ability_mods:
  cha_mod: 7
  con_mod: 7
  dex_mod: 5
  int_mod: -3
  str_mod: 8
  wis_mod: 6
ac: 38
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
  critical_failure: null
  critical_success: null
  description: When a creature slays a shoal linnorm, it must succeed at a DC 38 Will
    save or become cursed. As long as the curse of drowning persists, the character
    must spend 3 actions when drinking any liquid. Attempting to drink liquid faster
    causes the victim to begin __drowning__, immediately running out of air and falling
    unconscious.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Curse of Drowning
  range: null
  raw_description: '**Curse of Drowning** (__curse__, __primal__, __water__) When
    a creature slays a shoal linnorm, it must succeed at a DC 38 Will save or become
    cursed. As long as the curse of drowning persists, the character must spend 3
    actions when drinking any liquid. Attempting to drink liquid faster causes the
    victim to begin __drowning__, immediately running out of air and falling unconscious.'
  requirements: null
  success: null
  traits:
  - curse
  - primal
  - water
  trigger: null
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: Tail only.
  effect: You lash out at a foe that leaves an opening. Make a melee Strike against
    the triggering creature. If your attack is a critical hit and the trigger was
    a manipulate action, you disrupt that action. This Strike doesn't count toward
    your multiple attack penalty, and your multiple attack penalty doesn't apply to
    this Strike.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Attack of Opportunity
  range: null
  raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
    your reach uses a manipulate action or a move action, makes a ranged attack, or
    leaves a square during a move action it''s using. **Effect** You lash out at a
    foe that leaves an opening. Make a melee Strike against the triggering creature.
    If your attack is a critical hit and the trigger was a manipulate action, you
    disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
    and your multiple attack penalty doesn''t apply to this Strike.'
  requirements: null
  success: null
  traits: null
  trigger: A creature within your reach uses a manipulate action or a move action,
    makes a ranged attack, or leaves a square during a move action it's using.
description: 'Shoal linnorms occupy rocky shoreline shallows and slither along lonely
  coastlines. While they do not intentionally seek out large settlements, these linnorms
  nonetheless beleaguer fishers headed out from small coastal towns, and they may
  even follow skiffs back to their home port to appraise the town''s defenses and
  plan a raid. Shoal linnorms tend to hunt large prey, both underwater and on land.
  Their preferred quarries includes giant squid and grizzly bears—meals rich in fat,
  which the linnorms metabolize into the fiery steam that courses through their veins.




  **__Recall Knowledge - Dragon__ (__Arcana__)**: DC 36'
hp: 295
hp_misc: regeneration 10 (deactivated by cold iron
immunities:
- curse
- fire
- paralyzed
- sleep
items: null
languages:
- Aklo
- Draconic
- Sylvan
level: 15
melee:
- action_cost: One Action
  damage:
    formula: 3d12+16
    type: piercing
  name: jaws
  plus_damage:
  - formula: null
    type: shoal linnorm venom
  to_hit: 31
  traits:
  - magical
  - reach 20 feet
- action_cost: One Action
  damage:
    formula: 3d8+16
    type: slashing
  name: claw
  plus_damage: null
  to_hit: 31
  traits:
  - agile
  - magical
  - reach 15 feet
- action_cost: One Action
  damage:
    formula: 4d6+16
    type: bludgeoning
  name: tail
  plus_damage:
  - formula: null
    type: Improved Grab
  to_hit: 31
  traits:
  - magical
  - reach 25 feet
name: Shoal Linnorm
perception: 27
proactive_abilities:
- action_cost: Two Actions
  critical_failure: null
  critical_success: null
  description: The shoal linnorm exhales scalding steam that deals 12d8 fire damage
    in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of
    the linnorm's next turn; anyone who enters the area or begins their turn in the
    area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the
    steam is so thick that it impedes movement as well as sight, turning the area
    into difficult terrain. All creatures in the steam become __concealed__, and all
    creatures outside the steam become concealed to creatures within it. The shoal
    linnorm can't use Breath Weapon again for 1d4 rounds.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Breath Weapon
  range: null
  raw_description: '**Breath Weapon** [Two Actions]  (__evocation__, __fire__, __primal__,
    __water__) The shoal linnorm exhales scalding steam that deals 12d8 fire damage
    in a 60-foot cone (DC 36 basic Reflex save). The steam lingers until the end of
    the linnorm''s next turn; anyone who enters the area or begins their turn in the
    area takes 6d8 fire damage (DC 36 Reflex save negates). During this time, the
    steam is so thick that it impedes movement as well as sight, turning the area
    into difficult terrain. All creatures in the steam become __concealed__, and all
    creatures outside the steam become concealed to creatures within it. The shoal
    linnorm can''t use Breath Weapon again for 1d4 rounds.'
  requirements: null
  success: null
  traits:
  - evocation
  - fire
  - primal
  - water
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: '**Saving Throw** DC 36 Fortitude; **Maximum Duration** 10 rounds;
    **Stage 1** 4d6 fire damage and __enfeebled 1__ (1 round); **Stage 2** 6d6 fire
    damage and enfeebled 2 (1 round)'
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Shoal Linnorm Venom
  range: null
  raw_description: '**Shoal Linnorm Venom** (__fire__, __poison__) **Saving Throw**
    DC 36 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 4d6 fire damage and
    __enfeebled 1__ (1 round); **Stage 2** 6d6 fire damage and enfeebled 2 (1 round)'
  requirements: null
  success: null
  traits:
  - fire
  - poison
  trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
  type: cold iron
ritual_lists: null
saves:
  fort: 29
  fort_misc: null
  misc: +1 status to all saves vs. magic
  ref: 25
  ref_misc: null
  will: 22
  will_misc: null
sense_abilities: null
senses:
- Perception +27
- darkvision
- scent (imprecise) 60 feet
- true seeing
size: Gargantuan
skills:
- bonus: 28
  misc: null
  name: 'Acrobatics '
- bonus: 31
  misc: null
  name: 'Athletics '
- bonus: 28
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary 2
  page_start: 164
  page_stop: null
speed:
- amount: 35
  type: Land
- amount: 100
  type: fly
- amount: 100
  type: swim
- amount: 128
  type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
    movement</i></a>
spell_lists:
- dc: 36
  misc: null
  name: Primal Innate Spells
  spell_groups:
  - heightened_level: 7
    level: -1
    spells:
    - frequency: null
      name: freedom of movement
      requirement: null
  - heightened_level: 6
    level: -1
    spells:
    - frequency: null
      name: true seeing
      requirement: null
  to_hit: null
traits:
- Uncommon
- CE
- Gargantuan
- Amphibious
- Dragon
type: Creature
weaknesses: null
