pathfinder-2-sqlite-MIRROR/data/monsters/crucidaemon.yaml

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ability_mods:
cha_mod: 5
con_mod: 7
dex_mod: 7
int_mod: 3
str_mod: 4
wis_mod: 7
ac: 38
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the crucidaemon casts its innate __glyph of warding__ spell, it
can store any arcane or divine spell of an appropriate level in the glyph, even
if it can't otherwise cast the spell.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Daemonic Trap Making
range: null
raw_description: '**Daemonic Trap Making** (__divine__) When the crucidaemon casts
its innate __glyph of warding__ spell, it can store any arcane or divine spell
of an appropriate level in the glyph, even if it can''t otherwise cast the spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The crucidaemon makes two chained dagger Strikes against a single target.
These attacks count toward the crucidaemon's multiple attack penalty and its multiple
attack penalty doesn't increase until after both attacks.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Flurry of Daggers
range: null
raw_description: '**Flurry of Daggers** [One Action] The crucidaemon makes two
chained dagger Strikes against a single target. These attacks count toward the
crucidaemon''s multiple attack penalty and its multiple attack penalty doesn''t
increase until after both attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The crucidaemon summons a new chained dagger to replace a destroyed
one. A crucidaemon's daggers can't be disarmed, and they become non-magical when
severed from the daemon or upon the daemon's death.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Manifest Dagger
range: null
raw_description: '**Manifest Dagger** [One Action] The crucidaemon summons a new
chained dagger to replace a destroyed one. A crucidaemon''s daggers can''t be
disarmed, and they become non-magical when severed from the daemon or upon the
daemon''s death.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Crucidaemons are all but impossible to fool with traps. Whenever a
crucidaemon rolls a saving throw against a trap hazard, its degree of success
is one better than it rolled.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Trap Dodger
range: null
raw_description: '**Trap Dodger** Crucidaemons are all but impossible to fool with
traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its
degree of success is one better than it rolled.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Of all the ways to die, crucidaemons represent perhaps one of the least
desirable: death by torture. The fiend''s shapely body, which appears to be sculpted
from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons
particularly enjoy inflicting pain with their curved, serrated daggers, which are
attached to their bodies via a chain that pierces each wrist.
A crucidaemon''s existence is dedicated to subjecting its prey to an eternity of
pain and terror. Unlike other daemons, many of which are eager to feed on mortal
souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging
the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and
pain upon its prey that when the end finally comes, the victim tearfully thanks
the daemon for the mercy of oblivion. An encounter with a crucidaemon that does
not end with its death is far from over—crucidaemons have unequaled patience for
those who dare oppose them.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 34'
hp: 225
hp_misc: null
immunities:
- death effects
languages:
- Abyssal
- Draconic
- Infernal
- telepathy 100 feet
level: 15
melee_attacks:
- action_cost: One Action
damage:
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- formula: 4d4+14
type: piercing
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- formula: 2d6
type: persistent bleed
name: chained dagger
to_hit: 30
traits:
- agile
- finesse
- magical
- reach 10 feet
- versatile S
name: Crucidaemon
perception: 26
ranged_attacks: null
resistances:
- amount: 10
misc: except adamantine
type: physical
saves:
fort: 26
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 30
ref_misc: null
will: 26
will_misc: null
senses:
- darkvision
- detect alignment (good only)
- lifesense 30 feet
size: Medium
skills:
- bonus: 30
misc: null
name: Acrobatics
- bonus: 26
misc: null
name: Arcana
- bonus: 30
misc: null
name: Crafting
- bonus: 26
misc: null
name: Deception
- bonus: 28
misc: null
name: Intimidation
- bonus: 30
misc: null
name: Stealth
- bonus: 26
misc: null
name: Thievery
sources:
- abbr: 'Pathfinder #149: Against the Scarlet Triad'
page_start: '85'
page_stop: null
speed:
- amount: 50
misc: null
type: Land
- amount: null
misc: null
type: air walk
spell_lists:
- attack_bonus: 28
cantrips: null
constants:
- level: 2
spells:
- misc: good only
name: detect alignment
dc: 32
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: x3
name: glyph of warding
- misc: null
name: paralyze
- level: 4
spells:
- misc: null
name: death knell
- misc: null
name: fear
- misc: at will
name: invisibility
- misc: at will
name: phantom pain
spells_source: Divine Innate Spells
traits:
- Daemon
- Fiend
weaknesses:
- amount: 10
misc: null
type: good