2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: -5
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con_mod: 5
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dex_mod: 4
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int_mod: -5
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str_mod: 5
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wis_mod: 0
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ac: 26
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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- action_cost: Two Actions
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2021-01-11 23:08:55 -05:00
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critical_failure: The creature is __blinded__ for 1 round and then dazzled for an
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additional 4 rounds.
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2020-09-15 16:30:39 -04:00
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critical_success: null
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description: The glass golem creates waves of scintillating luminosity that cast
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bright light in a 60-foot emanation (and dim light for the next 60 feet). The
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light lasts until the start of the glass golem's next turn, after which the glass
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golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright
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light or that enters the bright light must attempt a DC 23 Will save.
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effect: null
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2021-01-11 23:08:55 -05:00
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failure: The creature is __dazzled__ for 1 round.
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2020-09-15 16:30:39 -04:00
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frequency: null
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maximum_duration: null
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name: Dazzling Brilliance
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range: null
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raw_description: '**Dazzling Brilliance** [Two Actions] (__evocation__, __light__,
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__visual__) The glass golem creates waves of scintillating luminosity that cast
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bright light in a 60-foot emanation (and dim light for the next 60 feet). The
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light lasts until the start of the glass golem''s next turn, after which the glass
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golem can''t use Dazzling Brilliance for 1d4 rounds. A creature within the bright
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2021-01-11 23:08:55 -05:00
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light or that enters the bright light must attempt a DC 23 Will save.
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**Success** The creature is unaffected.
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**Failure** The creature is __dazzled__ for 1 round.
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**Critical Failure** The creature is __blinded__ for 1 round and then dazzled
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for an additional 4 rounds.'
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2020-09-15 16:30:39 -04:00
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requirements: null
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saving_throw: null
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stages: null
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2021-01-11 23:08:55 -05:00
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success: The creature is unaffected.
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2020-09-15 16:30:39 -04:00
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traits:
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- evocation
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- light
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- visual
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trigger: null
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2020-05-30 01:59:14 -04:00
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: harmed by sonic (6d6, 2d6 from areas or __persistent damage__); healed
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by fire (area 2d6 HP); __slowed__ by cold
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Golem Antimagic
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range: null
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raw_description: '**Golem Antimagic** harmed by sonic (6d6, 2d6 from areas or __persistent
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damage__); healed by fire (area 2d6 HP); __slowed__ by cold'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A glass golem is affected by the __shatter__ spell as though the golem
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were an unattended object.
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Vulnerable to Shatter
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range: null
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raw_description: '**Vulnerable to Shatter** A glass golem is affected by the __shatter__
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spell as though the golem were an unattended object.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The glass golem positions its magical, reflective surfaces to turn the spell
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2020-09-15 16:30:39 -04:00
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back on the caster. It tries to __counteract__ the spell by attempting an __Acrobatics__
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check for its counteract check. If it successfully counteracts the spell, the
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effect is turned back on the caster.
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2020-05-30 01:59:14 -04:00
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Spell Reflection
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range: null
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raw_description: '**Spell Reflection [Reaction]** (__abjuration__, __arcane__) **Trigger**
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The glass golem is targeted by a spell; **Effect** The glass golem positions its
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magical, reflective surfaces to turn the spell back on the caster. It tries to
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2020-09-15 16:30:39 -04:00
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__counteract__ the spell by attempting an __Acrobatics__ check for its counteract
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check. If it successfully counteracts the spell, the effect is turned back on
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the caster.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- abjuration
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- arcane
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2021-01-11 23:08:55 -05:00
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trigger: The glass golem is targeted by a spell
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2020-05-30 01:59:14 -04:00
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description: 'Crafted of hardened glass and held together by magically treated lead,
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glass golems are both deadly guardians and works of exquisite art. Glass golems
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most often protect grand cathedrals or opulent palaces—testaments to the wealth
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and power of those they serve, or once served. Once spurred into action by the commands
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of their creators, glass golems are quicker and more agile than most other golems.
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Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds
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that bleed profusely.
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Of all the various types of golems, the glass golem is the one most akin to a work
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of art. Just as powerful aristocrats might use an ice golem for temperature regulation
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or a wood golem as an ego-boosting statue, a glass golem''s colorful glass construction
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can elevate the beauty of any chamber by its mere presence.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
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hp: 135
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hp_misc: null
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immunities:
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- bleed
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2021-01-12 02:03:25 -05:00
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- __death__ effects
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- __disease__
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- __doomed__
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- __drained__
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- __fatigued__
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- __healing__
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2020-05-30 01:59:14 -04:00
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- magic (see Golem Antimagic below)
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2021-01-12 02:03:25 -05:00
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- __mental__
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- __necromancy__
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2020-05-30 01:59:14 -04:00
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- nonlethal attacks
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2021-01-12 02:03:25 -05:00
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- __paralyzed__
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- __poison__
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- __sickened__
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- __unconscious__
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2020-05-30 01:59:14 -04:00
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level: 8
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d6+8
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2020-05-30 01:59:14 -04:00
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type: slashing
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2021-01-11 23:08:55 -05:00
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- formula: 1d6
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type: bleed
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2020-05-30 01:59:14 -04:00
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name: bladed limb
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to_hit: 20
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traits:
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- agile
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- magical
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- versatile P
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name: Glass Golem
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perception: 14
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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rarity: Uncommon
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resistances:
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- amount: 10
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2020-09-15 16:30:39 -04:00
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misc: except adamantine or bludgeoning
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type: physical
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2020-05-30 01:59:14 -04:00
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 14
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will_misc: null
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senses:
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- darkvision
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size: Large
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skills:
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- bonus: 16
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 19
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 14
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '131'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 25
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists: null
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traits:
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- Construct
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- Golem
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- Mindless
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