ability_mods:
  cha_mod: 0
  con_mod: 2
  dex_mod: 3
  int_mod: -4
  str_mod: 2
  wis_mod: 3
ac: 15
ac_special: null
alignment: N
automatic_abilities: null
description: "The bottlenose dolphin is the most common and widespread species of\
  \ dolphin. They are social predators who hunt shallow seas and rivers in large family\
  \ groups called pods. Sailors are fond of bottlenose dolphins and frequently tell\
  \ tales of how they save drowning fishers or kill sharks with blows from their powerful\
  \ snouts. \n\n\n\n**__Recall Knowledge - Animal__ (__Nature__)**: DC 14"
hp: 16
hp_misc: null
immunities: null
items: null
languages: null
level: 0
melee:
- action_cost: One Action
  damage:
    formula: 1d6+2
    type: bludgeoning
  name: snout
  plus_damage: null
  to_hit: 6
  traits: null
- action_cost: One Action
  damage:
    formula: 1d6+2
    type: piercing
  name: jaws
  plus_damage: null
  to_hit: 6
  traits: null
name: Bottlenose Dolphin
perception: 7
proactive_abilities:
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The bottlenose dolphin __Swims__ twice and then makes a snout Strike.
    As long as it moved at least 20 feet, it gains a +1 circumstance bonus to its
    attack roll. A Large or smaller creature hit by this attack must succeed at a
    DC 16 Fortitude save or be __slowed 1__ for 1 round.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Ramming Speed
  range: null
  raw_description: '**Ramming Speed** [Two Actions]  The bottlenose dolphin __Swims__
    twice and then makes a snout Strike. As long as it moved at least 20 feet, it
    gains a +1 circumstance bonus to its attack roll. A Large or smaller creature
    hit by this attack must succeed at a DC 16 Fortitude save or be __slowed 1__ for
    1 round.'
  requirements: null
  success: null
  traits: null
  trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
  type: '>'
ritual_lists: null
saves:
  fort: 6
  fort_misc: null
  misc: null
  ref: 7
  ref_misc: null
  will: 5
  will_misc: null
sense_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A bottlenose dolphin can use its hearing as a __precise sense__ at
    the listed range, but only underwater.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Aquatic Echolocation
  range: null
  raw_description: '**Aquatic Echolocation** A bottlenose dolphin can use its hearing
    as a __precise sense__ at the listed range, but only underwater.'
  requirements: null
  success: null
  traits: null
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: A bottlenose dolphin can hold its breath for 2 hours.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Deep Breath
  range: null
  raw_description: '**Deep Breath** A bottlenose dolphin can hold its breath for 2
    hours.'
  requirements: null
  success: null
  traits: null
  trigger: null
senses:
- Perception +7
- aquatic echolocation 120 feet
- low-light vision
size: Medium
skills:
- bonus: 6
  misc: null
  name: 'Athletics '
source:
- abbr: Bestiary 2
  page_start: 84
  page_stop: null
speed:
- amount: 60
  type: swim
spell_lists: null
traits:
- N
- Medium
- Animal
type: Creature
weaknesses: null
