pathfinder-2-sqlite-MIRROR/data/monsters/undine hydromancer.yaml

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ability_mods:
cha_mod: 4
con_mod: 1
dex_mod: 2
int_mod: 0
str_mod: 0
wis_mod: 2
ac: 16
ac_special: null
active_abilities: null
alignment: CG
automatic_abilities: null
description: 'Undines are infused with elemental water—the churning power of the briny
deep flows through them. These planar scions are often athletic and lithe, but they
are easily distracted by auditory sensations because of how much louder and clearer
sound rings above the waves.
Undines are perhaps the most settled of all geniekin, often forming communities
along the coast or even on the water itself. In the latter case, they prefer to
settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes.
The undines who fill these communities are similarly diverse, bringing aspects of
multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they
grow, recede, and migrate constantly as undine families add their ships to or remove
them from the flotilla. An undine town like this may remain at sea for years, its
residents coming ashore only on rare occasions to collect wood for cookfires or
to repair their homes. The paradoxically ever-shifting permanence of these communities
reflects the undine virtues of adaptability and freedom, while also maintaining
the prime importance of the community.
Undine hydromancers are quite valued on these floating settlements, if only for
their ability to create fresh drinking water while adrift on the sea.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
hp: 15
hp_misc: null
items:
- dagger
languages:
- Aquan
- Common
level: 1
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d4
type: piercing
name: dagger
to_hit: 7
traits:
- agile
- finesse
- versatile S
name: Undine Hydromancer
perception: 5
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 1d4
type: piercing
name: dagger
to_hit: 7
traits:
- agile
- thrown 10 feet
- versatile S
saves:
fort: 4
fort_misc: null
misc: null
ref: 5
ref_misc: null
will: 7
will_misc: null
size: Medium
skills:
- bonus: 3
misc: null
name: Arcana
- bonus: 3
misc: null
name: Athletics
- bonus: 7
misc: null
name: Diplomacy
- bonus: 7
misc: null
name: Intimidation
- bonus: 5
misc: null
name: Nature
- bonus: 5
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '203'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: swim
spell_lists:
- attack_bonus: 9
cantrips:
- level: 1
spells:
- misc: null
name: acid splash
- misc: null
name: detect magic
- misc: null
name: know direction
- misc: null
name: stabilize
- misc: null
name: tanglefoot
constants: null
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: create water
- misc: null
name: heal
- misc: null
name: hydraulic push
spells_source: Primal Spontaneous Spells
- attack_bonus: 9
cantrips: null
constants: null
dc: 17
focus_points: 1
misc: null
spell_lists:
- level: 1
spells:
- misc: null
name: elemental toss
spells_source: Sorcerer Bloodline Spells
traits:
- Amphibious
- Human
- Humanoid
- Undine