pathfinder-2-sqlite-MIRROR/data/monsters/vitalia.yaml

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ability_mods:
cha_mod: 0
con_mod: 9
dex_mod: 5
int_mod: -5
str_mod: 7
wis_mod: 0
ac: 39
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 4d8+10 bludgeoning, DC 37
effect: null
failure: null
frequency: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 4d8+10 bludgeoning, DC 37'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The vitalia inserts some of its veins into the grabbed creature and pumps
violently, rapidly exchanging the victim's blood with its own. Any __diseases__
or __poisons__ affecting the vitalia can be transmitted to the target creature,
which must make a saving throw as though it had just been targeted with the original
affliction. The inverse is true as well; the vitalia must successfully save against
any diseases or poisons affecting the target or contract the affliction.
failure: null
frequency: null
maximum_duration: null
name: Forced Transfusion
range: null
raw_description: '**Forced Transfusion** [One Action] **Requirements** The vitalia
is grabbing a creature; **Effect** The vitalia inserts some of its veins into
the grabbed creature and pumps violently, rapidly exchanging the victim''s blood
with its own. Any __diseases__ or __poisons__ affecting the vitalia can be transmitted
to the target creature, which must make a saving throw as though it had just been
targeted with the original affliction. The inverse is true as well; the vitalia
must successfully save against any diseases or poisons affecting the target or
contract the affliction.'
requirements: The vitalia is grabbing a creature
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The vitalia pumps copious amounts of blood into the air, creating a cascading
rain of vital fluids in a 15-foot emanation. All creatures in the area are __concealed__
from one another. A creature that benefits from consuming blood (such as __bloodseekers__
or __vampires__) gains __fast healing 10__ while in the area. While in the area,
a creature taking __persistent bleed damage__ cannot end that condition, even
if it spends actions to attempt a flat check to do so. The rain lasts for 1 minute.
failure: null
frequency: once per day
maximum_duration: null
name: Sanguine Rain
range: null
raw_description: '**Sanguine Rain** [Two Actions] (__necromancy__, __occult__)
**Frequency** once per day; **Effect** The vitalia pumps copious amounts of blood
into the air, creating a cascading rain of vital fluids in a 15-foot emanation.
All creatures in the area are __concealed__ from one another. A creature that
benefits from consuming blood (such as __bloodseekers__ or __vampires__) gains
__fast healing 10__ while in the area. While in the area, a creature taking __persistent
bleed damage__ cannot end that condition, even if it spends actions to attempt
a flat check to do so. The rain lasts for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- necromancy
- occult
trigger: null
alignment: N
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
failure: null
frequency: null
maximum_duration: null
name: Blood Eruption
range: null
raw_description: '**Blood Eruption [Reaction]** **Trigger** A creature lands a critical
hit'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature lands a critical hit
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: 'The vitalia
sprays blood at the triggering creature. The creature must
succeed at a DC 39 Reflex save or become __dazzled__ for 1
round (or __blinded__ for 1 round on a critical failure).'
failure: null
frequency: null
maximum_duration: null
name: with a melee Strike against the vitalia
range: null
raw_description: '**with a melee Strike against the vitalia** **Effect** The vitalia
sprays blood at the triggering creature. The creature must
succeed at a DC 39 Reflex save or become __dazzled__ for 1
round (or __blinded__ for 1 round on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Foul occult magic, rare alchemical reagents, and copious amounts of
spilled blood are the keys to creating a vitalia—also known as a heart horror— though
thankfully the exact means of their creation has been long forgotten.
Now, most vitalias now come into being by sheer accident. This unusual life-form
cannot live without regular contact with blood, much like how fish cannot live long
outside of water. Because of this, vitalias are rarely found outside the lairs of
mad alchemists or wizards, living in pools of the life-giving substance. Physically,
a vitalia somewhat resembles a blood-red __giant jellyfish__, though it also bears
some semblance to a giant human heart.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 43'
hp: 425
hp_misc: fast healing 20
immunities:
- bleed
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- __mental__
- __sleep__
- __unconscious__
- __visual__
level: 18
melee_attacks:
- action_cost: One Action
damage:
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- formula: 4d8+15
type: bludgeoning
- formula: null
type: Grab
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name: vein
to_hit: 33
traits:
- magical
- reach 15 feet
name: Vitalia
perception: 30
ranged_attacks:
- action_cost: One Action
damage:
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- formula: 3d10
type: bludgeoning
- formula: 3d10
type: acid
name: blood squirt
to_hit: 33
traits:
- acid
- magical
- range increment 40 feet
rarity: Rare
saves:
fort: 35
fort_misc: null
misc: null
ref: 25
ref_misc: null
will: 24
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The vitalia can detect any creatures that have a heartbeat.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Bloodsense
range: null
raw_description: '**Bloodsense** The vitalia can detect any creatures that have
a heartbeat.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- bloodsense (precise) 30 feet
- tremorsense (imprecise) 60 feet
- no vision
size: Large
skills:
- bonus: 33
misc: null
name: Athletics
sources:
- abbr: 'Pathfinder #155: Lord of the Black Sands'
page_start: '84'
page_stop: null
speed:
- amount: 15
misc: null
type: Land
- amount: 30
misc: null
type: swim
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 36
focus_points: null
misc: null
spell_lists:
- level: 8
spells:
- misc: null
name: vampiric exsanguination
- level: 6
spells:
- misc: at will
name: status
- misc: null
name: vampiric touch
spells_source: Occult Innate Spells
traits:
- Aberration
- Aquatic
- Mindless
weaknesses:
- amount: 15
misc: null
type: piercing