pathfinder-2-sqlite-MIRROR/data/monsters/luminous ooze.yaml

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ability_mods:
cha_mod: 1
con_mod: 3
dex_mod: -5
int_mod: -5
str_mod: 3
wis_mod: 0
ac: 11
ac_special: null
active_abilities:
- action_cost: Two Actions
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critical_failure: The creature is blinded for 1 minute.
critical_success: The creature is unaffected
description: The ooze glows with blinding brightness. All creatures within a 30-foot
emanation must attempt a DC 21 Fortitude save.
effect: null
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failure: The creature is __blinded__ until the end of its next turn.
frequency: null
maximum_duration: null
name: Light Up
range: null
raw_description: '**Light Up** [Two Actions] (__light__, __visual__) The ooze glows
with blinding brightness. All creatures within a 30-foot emanation must attempt
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a DC 21 Fortitude save.
**Critical Success** The creature is unaffected
**Success** The creature is __dazzled__ until the end of its next turn.
**Failure** The creature is __blinded__ until the end of its next turn.
**Critical Failure** The creature is blinded for 1 minute.'
requirements: null
saving_throw: null
stages: null
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success: The creature is __dazzled__ until the end of its next turn.
traits:
- light
- visual
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
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description: A luminous ooze constantly sheds distracting multicolored light. A
creature that ends its turn within the aura must attempt a DC 21 Fortitude save
or become __dazzled__ until the end of its next turn. On a critical failure, it
instead becomes __blinded__ until the end of its next turn.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Bedazzling
range: 5 feet
raw_description: '**Bedazzling** (__aura__, __light__, __visual__) 5 feet. A luminous
ooze constantly sheds distracting multicolored light. A creature that ends its
turn within the aura must attempt a DC 21 Fortitude save or become __dazzled__
until the end of its next turn. On a critical failure, it instead becomes __blinded__
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until the end of its next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- light
- visual
trigger: null
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- action_cost: None
critical_failure: null
critical_success: null
description: Whenever the luminous ooze's electricity immunity prevents it from
taking damage, it gains 8 temporary HP. Until the end of its next turn, the luminous
ooze's pseudopod Strike deals an additional 1d6 points of electricity damage.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Lightning Catcher
range: null
raw_description: '**Lightning Catcher** Whenever the luminous ooze''s electricity
immunity prevents it from taking damage, it gains 8 temporary HP. Until the end
of its next turn, the luminous ooze''s pseudopod Strike deals an additional 1d6
points of electricity damage.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Luminous oozes are strange globular creatures that glow with brilliant
multicolored light. Unlike many oozes, which rely on camouflage and stealth to attack
their prey, luminous oozes attract victims with their impressive light displays
before blinding them and launching into a frenzied attack. They are often found
on the ceilings or walls of dark caverns, and more than a few curious spelunkers
have met their end simply by investigating their strange yet beautiful light. The
effects of electricity on luminous oozes are ill understood, though those who have
studied these creatures liken their static-absorbing power to that of lightning
rods.
These creatures are highly sought after by status-hungry socialites, flamboyant
barkeeps, and daring showrunners, for in addition to being dangerous monsters, luminous
oozes are also incredible sources of beautiful prismatic light, comparable to a
magical light show but available for a fraction of the price. The trick, of course,
is capturing and penning such a specimen. The most reliable means of caging a luminous
ooze is with a permanent wall of force shaped into a cube or sphere, but few have
the means to create or commission such an enclosure. Instead, most people who find
themselves in possession of a luminous ooze simply put it in a thick glass box.
As long as they are well fed, luminous oozes accept this treatment, though woe be
unto anyone in the vicinity if a hungry luminous ooze should escape from its display
case.
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 19'
hp: 80
hp_misc: null
immunities:
- critical hits
- electricity
- mental
- precision
- unconscious
- visual
level: 4
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+5
type: bludgeoning
name: pseudopod
to_hit: 13
traits: null
name: Luminous Ooze
perception: 6
ranged_attacks: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 3
ref_misc: null
will: 6
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A luminous ooze can sense nearby motion through vibration and air movement.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** A luminous ooze can sense nearby motion through
vibration and air movement.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- motion sense 60 feet
- no vision
size: Small
skills:
- bonus: 11
misc: null
name: Athletics
sources:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: '85'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 15
misc: null
type: climb
spell_lists: null
traits:
- Mindless
- Ooze