action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\
  \ The target must attempt a Will save. If the target is unconscious when you Cast\
  \ this Spell on it, it immediately wakes up before attempting its save, and if it\
  \ fails its save, it gains the fleeing condition for 1 round in addition to the\
  \ effects noted above.  \n\n**Critical Success**  The target is unaffected.  \n\n\
  **Success**  The target is frightened 1.  \n\n**Failure**  The target is frightened\
  \ 2.  \n\n**Critical Failure**  The target is frightened 3."
duration: varies
has_been_manually_proofread: false
level: 1
name: Walking Nightmare
range: 30 feet
req: null
saving throw: Will
source:
- abbr: CRB
  page_start: 399
  page_stop: 399
targets: 1 creature
traditions: null
traits:
- Uncommon
- Cleric
- Emotion
- Enchantment
- Fear
- Mental
trigger: null
type: Focus
