pathfinder-2-sqlite-MIRROR/data/monsters/elemental avalanche.yaml

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ability_mods:
cha_mod: -1
con_mod: 8
dex_mod: -1
int_mod: 0
str_mod: 7
wis_mod: 3
ac: 32
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The elemental avalanche can Burrow through any earthen matter, including
rock. When it does so, the elemental avalanche moves at its full burrow Speed,
leaving no tunnels or signs of its passing.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Earth Glide
range: null
raw_description: '**Earth Glide** The elemental avalanche can Burrow through any
earthen matter, including rock. When it does so, the elemental avalanche moves
at its full burrow Speed, leaving no tunnels or signs of its passing.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, fist, DC 30
effect: null
failure: null
frequency: null
maximum_duration: null
name: Trample
range: null
raw_description: '**Trample** [Three Actions] Large or smaller, fist, DC 30'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
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- action_cost: None
critical_failure: null
critical_success: null
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description: Spikes of rock rise up from all stone surfaces in the emanation, creating
difficult terrain. A creature moving in the terrain takes 2d8 piercing damage
for each square of spikes it moves into (a Large or larger creature takes damage
only once for each square it moves, even if its space covers multiple squares
of spikes). Creatures with the __earth__ trait ignore all effects within the area.
The elemental avalanche can disable or activate spike stones as a single action,
which has the __concentrate__ trait
effect: null
failure: null
frequency: null
maximum_duration: null
name: Spike Stones
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range: 10 feet
raw_description: '**Spike Stones** (__aura__, __earth__, __primal__, __transmutation__)
10 feet. Spikes of rock rise up from all stone surfaces in the emanation, creating
difficult terrain. A creature moving in the terrain takes 2d8 piercing damage
for each square of spikes it moves into (a Large or larger creature takes damage
only once for each square it moves, even if its space covers multiple squares
of spikes). Creatures with the __earth__ trait ignore all effects within the area.
The elemental avalanche can disable or activate spike stones as a single action,
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which has the __concentrate__ trait'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- earth
- primal
- transmutation
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The elemental avalanche crumbles into the ground, Burrowing down 10 feet.
This Burrowing does not trigger reactions. The elemental avalanche can't Crumble
again for 1d4 rounds.
failure: null
frequency: null
maximum_duration: null
name: Crumble
range: null
raw_description: '**Crumble** [Reaction] **Trigger** The elemental avalanche takes
damage from a hostile source while atop rock or earth. **Effect** The elemental
avalanche crumbles into the ground, Burrowing down 10 feet. This Burrowing does
not trigger reactions. The elemental avalanche can''t Crumble again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The elemental avalanche takes damage from a hostile source while atop rock
or earth.
description: 'Stubborn and ponderous, elemental avalanches are massive beings of living
rock and dirt.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28'
hp: 215
hp_misc: null
immunities:
- bleed
- paralyzed
- poison
- sleep
languages:
- Terran
level: 11
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d12+11
type: bludgeoning
name: fist
to_hit: 24
traits:
- reach 20 feet
name: Elemental Avalanche
perception: 20
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d12+7
type: bludgeoning
name: rock
to_hit: 24
traits:
- brutal
- range increment 80 feet
saves:
fort: 26
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 21
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When not touching solid ground, the elemental avalanche is slowed 1,
can't use reactions, and can't Trample.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Earthbound
range: null
raw_description: '**Earthbound** When not touching solid ground, the elemental avalanche
is slowed 1, can''t use reactions, and can''t Trample.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- tremorsense (imprecise) 90 feet
size: Huge
skills:
- bonus: 24
misc: null
name: Athletics
- bonus: 14
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '147'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: burrow
- amount: null
misc: null
type: earth glide
spell_lists: null
traits:
- Earth
- Elemental