pathfinder-2-sqlite-MIRROR/data/spells/earthquake.yaml

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action_abbr: '2'
area: 60-foot burst
cast: '|2| somatic, verbal'
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components:
- Somatic
- Verbal
descr: "You shake the ground, topple creatures into fissures, and collapse structures.\
\ The GM might add additional effects in certain areas. Cliffs might collapse, causing\
\ creatures to fall, or a lake might drain as fissures open up below its surface,\
\ leaving a morass of quicksand. \n\n* **Shaking Ground** The ground is difficult\
\ terrain, and creatures on it take a -2 circumstance penalty to attack rolls, AC,\
\ and skill checks. \n\n* **Fissures** Each creature on the ground must attempt\
\ a Reflex save at the start of its turn to keep its footing and avoid falling into\
\ 40-foot-deep fissures that open beneath it. The fissures are permanent, and their\
\ sides require DC 15 Athletics to Climb. \n\n* **Collapse** Structures and ceilings\
\ might collapse. The GM rolls a flat check for each (DC 16 for a sturdy structure,\
\ DC 14 for an average structure and most natural formations, DC 9 for a shoddy\
\ structure, all adjusted higher or lower as the GM sees fit). A collapse deals\
\ 11d6 bludgeoning damage; each creature caught in a collapse must attempt a Reflex\
\ save to avoid it. \n\n**Critical Success** The creature takes half the collapse\
\ damage. \n\n**Success** The creature takes half the collapse damage and falls\
\ prone. \n\n**Failure** The creature takes the full collapse damage and falls\
\ prone. \n\n**Critical Failure** The creature takes the full collapse damage\
\ and falls into a fissure. \n\n---\n**Heightened (10th)** You create a massive\
\ earthquake that can devastate a settlement. The range increases to half a mile\
\ and the area to a quarter-mile burst."
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duration: 1 round
has_been_manually_proofread: true
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level: 8
name: Earthquake
range: 500 feet
req: null
source:
- abbr: CRB
page_start: 334
page_stop: 334
targets: null
traditions:
- Arcane
- Primal
traits:
- Earth
- Evocation
trigger: null
type: Spell