2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 3
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con_mod: 2
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dex_mod: 6
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int_mod: 1
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str_mod: 4
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wis_mod: 2
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ac: 25
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: '**Requirement** The totenmaske hit the same enemy with two claw Strikes
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2021-01-11 23:08:55 -05:00
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this turn and is still adjacent to it'
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2020-09-15 16:30:39 -04:00
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effect: The totenmaske drains flesh from the creature's body. The creature becomes
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__sickened 2__ and __drained 1__ unless it succeeds at a DC 25 Fortitude save
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(sickened 2 and drained 2 on a critical failure).
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2020-05-30 01:59:14 -04:00
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Drink Flesh
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Drink Flesh** [One Action] (__divine__, __necromancy__) **Requirement**
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2020-05-30 01:59:14 -04:00
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The totenmaske hit the same enemy with two claw Strikes this turn and is still
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adjacent to it; **Effect** The totenmaske drains flesh from the creature''s body.
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The creature becomes __sickened 2__ and __drained 1__ unless it succeeds at a
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DC 25 Fortitude save (sickened 2 and drained 2 on a critical failure).'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The totenmaske takes the appearance of a Medium or smaller humanoid
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creature. This is either its form from before it became undead, or the form of
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the last creature it successfully hit with Drink Flesh. This doesn't change the
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totenmaske's Speed or the attack and damage bonuses for its Strikes, but might
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change the damage type its Strikes deal (typically to bludgeoning).
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Living Form
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range: null
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2020-09-15 16:30:39 -04:00
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raw_description: '**Living Form** [One Action] (__concentrate__, __divine__, __polymorph__,
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2020-05-30 01:59:14 -04:00
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__transmutation__) The totenmaske takes the appearance of a Medium or smaller
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humanoid creature. This is either its form from before it became undead, or the
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form of the last creature it successfully hit with Drink Flesh. This doesn''t
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change the totenmaske''s Speed or the attack and damage bonuses for its Strikes,
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but might change the damage type its Strikes deal (typically to bludgeoning).'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'After spending 1 minute in contact with a __paralyzed__, __unconscious__,
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or willing creature, a totenmaske can reshape the target''s face, causing flesh
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to cover vital features. The target can attempt a DC 25 Fortitude save to resist;
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a critical success grants temporary immunity to Shape Flesh for 24 hours. Each
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time the totenmaske Shapes Flesh, it chooses one feature: ears (target becomes
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__deafened__), eyes (target becomes __blinded__), mouth (target can''t speak or
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eat), or nose (target can''t smell). A creature with both its nose and mouth sealed
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can''t breathe and begins to __suffocate__. Changes are permanent until reversed
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by removing this curse, or the sealed flesh can be surgically opened with a DC
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25 Medicine check that takes 1d4 rounds and deals 1d6 slashing damage per round.'
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effect: null
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failure: null
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frequency: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Shape Flesh
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range: null
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raw_description: '**Shape Flesh** (__curse__, __divine__, __necromancy__) After
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spending 1 minute in contact with a __paralyzed__, __unconscious__, or willing
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creature, a totenmaske can reshape the target''s face, causing flesh to cover
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vital features. The target can attempt a DC 25 Fortitude save to resist; a critical
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success grants temporary immunity to Shape Flesh for 24 hours. Each time the totenmaske
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Shapes Flesh, it chooses one feature: ears (target becomes __deafened__), eyes
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(target becomes __blinded__), mouth (target can''t speak or eat), or nose (target
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can''t smell). A creature with both its nose and mouth sealed can''t breathe and
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begins to __suffocate__. Changes are permanent until reversed by removing this
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curse, or the sealed flesh can be surgically opened with a DC 25 Medicine check
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that takes 1d4 rounds and deals 1d6 slashing damage per round.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits:
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- curse
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- divine
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- necromancy
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trigger: null
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2020-09-15 16:30:39 -04:00
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alignment: NE
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automatic_abilities: null
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description: 'Spawned by the same unnatural and self-destructive obsessions that drove
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them when they were alive, totenmaskes are the undead remnants of the most self-indulgent
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and sinful among us. Though unable to sate their perverse desires, these foul undead
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can drain the very flesh from their victims so as to wrap themselves in a perverse
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mockery of life that allows them to pursue their base wants. Totenmaskes'' specific
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longings vary—one might be obsessed with food or drink, while another might be vain
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and desirous of an attractive form to marvel at in a mirror, while yet another could
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simply long for the scent of blood. Whatever the sensation the totenmaske seeks,
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it is always a vice taken to extreme, for this sin is what helped condemn it to
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unlife in the first place. A totenmaske obsessed with food, for example, might find
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itself assaulting bakeries or breweries, while a vain totenmaske obsessed with glamor
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could quickly grow bored of each new look and switch its victims out daily, or even
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hourly.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 23'
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hp: 128
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hp_misc: negative healing negative healing
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immunities:
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2021-01-12 02:03:25 -05:00
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- __death__ effects
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- __disease__
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- __paralyzed__
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2020-09-15 16:30:39 -04:00
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- poison
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- unconscious
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languages:
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- Common
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- Necril
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d6+7
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2020-09-15 16:30:39 -04:00
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type: piercing
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2021-01-11 23:08:55 -05:00
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- formula: 2d6
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type: negative
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2020-09-15 16:30:39 -04:00
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name: jaws
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to_hit: 18
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traits:
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- finesse
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- action_cost: One Action
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damage:
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2021-01-11 23:08:55 -05:00
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- formula: 2d8+7
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2020-09-15 16:30:39 -04:00
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type: slashing
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name: claw
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to_hit: 18
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traits:
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- agile
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- finesse
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name: Totenmaske
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perception: 15
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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saves:
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fort: 15
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 13
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 15
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Acrobatics
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2020-05-30 01:59:14 -04:00
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- bonus: 17
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Deception
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2020-05-30 01:59:14 -04:00
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- bonus: 17
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Stealth
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2020-05-30 01:59:14 -04:00
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- bonus: 15
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Thievery
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary 2
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2020-09-15 16:30:39 -04:00
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page_start: '262'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 40
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists: null
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traits:
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- Undead
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