pathfinder-2-sqlite-MIRROR/data/monsters/balor.yaml

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ability_mods:
cha_mod: 8
con_mod: 9
dex_mod: 7
int_mod: 6
str_mod: 9
wis_mod: 6
ac: 45
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage,
or 6d6+20 fire damage if the balor has grabbed or restrained it. A creature that
hits a balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that
hit a balor take 3d6+10 fire damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Aura of Flame
range: null
raw_description: '**Aura of Flame** (__aura__, __divine__, __evocation__, __fire__)
20 feet. A foe that starts its turn in the aura takes 3d6+10 fire damage, or 6d6+20
fire damage if the balor has grabbed or restrained it. A creature that hits a
balor with an unarmed Strike takes 3d6+10 fire damage, and weapons that hit a
balor take 3d6+10 fire damage.'
requirements: null
success: null
traits:
- aura
- divine
- evocation
- fire
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: The balor can use Attack of Opportunity when a creature within their
reach uses a concentrate action, in addition to its normal trigger. They can disrupt
triggering concentrate actions, and they disrupt actions on any hit, not just
a critical hit.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
- action_cost: None
critical_failure: null
critical_success: null
description: When a balor dies, their body explodes in a 100-foot aura of intense
demonic flame. All creatures and objects in range take 16d10 fire damage (DC 45
basic Reflex save). Because the flame is infused with Abyssal energy, creatures
in the area apply only half their usual fire resistance. Creatures with immunity
to fire use an outcome one degree of success better than what they rolled, instead
of gaining the usual benefit of immunity. The bodies of creatures reduced to 0
Hit Points by a balor's death throes are completely incinerated into fine ash.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Death Throes
range: null
raw_description: '**Death Throes** (__death__, __divine__, __evocation__, __fire__)
When a balor dies, their body explodes in a 100-foot aura of intense demonic flame.
All creatures and objects in range take 16d10 fire damage (DC 45 basic Reflex
save). Because the flame is infused with Abyssal energy, creatures in the area
apply only half their usual fire resistance. Creatures with immunity to fire use
an outcome one degree of success better than what they rolled, instead of gaining
the usual benefit of immunity. The bodies of creatures reduced to 0 Hit Points
by a balor''s death throes are completely incinerated into fine ash.'
requirements: null
success: null
traits:
- death
- divine
- evocation
- fire
trigger: null
description: "When folk whisper frightened tales of the demonic, what most envision\
\ is the balor—a towering figure of fire and flesh, a horned nightmare armed with\
\ a flaming whip and a sword flying through the night in search of its latest victim.\
\ On the Abyss, balors serve demon lords as generals or captains, and they typically\
\ command vast legions of demons. Standing at 14 feet in height, only the cruelest\
\ mortal souls—those who devoted entire lives to sins too numerous to count—can\
\ fuel the formation of a balor. More often, a balor forms from a mass of dozens\
\ of mortal souls who shared debased ideologies in life. \n\n## Balor Lords\n\n\
\ Those rare few balors who form from single souls are the ones most likely to eventually\
\ transcend the notable power they already wield, becoming a nascent demon lord.\
\ These balor lords are each unique creatures of 21st to 25th level in power who\
\ rule their own realm in the Abyss. In time, a balor lord can further develop into\
\ a unique creature with wildly different powers, even ascending to the role of\
\ a true demon lord.\n\n\n\n**__Recall Knowledge - Fiend__ (__Religion__)**: DC\
\ 40"
hp: 480
hp_misc: null
immunities:
- fire
items:
- longsword
languages:
- Abyssal
- Celestial
- Draconic
- telepathy 100 feet
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d8+17
type: slashing
name: vorpal cold iron silver longsword
plus_damage:
- formula: 1d6
type: evil
to_hit: 40
traits:
- evil
- magical
- reach 10 feet
- versatile P
- action_cost: One Action
damage:
formula: 4d6+17
type: fire
name: cold iron silver flame whip
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: Improved Grab
- formula: null
type: whip reposition
to_hit: 40
traits:
- disarm
- evil
- fire
- magical
- reach 20 feet
- trip
name: Balor
perception: 36
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A balor can cast their 5th-level innate __dimension door__ with only
a single action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Dimensional Dervish
range: null
raw_description: '**Dimensional Dervish** A balor can cast their 5th-level innate
__dimension door__ with only a single action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The balor casts an innate __dispel magic__ on the target of the triggering
Strike.
effects: null
failure: null
frequency: once per round.
full_description: null
generic_description: null
name: Dispelling Strike
range: null
raw_description: '**Dispelling Strike** [Free Action] **Frequency** once per round.
**Trigger** The balor hits a creature, object, or spell effect with a weapon Strike.
**Effect** The balor casts an innate __dispel magic__ on the target of the triggering
Strike.'
requirements: null
success: null
traits: null
trigger: The balor hits a creature, object, or spell effect with a weapon Strike.
- action_cost: None
critical_failure: null
critical_success: null
description: Any weapon a balor wields becomes a +3 __major striking__ __vorpal__
weapon made of cold iron and silver while the demon holds it. A weapon that isn't
eligible for the vorpal rune doesn't gain its effects. The balor can change its
evil damage to chaotic whenever it attacks. The demon can conjure a whip made
of flames with an Interact action. This whip gains the same benefits as other
weapons the balor wields.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Infuse Weapons
range: null
raw_description: '**Infuse Weapons** (__divine__, __evocation__) Any weapon a balor
wields becomes a +3 __major striking__ __vorpal__ weapon made of cold iron and
silver while the demon holds it. A weapon that isn''t eligible for the vorpal
rune doesn''t gain its effects. The balor can change its evil damage to chaotic
whenever it attacks. The demon can conjure a whip made of flames with an Interact
action. This whip gains the same benefits as other weapons the balor wields.'
requirements: null
success: null
traits:
- divine
- evocation
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The balor drinks the triggering creature's life force and regains 10d8+80
Hit Points.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Lifedrinker
range: null
raw_description: '**Lifedrinker** [Free Action] (__divine__, __healing__, __necromancy__)
**Trigger** The balor kills a living creature that is at least 15th level. **Effect**
The balor drinks the triggering creature''s life force and regains 10d8+80 Hit
Points.'
requirements: null
success: null
traits:
- divine
- healing
- necromancy
trigger: The balor kills a living creature that is at least 15th level.
- action_cost: None
critical_failure: null
critical_success: null
description: When a balor grabs a creature with a whip Strike, they can move the
creature to any space in the whip's reach. The balor can move without ending the
grab as long as the creature remains within the whip's reach, and the balor can
move the creature to any other space in the whip's reach with an Interact action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Whip Reposition
range: null
raw_description: '**Whip Reposition** When a balor grabs a creature with a whip
Strike, they can move the creature to any space in the whip''s reach. The balor
can move without ending the grab as long as the creature remains within the whip''s
reach, and the balor can move the creature to any other space in the whip''s reach
with an Interact action.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 20
type: cold
- amount: 20
type: cold iron
- amount: 20
type: good
ritual_lists:
- dc: 44
misc: null
name: Divine Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: abyssal pact
requirement: null
to_hit: null
saves:
fort: 39
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 35
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +36
- darkvision
- true seeing
size: Large
skills:
- bonus: 35
misc: null
name: 'Acrobatics '
- bonus: 37
misc: null
name: 'Athletics '
- bonus: 36
misc: null
name: 'Deception '
- bonus: 32
misc: null
name: 'Diplomacy '
- bonus: 38
misc: null
name: 'Intimidation '
- bonus: 32
misc: null
name: 'Religion '
- bonus: 32
misc: null
name: 'Society '
- bonus: 33
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 83
page_stop: null
speed:
- amount: 35
type: Land
- amount: 70
type: fly
spell_lists:
- dc: 44
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 10
spells:
- frequency: null
name: dimension door
requirement: null
- frequency: x2
name: divine decree
requirement: null
- heightened_level: null
level: 8
spells:
- frequency: at will
name: dispel magic
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: at will
name: dominate
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 10
level: 0
spells:
- frequency: null
name: telekinetic projectile
requirement: null
- heightened_level: 6
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- CE
- Large
- Demon
- Fiend
type: Creature
weaknesses: null