pathfinder-2-sqlite-MIRROR/data/monsters/void zombie.yaml

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ability_mods:
cha_mod: -2
con_mod: 2
dex_mod: -2
int_mod: -5
str_mod: 3
wis_mod: 0
ac: 13
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The void zombie uses its feeding tendril to drain blood from the creature
struck. The void zombie regains 4 Hit Points, and the creature is __drained 1__
until it receives healing of any kind or amount.
failure: null
frequency: null
maximum_duration: null
name: Feed on Blood
range: null
raw_description: '**Feed on Blood** [One Action] **Requirements** The void zombie''s
previous action was a successful feeding tendril Strike against the target creature;
**Effect** The void zombie uses its feeding tendril to drain blood from the creature
struck. The void zombie regains 4 Hit Points, and the creature is __drained 1__
until it receives healing of any kind or amount.'
requirements: The void zombie's previous action was a successful feeding tendril
Strike against the target creature
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Salt water acts as an extremely strong acid on the larval __akata__
inside the void zombie. Full immersion in salt water deals 4d6 acid damage per
round. On any round in which the void zombie takes damage due to its salt water
weakness, the larval akata retreats to the depths of the void zombie's body, causing
the void zombie to become __slowed 1__ until the end of its next turn.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Salt Water Vulnerability
range: null
raw_description: '**Salt Water Vulnerability** Salt water acts as an extremely strong
acid on the larval __akata__ inside the void zombie. Full immersion in salt water
deals 4d6 acid damage per round. On any round in which the void zombie takes damage
due to its salt water weakness, the larval akata retreats to the depths of the
void zombie''s body, causing the void zombie to become __slowed 1__ until the
end of its next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'A void zombie arises when a humanoid dies from an __akata''s__ void
death affliction. This walking corpse is animated by a larval akata attached to
the deceased creature''s brain, using a grotesque feeding tendril that emerges from
the corpse''s mouth to drink blood from its victims.
A void zombie typically exists for only a few months before it collapses and the
larval akata crawls free from the motionless shell. When it feels the natural end
of its unlife approaching, a void zombie finds a secluded place to vomit forth the
nearly mature akata larva, then withers away. The disgorged larva metamorphizes
into a full-grown akata several hours later, usually eating the corpse as its first
meal.
The name “void zombie” is something of a misnomer; though still compelled by necromantic
energies, a void zombie is a host in the life cycle of a parasitic alien, not a
mindless, reanimated corpse (despite their similar appearances). The fact that a
typical void zombie shares the neutral alignment of the larval akata within, rather
than the intrinsically evil nature of other zombies, has caused some scholars to
push to reclassify them under other names. Suggestions have included “void dead,”
“akata spawn,” or “bloodwalker,” but the visceral and compelling commonplace name
has proven difficult to shed.
The driving force behind a void zombie''s violence rises from the ravenous hunger
of the alien parasite that serves as the channel for its animating negative energies.
Necromancers have tried often to duplicate the void zombie, but without a larval
akata hosted within, the result is simply a zombie with missing jaws or, at best,
one that moves faster than normal. Others have compared a captive void zombie to
a captive yellow musk thrall (page 301) in an attempt to discover a potential link
between the two— after all, both are animated bodies controlled by a parasitic outside
force. Strangely, a void zombie becomes particularly violent when encountering a
__yellow musk thrall__, making direct comparisons of the two creatures particularly
difficult, or even dangerous. The fact that a void zombie, unlike a yellow musk
thrall, is actually undead may hold some clues as to the source of this strange
behavior.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 20'
hp: 26
hp_misc: negative healing
immunities:
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- __death__ effects
- __disease__
- __paralyzed__
- __poison__
level: 1
melee_attacks:
- action_cost: One Action
damage:
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- formula: 1d6+3
type: bludgeoning
name: fist
to_hit: 8
traits: null
- action_cost: One Action
damage:
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- formula: 1d4+3
type: piercing
- formula: null
type: Feed on Blood
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name: feeding tendril
to_hit: 6
traits:
- agile
name: Void Zombie
perception: 3
ranged_attacks: null
rarity: Rare
saves:
fort: 7
fort_misc: null
misc: null
ref: 3
ref_misc: null
will: 5
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 6
misc: null
name: Athletics
sources:
- abbr: Bestiary 2
page_start: '288'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Undead
weaknesses:
- amount: 5
misc: null
type: salt water
- amount: 2
misc: null
type: slashing