ability_mods:
  cha_mod: -1
  con_mod: 4
  dex_mod: 3
  int_mod: 0
  str_mod: 6
  wis_mod: 2
ac: 28
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: null
  effect: You lash out at a foe that leaves an opening. Make a melee Strike against
    the triggering creature. If your attack is a critical hit and the trigger was
    a manipulate action, you disrupt that action. This Strike doesn't count toward
    your multiple attack penalty, and your multiple attack penalty doesn't apply to
    this Strike.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Attack of Opportunity
  range: null
  raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
    your reach uses a manipulate action or a move action, makes a ranged attack, or
    leaves a square during a move action it''s using. **Effect** You lash out at a
    foe that leaves an opening. Make a melee Strike against the triggering creature.
    If your attack is a critical hit and the trigger was a manipulate action, you
    disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
    and your multiple attack penalty doesn''t apply to this Strike.'
  requirements: null
  success: null
  traits: null
  trigger: A creature within your reach uses a manipulate action or a move action,
    makes a ranged attack, or leaves a square during a move action it's using.
description: 'Also known as chu''ulothis, these large, armor-plated, crustacean predators
  lurk beneath the surface of pools, mires, and ponds, waiting to snatch up prey with
  their massive claws before paralyzing them with their tentacles. At that point,
  they begin to feed, eating their quarry alive.




  Chuuls can live in fresh or saltwater, and indeed are found in aquatic environs
  the world over—even in the subterranean oceans and lakes of the Darklands. While
  chuuls are good swimmers, they prefer terrestrial prey. Their preferred method of
  hunting is by lunging out of the water, paralyzing their victims with their poison-coated
  tentacles, then gleefully dragging their twitching food into the water to drown
  if they cannot simply eat such morsels alive. Chuuls that dwell aboveground prefer
  to dine on lizardfolk, while those swimming the subterranean lakes of the Darklands
  readily eat anything but xulgaths, whose flavor and stink they find off-putting.




  Chuuls are capable of speech and reason, but these creatures rarely speak with those
  outside their species except to taunt their food. Before it begins consuming its
  prey, a chuul often speaks in a gurgling, nearly incomprehensible dialect about
  how it will enjoy feasting on the creature''s   esh. Perhaps chuuls believe that
  insults and degradation lead to more tender and tastier food, but the truth will
  likely never be known; almost all chuuls stubbornly refuse any meaningful conversation,
  even when imprisoned and compelled by treats or pain.




  It is unknown if a chuul society exists beyond their frenzied mating season. Chuuls''
  intellects seem devoted only toward eating, causing psychological pain to sentient
  creatures, decorating their lairs with mementos of their favorite meals and victories,
  and breeding.




  **__Recall Knowledge - Aberration__ (__Occultism__)**: DC 23'
hp: 100
hp_misc: null
immunities:
- poison
items: null
languages:
- Aklo
- Common
- (or Undercommon
- for Darklands variants)
level: 7
melee:
- action_cost: One Action
  damage:
    formula: 2d8+9
    type: bludgeoning
  name: claws
  plus_damage:
  - formula: null
    type: Grab
  to_hit: 19
  traits:
  - reach 10 feet
name: Chuul
perception: 15
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: 1d8+9 bludgeoning, DC 25 (grabbed by claws only)
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Constrict
  range: null
  raw_description: '**Constrict**   1d8+9 bludgeoning, DC 25 (grabbed by claws only)'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: A creature is grabbed and paralyzed by the chuul's tentacles.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Mandibles
  range: null
  raw_description: '**Mandibles**   **Requirement** A creature is grabbed and paralyzed
    by the chuul''s tentacles. **Effect** The creature takes 3d6 piercing damage.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: '**Saving Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage
    1** paralyzed (1 round).'
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Paralytic Venom
  range: null
  raw_description: '**Paralytic Venom** (__incapacitation__, __poison__) **Saving
    Throw** DC 25 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** paralyzed
    (1 round).'
  requirements: null
  success: null
  traits:
  - incapacitation
  - poison
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: null
  effect: The chuul has a creature grabbed.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Tentacle Transfer
  range: null
  raw_description: '**Tentacle Transfer**   **Requirement** The chuul has a creature
    grabbed. **Effect** The chuul transfers the grabbed creature from its claws to
    its tentacles, or vice versa. A creature is exposed to the chuul''s paralytic
    venom when transferred into the tentacles and at the start of each of the chuul''s
    turns if it remains grabbed by the tentacles.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
  fort: 18
  fort_misc: null
  misc: null
  ref: 15
  ref_misc: null
  will: 12
  will_misc: null
sense_abilities: null
senses:
- Perception +15
- darkvision
- tremorsense (imprecise) 30 feet
size: Large
skills:
- bonus: 17
  misc: null
  name: 'Athletics '
- bonus: 13
  misc: null
  name: 'Nature '
- bonus: 14
  misc: null
  name: 'Stealth '
- bonus: 13
  misc: null
  name: 'Survival '
source:
- abbr: Bestiary
  page_start: 64
  page_stop: null
speed:
- amount: 30
  type: Land
- amount: 25
  type: swim
spell_lists: null
traits:
- CE
- Large
- Aberration
- Amphibious
type: Creature
weaknesses: null
