pathfinder-2-sqlite-MIRROR/data/monsters/adamantine golem.yaml

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ability_mods:
cha_mod: -5
con_mod: 9
dex_mod: -1
int_mod: -5
str_mod: 9
wis_mod: 0
ac: 42
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by acid (9d10, 2d10 from areas or persistent damage); healed
by fire (area 2d10 HP); slowed by electricity
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by acid (9d10, 2d10 from areas or persistent
damage); healed by fire (area 2d10 HP); slowed by electricity'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the adamantine golem is at 0 HP, it isn't destroyed. Instead,
it enters repair mode, during which it is slowed 1, can't take reactions, and
can take only the Self-Repair action. Once it has more than 30 HP, it can use
any type of action and can use reactions, though it remains slowed 1 and can't
take any reactions until the start of its next turn. If a critical hit with an
adamantine vorpal weapon reduces the golem to 0 HP, or if such a weapon hits it
while it's already at 0 HP, then the golem is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Repair Mode
range: null
raw_description: '**Repair Mode** When the adamantine golem is at 0 HP, it isn''t
destroyed. Instead, it enters repair mode, during which it is slowed 1, can''t
take reactions, and can take only the Self-Repair action. Once it has more than
30 HP, it can use any type of action and can use reactions, though it remains
slowed 1 and can''t take any reactions until the start of its next turn. If a
critical hit with an adamantine vorpal weapon reduces the golem to 0 HP, or if
such a weapon hits it while it''s already at 0 HP, then the golem is destroyed.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The golem can be targeted by __disjunction__ and __dispel magic__.
If targeted by such a spell of 9th level or higher, the golem has its resistance
to physical damage lowered to 15 and is slowed 1 (or slowed 2 if in repair mode)
for 1d4 rounds. During this time, if the golem is reduced to 0 HP while already
in repair mode, it is destroyed.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Dispelling
range: null
raw_description: '**Vulnerable to Dispelling** The golem can be targeted by __disjunction__
and __dispel magic__. If targeted by such a spell of 9th level or higher, the
golem has its resistance to physical damage lowered to 15 and is slowed 1 (or
slowed 2 if in repair mode) for 1d4 rounds. During this time, if the golem is
reduced to 0 HP while already in repair mode, it is destroyed.'
requirements: null
success: null
traits: null
trigger: null
description: 'Crafted from a nigh-indestructible metal of great rarity, adamantine
golems can''t be destroyed except by the most powerful foes. Crafting an adamantine
golem requires a quantity of adamantine so massive that collecting it usually requires
mounting a mining expedition to a distant planet, the Plane of Earth, or an Outer
Plane.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 43'
hp: 255
hp_misc: repair mode
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 18
melee:
- action_cost: One Action
damage:
formula: 3d10+17
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: destructive strike
to_hit: 35
traits:
- deadly 3d12
- magical
- reach 15 feet
name: Adamantine Golem
perception: 26
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: On a critical hit, the adamantine golem's fist Strike breaks the target's
armor, if any, in addition to dealing damage to the target. If the target has
a shield raised, the golem breaks the shield instead.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Destructive Strike
range: null
raw_description: '**Destructive Strike** On a critical hit, the adamantine golem''s
fist Strike breaks the target''s armor, if any, in addition to dealing damage
to the target. If the target has a shield raised, the golem breaks the shield
instead.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: The creature takes no damage and its armor takes no damage.
description: 'The adamantine golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can try to bar the way by attempting a DC 45 Fortitude save.
'
effect: null
effects: null
failure: The resisting creature is damaged and its armor takes damage as if hit
by the adamantine golem's fist.
frequency: null
full_description: null
generic_description: null
name: Inexorable March
range: null
raw_description: '**Inexorable March** The adamantine golem Strides up to its
Speed, pushing back each creature whose space it moves into and damaging them
if they try to stop its movement. A creature can try to bar the way by attempting
a DC 45 Fortitude save.
**Critical Success** The creature takes no damage and its armor takes no damage.
**Success** The golem halts its movement and cannot enter the creature''s square.
**Failure** The resisting creature is damaged and its armor takes damage as if
hit by the adamantine golem''s fist.'
requirements: null
success: The golem halts its movement and cannot enter the creature's square.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem repairs itself, regaining 30 Hit Points.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Self-Repair
range: null
raw_description: '**Self-Repair** (__manipulate__) The golem repairs itself, regaining
30 Hit Points.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The golem vents a 30-foot cone of superheated steam from its internal
forge. This deals 15d6 fire damage to all creatures in the cone (DC 40 basic Reflex).
The golem can't use Vent again for 1d6 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vent
range: null
raw_description: '**Vent** (__fire__) The golem vents a 30-foot cone of superheated
steam from its internal forge. This deals 15d6 fire damage to all creatures in
the cone (DC 40 basic Reflex). The golem can''t use Vent again for 1d6 rounds.'
requirements: null
success: null
traits:
- fire
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 20
type: physical (except vorpal adamantine)
ritual_lists: null
saves:
fort: 33
fort_misc: null
misc: null
ref: 27
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +26
- darkvision
size: Huge
skills:
- bonus: 38
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 189
page_stop: null
speed:
- amount: 30
type: Land
spell_lists: null
traits:
- Rare
- N
- Huge
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null