pathfinder-2-sqlite-MIRROR/data/monsters/demilich.yaml

412 lines
14 KiB
YAML
Raw Permalink Normal View History

ability_mods:
cha_mod: 5
con_mod: 0
dex_mod: 4
int_mod: 7
str_mod: -3
wis_mod: -2
ac: 38
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A demilich has gemstone eyes that glow when the demilich is active.
Each eye contains an 8th-level spell that targets one creature (usually one eye
has __maze__ and the other __polar ray__). The demilich can Activate an eye. This
uses the number of spellcasting actions the spell requires, and also requires
command and envision components. When the demilich casts a spell from a gemstone
eye, that eye stops glowing for 1d4 rounds, during which time that eye's spell
can't be used. Occasionally, one or both of the two demilich eye gems can be harvested
from a destroyed demilich as __magic items__.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Demilich Eye Gems
range: null
raw_description: '**Demilich Eye Gems** (__arcane__) A demilich has gemstone eyes
that glow when the demilich is active. Each eye contains an 8th-level spell that
targets one creature (usually one eye has __maze__ and the other __polar ray__).
The demilich can Activate an eye. This uses the number of spellcasting actions
the spell requires, and also requires command and envision components. When the
demilich casts a spell from a gemstone eye, that eye stops glowing for 1d4 rounds,
during which time that eye''s spell can''t be used. Occasionally, one or both
of the two demilich eye gems can be harvested from a destroyed demilich as __magic
items__.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The demilich consumes the soul. The soul is utterly destroyed, and the demilich
regains HP equal to double the creature's level.
failure: null
frequency: null
maximum_duration: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** [One Action] (__arcane__, __necromancy__, __negative__)
**Requirements** A soul has been trapped in one of the demilich''s blight quartz
gems (see Trap Soul) for 24 hours. **Effect** The demilich consumes the soul.
The soul is utterly destroyed, and the demilich regains HP equal to double the
creature''s level.'
requirements: A soul has been trapped in one of the demilich's blight quartz gems
(see Trap Soul) for 24 hours.
saving_throw: null
stages: null
success: null
traits:
- arcane
- necromancy
- negative
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A demilich can replace all material and somatic components for casting
spells with verbal components, and can replace all Interact components for activating
magic items with envision components.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mental Magic
range: null
raw_description: '**Mental Magic** A demilich can replace all material and somatic
components for casting spells with verbal components, and can replace all Interact
components for activating magic items with envision components.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A demilich long ago absorbed the spells from a staff into gemstone
nodules embedded in its skull, with larger nodules representing higher-level spells.
It can cast any of the spells as though it were Activating the staff, and regains
1 charge per 4 hours spent in torpor, to a maximum of 8 charges. A typical demilich
has the spells from a __greater staff of necromancy__, but it could have spells
from another staff of 8th level or lower instead.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Staff Gems
range: null
raw_description: '**Staff Gems** A demilich long ago absorbed the spells from a
staff into gemstone nodules embedded in its skull, with larger nodules representing
higher-level spells. It can cast any of the spells as though it were Activating
the staff, and regains 1 charge per 4 hours spent in torpor, to a maximum of 8
charges. A typical demilich has the spells from a __greater staff of necromancy__,
but it could have spells from another staff of 8th level or lower instead.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: command
effect: 'Ten blight quartz gemstones on the demilich''s skull can trap the souls
of the living. The Activated gem casts __bind soul__. This __bind soul__ can target
and affect a dying creature instead of a corpse. The dying creature can attempt
a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul is not trapped
but it''s enervated 2 (or is unaffected entirely on a critical success). When
the soul of a creature gets trapped, the creature''s body swiftly turns to dust.
The gemstones work like the black sapphires used in __bind soul__, except that
they can hold creatures of up to 17th level and have a value of 200 gp apiece.
The demilich can Devour a Soul it has trapped.'
failure: null
frequency: once per day per gem
maximum_duration: null
name: Trap Soul
range: null
raw_description: '**Trap Soul** [One Action] command **Frequency** once per day
per gem; **Effect** Ten blight quartz gemstones on the demilich''s skull can trap
the souls of the living. The Activated gem casts __bind soul__. This __bind soul__
can target and affect a dying creature instead of a corpse. The dying creature
can attempt a DC 38 Fortitude save; if it succeeds, it doesn''t die and its soul
is not trapped but it''s enervated 2 (or is unaffected entirely on a critical
success). When the soul of a creature gets trapped, the creature''s body swiftly
turns to dust.
The gemstones work like the black sapphires used in __bind soul__, except that
they can hold creatures of up to 17th level and have a value of 200 gp apiece.
The demilich can Devour a Soul it has trapped.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
2021-01-11 23:08:55 -05:00
- action_cost: None
critical_failure: null
critical_success: null
2021-01-11 23:08:55 -05:00
description: Telekinetic whirlwind activates when the demilich ends torpor. Loose
debris in the area whip up into a whirling storm. This obscures vision, making
any creature in the area concealed, and causes creatures in its area (except the
demilich) to treat all creatures as concealed. Any creature other than the demilich
that enters or begins its turn in the aura takes 2d12 bludgeoning damage.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Telekinetic Whirlwind
2021-01-11 23:08:55 -05:00
range: 20 feet
raw_description: '**Telekinetic Whirlwind** (__arcane__, __aura__, __evocation__)
20 feet. Telekinetic whirlwind activates when the demilich ends torpor. Loose
debris in the area whip up into a whirling storm. This obscures vision, making
any creature in the area concealed, and causes creatures in its area (except the
demilich) to treat all creatures as concealed. Any creature other than the demilich
2021-01-11 23:08:55 -05:00
that enters or begins its turn in the aura takes 2d12 bludgeoning damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- aura
- evocation
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: A demilich has one permanent 8th-level __contingency__ spell in effect
with one of its arcane innate spells of 5th level or lower as the companion spell—
typically __dimension door__.
effect: The demilich ends torpor, rolls initiative, and gains the effect of its
__contingency's__ companion spell. The __contingency__ resets after 24 hours.
failure: null
frequency: null
maximum_duration: null
name: Contingency
range: null
raw_description: '**Contingency** [Reaction] A demilich has one permanent 8th-level
__contingency__ spell in effect with one of its arcane innate spells of 5th level
or lower as the companion spell— typically __dimension door__. **Trigger** While
the lich is in torpor, a creature disturbs the demilich''s remains, touches its
treasure, or casts a spell that would affect the demilich. **Effect** The demilich
ends torpor, rolls initiative, and gains the effect of its __contingency''s__
companion spell. The __contingency__ resets after 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: While the lich is in torpor, a creature disturbs the demilich's remains,
touches its treasure, or casts a spell that would affect the demilich.
2021-01-11 23:08:55 -05:00
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The demilich casts __blink__, __fly__, __spell turning__, or __true seeing__
on itself. It usually chooses spell turning unless it already has that spell in
effect.
failure: null
frequency: null
maximum_duration: null
name: Countermeasures
range: null
raw_description: '**Countermeasures** [Free Action] **Trigger** The demilich''s
turn begins. **Effect** The demilich casts __blink__, __fly__, __spell turning__,
or __true seeing__ on itself. It usually chooses spell turning unless it already
has that spell in effect.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The demilich's turn begins.
description: 'Demiliches are formed when a lich, through carelessness or by accident,
loses its phylactery. As years pass, the lich''s body crumbles to dust, leaving
only the skull as the seat of its necromantic power. The lich enters a sort of torpor,
its mind left wandering the planes in search of ever greater mysteries. The lich
gradually loses the ability to cast spells and its magic items slowly subsume into
its new form. Negative energy concentrates around the skull, causing some of its
bones and teeth to petrify with power and turn into blight crystals. The resulting
lich skull, embedded with arcane gemstones and suffused with palpably powerful magic,
forms a creature called a demilich.
Despite its near-constant state of inactivity, a demilich grows restless from time
to time, especially when living creatures draw near. Only then does the demilich''s
hunger for life stir once more, causing it to lash out with terrifying bursts of
power in attempts to consume vital energy. Unlike an ordinary lich, should the demilich''s
skull be destroyed, its bond to the world is permanently severed, although some
theorize that even then it is not truly slain. Rather, some think that once the
demilich is destroyed, its foul and tormented mind is finally free to wander the
planes and find new ways to enact its will. For the short-lived common folk of the
Material Plane, this is good enough, though eons later a demilich may reappear in
the region it once inhabited with a new—and even more insidious—agenda.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 39'
hp: 220
hp_misc: negative healing
immunities:
- disease
- paralyzed
- poison
- polymorph
- unconscious
items:
- demilich eye gem (2)
languages:
- Abyssal
- Aklo
- Common
- Draconic
- Elven
- Infernal
- Necril
- Undercommon
level: 15
melee_attacks:
- action_cost: One Action
damage:
2021-01-11 23:08:55 -05:00
- formula: 1d4-3
type: piercing
2021-01-11 23:08:55 -05:00
- formula: 6d6
type: negative
name: jaws
to_hit: 27
traits:
- reach 0 feet
- finesse
- magical
name: Demilich
perception: 19
ranged_attacks: null
rarity: Rare
resistances:
- amount: 5
misc: null
type: cold
- amount: 5
misc: null
type: electricity
- amount: 5
misc: null
type: fire
- amount: 5
misc: except bludgeoning
type: physical
saves:
fort: 23
fort_misc: null
misc: +1 status to all saves vs. positive
ref: 27
ref_misc: null
will: 23
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Typically, a demilich is inert when encountered and doesn't take actions
until its __contingency__ reaction has been triggered (see below).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Torpor
range: null
raw_description: '**Torpor** Typically, a demilich is inert when encountered and
doesn''t take actions until its __contingency__ reaction has been triggered (see
below).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- true seeing
size: Tiny
skills:
- bonus: 25
misc: null
name: Acrobatics
- bonus: 32
misc: null
name: Arcana
- bonus: 26
misc: null
name: Deception
- bonus: 30
misc: null
name: Occultism
- bonus: 21
misc: null
name: Religion
- bonus: 25
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '222'
page_stop: null
speed:
- amount: 30
misc: null
type: fly
spell_lists:
- attack_bonus: 30
cantrips:
- level: 8
spells:
- misc: null
name: mage hand
- misc: null
name: telekinetic projectile
constants:
- level: 6
spells:
- misc: null
name: true seeing
dc: 40
focus_points: null
misc: null
spell_lists:
- level: 9
spells:
- misc: null
name: wail of the banshee
- level: 7
spells:
- misc: at will
name: spell turning
- level: 4
spells:
- misc: at will
name: blink
- misc: at will
name: dimension door
- misc: at will
name: telekinetic maneuver
spells_source: Arcane Innate Spells
traits:
- Undead