pathfinder-2-sqlite-MIRROR/data/monsters/banshee.yaml

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ability_mods:
cha_mod: 7
con_mod: 2
dex_mod: 6
int_mod: 0
str_mod: -5
wis_mod: 7
ac: 39
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a banshee Strides at least 10 feet, they're concealed until the
start of their next turn.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Spectral Ripple
range: null
raw_description: '**Spectral Ripple** When a banshee Strides at least 10 feet, they''re
concealed until the start of their next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature damaged by the banshee's touch that isn't already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it's __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee's touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Terrifying Touch
range: null
raw_description: '**Terrifying Touch** (__emotion__, __enchantment__, __fear__,
__occult__) A creature damaged by the banshee''s touch that isn''t already __frightened__
must attempt a DC 38 Will save (DC 43 if the attack was a critical hit). If the
creature fails its save, it''s __frightened 2__; on a critical failure, the creature
also cowers with fear and is __stunned 4__. If the creature is protected against
fear by a spell or magic item, the banshee''s touch first attempts to counteract
the protection effect, with the effect of a 9th-level __dispel magic__ spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- emotion
- enchantment
- fear
- occult
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: 'The banshee unleashes a soul-chilling __wail of the banshee__ (DC
38). This Wail overcomes __silence__ and similar effects of 5th level or lower.
The banshee can instead use Wail as a three-action activity to overcome such effects
of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
effect: null
failure: null
frequency: null
maximum_duration: null
name: Wail
range: null
raw_description: '**Wail** [Two Actions] (__auditory__, __concentrate__, __death__,
__necromancy__, __occult__) The banshee unleashes a soul-chilling __wail of the
banshee__ (DC 38). This Wail overcomes __silence__ and similar effects of 5th
level or lower. The banshee can instead use Wail as a three-action activity to
overcome such effects of up to 8th level.
The banshee''s Wail resonates for 1 round, and any creature that comes within
the area during that time must attempt a save against the effect. A creature can''t
be affected more than once by the same Wail. The banshee can''t Wail again for
1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- concentrate
- death
- necromancy
- occult
trigger: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The banshee lashes back at their tormentor, dealing 4d10+14 mental damage
(DC 38 basic Will save) and applying the effects of terrifying touch based on
the results of the same Will save.
failure: null
frequency: null
maximum_duration: null
name: Vengeful Spite
range: null
raw_description: '**Vengeful Spite** [Reaction] (__evocation__, __occult__); **Trigger**
A foe critically hits the banshee, or the banshee critically fails their save
against a foe''s damaging effect. **Effect** The banshee lashes back at their
tormentor, dealing 4d10+14 mental damage (DC 38 basic Will save) and applying
the effects of terrifying touch based on the results of the same Will save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- evocation
- occult
trigger: A foe critically hits the banshee, or the banshee critically fails their
save against a foe's damaging effect.
description: 'Banshees are the furious, tormented souls of elves bound to the Material
Plane by a betrayal that defined the final hours of their lives. Some banshees arise
from elves who were slain by trusted friends and allies, or whose loved ones betrayed
them on their deathbeds. Others spawn from elves whose treacherous deeds shortly
before their deaths left a stain upon their souls. Regardless of their origin, banshees
despise the living. This hatred of life is all too often a horrific inversion of
their personalities in life. Some speculate that the more kind-hearted the elf (and
the more wrenching the betrayal), the crueler the banshee.
Banshees rarely stray far from where they perished and typically haunt thick forests
and canopied swamps where little light graces the ground. Many banshees can be found
in the elven nation of Kyonin, specifically in Tanglebriar, the sinister domain
of the demon Treerazer. Similarly, a large number of banshees can be found lurking
about the edges of drow settlements in the Darklands, as plenty of cruelty and betrayal
exists in drow culture.
Banshees'' mere touch inflicts pain and primal fear, and those exposed to their
wails of grief rarely survive the experience.
**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 38
**__Recall Knowledge - Undead__ (__Religion__)**: DC 38'
hp: 250
hp_misc: negative healing
immunities:
- disease
- paralyzed
- poison
- precision
- unconscious
languages:
- Common
- Elven
level: 17
melee_attacks:
- action_cost: One Action
damage:
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- formula: 4d10+14
type: negative
- formula: null
type: terrifying touch
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name: hand
to_hit: 32
traits:
- finesse
- magical
name: Banshee
perception: 32
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 12
misc: null
type: all damage
saves:
fort: 25
fort_misc: null
misc: null
ref: 29
ref_misc: null
will: 32
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
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description: The banshee can hear heartbeats within 60 feet (imprecise).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Hears Heartbeats
range: null
raw_description: '**Hears Heartbeats** The banshee can hear heartbeats within 60
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feet (imprecise).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If in direct sunlight, the banshee is slowed 1 and can't use actions
that have the attack trait.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sunlight Powerlessness
range: null
raw_description: '**Sunlight Powerlessness** If in direct sunlight, the banshee
is slowed 1 and can''t use actions that have the attack trait.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- hears heartbeats (imprecise) 60 feet
- darkvision
size: Medium
skills:
- bonus: 31
misc: null
name: Acrobatics
- bonus: 32
misc: null
name: Intimidation
- bonus: 25
misc: null
name: Occultism
sources:
- abbr: Bestiary
page_start: '34'
page_stop: null
speed:
- amount: 60
misc: null
type: fly
spell_lists: null
traits:
- Incorporeal
- Spirit
- Undead