ability_mods:
  cha_mod: 2
  con_mod: 1
  dex_mod: 2
  int_mod: 0
  str_mod: 4
  wis_mod: 3
ac: 20
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Reaction
  critical_failure: null
  critical_success: null
  description: '


    Verdant Burst (healing) When a flytrap leshy dies, a burst of primal energy explodes
    from its body, restoring 3d6 Hit Points to each __plant__ creature in a 30-foot
    emanation. This area immediately fills with flytraps, becoming difficult terrain.
    If the terrain is not a viable environment for these flytraps, they wither after
    24 hours.'
  effect: You lash out at a foe that leaves an opening. Make a melee Strike against
    the triggering creature. If your attack is a critical hit and the trigger was
    a manipulate action, you disrupt that action. This Strike doesn't count toward
    your multiple attack penalty, and your multiple attack penalty doesn't apply to
    this Strike.
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Attack of Opportunity
  range: null
  raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
    your reach uses a manipulate action or a move action, makes a ranged attack, or
    leaves a square during a move action it''s using. **Effect** You lash out at a
    foe that leaves an opening. Make a melee Strike against the triggering creature.
    If your attack is a critical hit and the trigger was a manipulate action, you
    disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
    and your multiple attack penalty doesn''t apply to this Strike.'
  requirements: null
  success: null
  traits: null
  trigger: A creature within your reach uses a manipulate action or a move action,
    makes a ranged attack, or leaves a square during a move action it's using.
description: 'While often seen as unfriendly by non-leshys, flytrap leshys get along
  well with other leshys. Nonetheless, they''re among the most aggressive leshys,
  often guarding the most vulnerable places in the natural world with their flytrap
  mouths and hands.




  When a large threat emerges, pairs of flytrap leshys band together to create amalgams
  capable of driving back powerful foes. This unusual form of communal defense suffuses
  flytrap leshy society, and they often form relationships between multiple individuals
  that would confuse or even scandalize more uptight humanoids—to a flytrap leshy,
  though, there''s nothing strange about sharing your innermost secrets with people
  you literally merged together with to defend your home from an enemy.




  **__Recall Knowledge - Plant__ (__Nature__)**: DC 19'
hp: 72
hp_misc: null
immunities: null
items: null
languages:
- Common
- Druidic
- Sylvan
- speak with plants (carnivorous plants only)
level: 4
melee:
- action_cost: One Action
  damage:
    formula: 1d8+6
    type: piercing
  name: flytrap mouth
  plus_damage:
  - formula: 1d6
    type: acid and flytrap toxin
  to_hit: 13
  traits:
  - versatile S
- action_cost: One Action
  damage:
    formula: 1d6+6
    type: piercing
  name: flytrap hand
  plus_damage:
  - formula: 1d6
    type: acid and flytrap toxin
  to_hit: 13
  traits:
  - agile
  - versatile S
name: Flytrap Leshy
perception: 11
proactive_abilities:
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: A flytrap leshy can combine itself with an adjacent and willing flytrap
    leshy that is not currently affected by Amalgam. The leshy using Amalgam physically
    merges with the target, restoring 3d8 Hit Points to the target. The leshy can
    Sustain a Spell to continue Amalgam, but once they stop, the target leshy takes
    3d8 damage. If the target leshy dies, Amalgam ends at once and the original leshy
    gains the __dying__ condition or increases their dying condition value by 1 if
    they were already dying. As long as Amalgam is sustained, the target leshy gains
    a +1 status bonus to attack rolls and saving throws, its AC increases to 21, and
    it gains an additional reaction at the start of each turn.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Amalgam
  range: null
  raw_description: '**Amalgam**   (__polymorph__, __primal__, __transmutation__) A
    flytrap leshy can combine itself with an adjacent and willing flytrap leshy that
    is not currently affected by Amalgam. The leshy using Amalgam physically merges
    with the target, restoring 3d8 Hit Points to the target. The leshy can Sustain
    a Spell to continue Amalgam, but once they stop, the target leshy takes 3d8 damage.
    If the target leshy dies, Amalgam ends at once and the original leshy gains the
    __dying__ condition or increases their dying condition value by 1 if they were
    already dying. As long as Amalgam is sustained, the target leshy gains a +1 status
    bonus to attack rolls and saving throws, its AC increases to 21, and it gains
    an additional reaction at the start of each turn.'
  requirements: null
  success: null
  traits:
  - polymorph
  - primal
  - transmutation
  trigger: null
- action_cost: One Action
  critical_failure: null
  critical_success: null
  description: The flytrap leshy transforms into a Small flytrap. This ability otherwise
    uses the effects of __tree shape__.
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Change Shape
  range: null
  raw_description: '**__Change Shape__**   (__concentrate__, __polymorph__, __primal__,
    __transmutation__) The flytrap leshy transforms into a Small flytrap. This ability
    otherwise uses the effects of __tree shape__.'
  requirements: null
  success: null
  traits:
  - concentrate
  - polymorph
  - primal
  - transmutation
  trigger: null
- action_cost: None
  critical_failure: null
  critical_success: null
  description: '**Saving Throw** DC 19 Fortitude; **Maximum Duration** 6 rounds; **Stage
    1** __sickened 1__ (1 round), **Stage 2** sickened 2 (1 round)'
  effect: null
  effects: null
  failure: null
  frequency: null
  full_description: null
  generic_description: null
  name: Flytrap Toxin
  range: null
  raw_description: '**Flytrap Toxin** (__poison__) **Saving Throw** DC 19 Fortitude;
    **Maximum Duration** 6 rounds; **Stage 1** __sickened 1__ (1 round), **Stage 2**
    sickened 2 (1 round)'
  requirements: null
  success: null
  traits:
  - poison
  trigger: null
ranged:
- action_cost: One Action
  damage:
    formula: 1d6+6
    type: acid
  name: spittle
  plus_damage:
  - formula: null
    type: flytrap toxin
  to_hit: 11
  traits:
  - acid
  - range increment 10 feet
rarity: Common
resistances:
- amount: 5
  type: acid
ritual_lists: null
saves:
  fort: 9
  fort_misc: null
  misc: null
  ref: 12
  ref_misc: null
  will: 13
  will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Small
skills:
- bonus: 12
  misc: null
  name: 'Athletics '
- bonus: 10
  misc: null
  name: 'Nature '
- bonus: 12
  misc: null
  name: 'Stealth '
source:
- abbr: Bestiary 2
  page_start: 161
  page_stop: null
speed:
- amount: 25
  type: Land
spell_lists:
- dc: 21
  misc: null
  name: Primal Innate Spells
  spell_groups:
  - heightened_level: null
    level: 4
    spells:
    - frequency: null
      name: speak with plants
      requirement: null
  - heightened_level: null
    level: 2
    spells:
    - frequency: null
      name: pass without trace
      requirement: null
  to_hit: null
traits:
- N
- Small
- Leshy
- Plant
type: Creature
weaknesses: null
