pathfinder-2-sqlite-MIRROR/data/monsters/young blue dragon.yaml

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ability_mods:
cha_mod: 3
con_mod: 3
dex_mod: 2
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 28
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes lightning that deals 5d12 electricity damage in
an 80-foot line (DC 28 basic Reflex save). It can't use Breath Weapon again for
1d4 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __electricity__,
__evocation__) The dragon breathes lightning that deals 5d12 electricity damage
in an 80-foot line (DC 28 basic Reflex save). It can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- electricity
- evocation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When casting __create water__, the dragon can attempt to destroy liquid
instead of creating it, turning an equal amount of liquid into sand. This destroys
liquid magic or alchemical items if they're of a lower level than the dragon (a
creature can attempt a DC 26 Will save to protect all liquids in its possession).
This doesn't affect the liquids in a creature's body.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Desert Thirst
range: null
raw_description: '**Desert Thirst** (__arcane__, __transmutation__) When casting
__create water__, the dragon can attempt to destroy liquid instead of creating
it, turning an equal amount of liquid into sand. This destroys liquid magic or
alchemical items if they''re of a lower level than the dragon (a creature can
attempt a DC 26 Will save to protect all liquids in its possession). This doesn''t
affect the liquids in a creature''s body.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one horns Strike in any order.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one horns Strike in any order.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges its Breath Weapon whenever it scores a critical
hit with a Strike.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges its Breath Weapon whenever
it scores a critical hit with a Strike.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is __frightened 4__.
critical_success: The creature is unaffected by the presence.
description: A creature that first enters the area must attempt a Will save. Regardless
of the result of the saving throw, the creature is temporarily immune to this
monster's Frightful Presence for 1 minute.
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effect: null
failure: The creature is __frightened 2__.
frequency: null
maximum_duration: null
name: Frightful Presence
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range: 90 feet
raw_description: '**Frightful Presence** A creature that first enters the area must
attempt a Will save. Regardless of the result of the saving throw, the creature
is temporarily immune to this monster''s Frightful Presence for 1 minute.
**Critical Success** The creature is unaffected by the presence.
**Success** The creature is __frightened 1__.
**Failure** The creature is __frightened 2__.
**Critical Failure** The creature is __frightened 4__.'
requirements: null
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saving_throw: DC 26
stages: null
success: The creature is __frightened 1__.
traits:
- aura
- emotion
- fear
- mental
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trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon raises its wing, gaining a +2 circumstance bonus to AC against
the triggering attack. If the dragon is Flying, it descends 10 feet after the
attack is complete.
failure: null
frequency: null
maximum_duration: null
name: Wing Deflection
range: null
raw_description: '**Wing Deflection** [Reaction] **Trigger** The dragon is targeted
with an attack. **Effect** The dragon raises its wing, gaining a +2 circumstance
bonus to AC against the triggering attack. If the dragon is Flying, it descends
10 feet after the attack is complete.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The dragon is targeted with an attack.
description: 'Blue dragons are the sleek and poised cosmopolitans of the chromatic
dragons. Their brand of evil is organized, manipulative, and regal. Blue dragons
often lair near or within cities and set out to bend the population to their will
and gather hordes of servants. These dragons love spinning webs of conspiracy. A
blue dragon''s lackeys typically don''t even realize that they serve a dragon, but
instead think the protection money, tariffs, or taxes they are amassing is treasure
for a cruel but legitimate master. In some ways, blue dragons even see their servants
as a living hoard and value them like treasure. These dragons have been known to
use these tactics even with their own chromatic cousins.
Not all blue dragons work clandestinely. Some lord over desert tribes and hill people
like vengeful gods, demanding both tribute and worship. No matter how blue dragons
manage their underlings, their bearing is regal and their lairs palatial; they''re
universally intolerant of insubordination, incompetence, and embezzlement, and punish
perpetrators with murderous efficiency.
Blue dragons are also known for their use and mastery of illusion magic. They make
use of illusions to augment their manipulations and bewilder their foes in battle.
Blue dragons also have some control over water, but use this ability to destroy
water, something quite dangerous for those who encounter them in their desert lairs.
The ideal lair for a blue dragon contains multiple passages, rooms, and secret chambers.
As social creatures, blue dragons prefer to host guests in comfort—but their dwellings
should not be so public that just anyone can come calling. A force of guards keeps
out intruders, and clever illusions conceal the edifice from prying eyes. Rather
than a pile of coins or gems, a blue dragon''s true hoard is the rich furnishings
in its citadel— expensive art, ornate furniture, and architectural marvels.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 26'
hp: 170
hp_misc: null
immunities:
- electricity
- paralyzed
- sleep
languages:
- Common
- Draconic
level: 9
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+11
type: piercing
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- formula: 1d12
type: electricity
name: jaws
to_hit: 21
traits:
- electricity
- reach 15 feet
- action_cost: One Action
damage:
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- formula: 2d8+11
type: slashing
name: claw
to_hit: 21
traits:
- agile
- action_cost: One Action
damage:
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- formula: 2d8+9
type: bludgeoning
name: tail
to_hit: 19
traits:
- reach 15 feet
- action_cost: One Action
damage:
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- formula: 1d8+9
type: piercing
name: horns
to_hit: 19
traits:
- reach 10 feet
name: Young Blue Dragon
perception: 18
ranged_attacks: null
saves:
fort: 19
fort_misc: null
misc: null
ref: 18
ref_misc: null
will: 19
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon can mimic any sound it has heard. It must succeed at a Deception
check with a +4 circumstance bonus to do so.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Sound Imitation
range: null
raw_description: '**Sound Imitation** The dragon can mimic any sound it has heard.
It must succeed at a Deception check with a +4 circumstance bonus to do so.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
- scent (imprecise) 60 feet
size: Large
skills:
- bonus: 15
misc: null
name: Acrobatics
- bonus: 16
misc: null
name: Arcana
- bonus: 18
misc: null
name: Deception
- bonus: 18
misc: null
name: Diplomacy
- bonus: 18
misc: null
name: Intimidation
- bonus: 16
misc: null
name: Society
- bonus: 15
misc: null
name: Stealth
- bonus: 16
misc: null
name: Survival
sources:
- abbr: Bestiary
page_start: '107'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 15
misc: null
type: burrow
- amount: 100
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 4
spells:
- misc: null
name: ghost sound
constants: null
dc: 28
focus_points: null
misc: null
spell_lists:
- level: 1
spells:
- misc: at will; see desert thirst
name: create water
spells_source: Arcane Innate Spells
traits:
- Dragon
- Electricity