pathfinder-2-sqlite-MIRROR/data/monsters/melody on the wind.yaml

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ability_mods:
cha_mod: 6
con_mod: 2
dex_mod: 6
int_mod: 2
str_mod: 4
wis_mod: 5
ac: 30
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
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critical_success: The creature is unaffected.
description: The melody on the wind sings in a sonorous chorus. Any creature in
a 30-foot emanation must attempt a DC 30 Will save to resist becoming fascinated
by the melody on the wind. A creature that succeeds at its save is temporarily
immune for 24 hours.
effect: null
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failure: The creature is fascinated for 1d4 rounds.
frequency: null
maximum_duration: null
name: Mesmerizing Melody
range: null
raw_description: '**Mesmerizing Melody** [One Action] (__auditory__, __concentrate__,
__enchantment__, __mental__, __primal__) The melody on the wind sings in a sonorous
chorus. Any creature in a 30-foot emanation must attempt a DC 30 Will save to
resist becoming fascinated by the melody on the wind. A creature that succeeds
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at its save is temporarily immune for 24 hours.
**Critical Success **The creature is unaffected.
**Success **The creature is __fascinated__ for 1 round.
**Failure **The creature is fascinated for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
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success: The creature is __fascinated__ for 1 round.
traits:
- auditory
- concentrate
- enchantment
- mental
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The melody on the wind's movement doesn't trigger reactions.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Swiftness
range: null
raw_description: '**Swiftness** The melody on the wind''s movement doesn''t trigger
reactions.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The melody on the wind recreates the auditory effect, gaining the bonuses
for itself and its allies as long as the original effect persists.
failure: null
frequency: null
maximum_duration: null
name: Hostile Duet
range: null
raw_description: '**Hostile Duet [Reaction]** **Trigger **A hostile creature within
30 feet creates an effect with the __auditory__ trait that provides bonuses to
itself or its allies; **Effect **The melody on the wind recreates the auditory
effect, gaining the bonuses for itself and its allies as long as the original
effect persists.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
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trigger: A hostile creature within 30 feet creates an effect with the __auditory__
trait that provides bonuses to itself or its allies
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The melody on the wind attempts to counteract the spell. If it succeeds,
the spell effect is caught in a blast of wind that sweeps it back to its origin,
affecting the caster. Targets of the triggering effect other than the melody on
the wind are still affected normally.
failure: null
frequency: null
maximum_duration: null
name: Retune
range: null
raw_description: '**Retune [Reaction]** **Trigger **The melody on the wind is targeted
by a spell with the __auditory__ trait; **Effect **The melody on the wind attempts
to counteract the spell. If it succeeds, the spell effect is caught in a blast
of wind that sweeps it back to its origin, affecting the caster. Targets of the
triggering effect other than the melody on the wind are still affected normally.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
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trigger: The melody on the wind is targeted by a spell with the __auditory__ trait
description: 'This cloud of song and sound has been caught by the wind and carried
across the air. While the melody on the wind (known by some as a song elemental,
despite the fact that no such place as a plane of song exists in the known multiverse)
might enjoy the beauty of music, it is by nature a destructive elemental force.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 27'
hp: 170
hp_misc: null
immunities:
- bleed
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- __paralyzed__
- __poison__
- __sleep__
languages:
- Auran
level: 10
melee_attacks:
- action_cost: One Action
damage:
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- formula: 2d10+10
type: bludgeoning
- formula: null
type: Push
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name: wind gust
to_hit: 23
traits:
- agile
- finesse
name: Melody On The Wind
perception: 21
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 2d8+10
type: sonic
name: solid refrain
to_hit: 23
traits:
- range increment 70 feet
saves:
fort: 16
fort_misc: null
misc: null
ref: 22
ref_misc: null
will: 19
will_misc: null
senses:
- darkvision
size: Huge
skills:
- bonus: 22
misc: null
name: Acrobatics
- bonus: 22
misc: null
name: Performance
- bonus: 22
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '107'
page_stop: null
speed:
- amount: 100
misc: null
type: fly
- amount: null
misc: null
type: swiftness
spell_lists: null
traits:
- Air
- Elemental