level: 1
    level: 0
    spells:
    - frequency: null
      name: detect magic
      requirement: null
  to_hit: null
traits:
- CE
- Tiny
- Demon
- Fiend
type: Creature
weaknesses:
- amount: 3
  type: cold iron
- amount: 3
  type: good
