243 lines
7.6 KiB
YAML
243 lines
7.6 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 7
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int_mod: -3
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str_mod: 5
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wis_mod: 1
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ac: 33
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'These batlike monstrosities inhabit the nooks and crevices of the Darklands,
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where they hang from stalactites and swoop down on unsuspecting prey. Though they
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are completely sightless, deculis possess rudimentary nerves in their skulls that
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allow them to detect the presence of infrared light—information they use to locate
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potential food and threats. They are deadly hunters, thanks largely to their magical
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ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the
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warm blood of freshly killed prey, but they can subsist on carrion if they have
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to.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 30'
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hp: 215
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hp_misc: null
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immunities:
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- visual
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items: null
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languages:
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- Undercommon
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- can't speak any language
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level: 12
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melee:
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- action_cost: One Action
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damage:
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formula: 3d12+11
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type: piercing
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name: fangs
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plus_damage: null
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to_hit: 24
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traits: null
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- action_cost: One Action
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damage:
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formula: 3d8+11
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type: bludgeoning
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name: wing
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plus_damage: null
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to_hit: 26
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traits:
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- agile
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- finesse
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name: Deculi
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perception: 23
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: 'The deculi creates an extradimensional space adjacent to itself in any
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10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional
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space looks like an ordinary area of darkness (though effects such as __true seeing__
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can see through this illusion). The deculi''s infrared vision functions normally
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between this extradimensional space and the area outside its confines, allowing
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the deculi to sense what is going on around it, and its innate __darkness__ spell
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also extends to the area around the shadow sanctuary. Attacks cannot be made into
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or from the extradimensional space.
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The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the
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space it emerges into must be in darkness and must be unobstructed. If the area
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is obstructed, the deculi is shunted to the nearest available space and takes
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1d6 bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary
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becomes illuminated by magical light, the extradimensional space can no longer
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be accessed and the deculi is trapped within until the area is once again in darkness.
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The deculi can try to extinguish a magical light effect obscuring its sanctuary
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once per day by attempting to counteract the light effect with its __darkness__
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innate spell.
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If a deculi dies (including from hunger, thirst, or asphyxiation) while within
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the extradimensional space, the shadow sanctuary immediately ends and the deculi''s
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corpse is expelled. If the area is illuminated, the corpse is not expelled until
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the sanctuary entrance is in darkness once again.'
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effects: null
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failure: null
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frequency: once per day
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full_description: null
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generic_description: null
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name: Create Shadow Sanctuary
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range: null
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raw_description: '**Create Shadow Sanctuary** [Two Actions] (__conjuration__, __darkness__,
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__extradimensional__, __occult__) **Frequency** once per day; **Effect** The deculi
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creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot
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area of darkness and enters it. To non-deculis, the extradimensional space looks
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like an ordinary area of darkness (though effects such as __true seeing__ can
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see through this illusion). The deculi''s infrared vision functions normally between
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this extradimensional space and the area outside its confines, allowing the deculi
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to sense what is going on around it, and its innate __darkness__ spell also extends
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to the area around the shadow sanctuary. Attacks cannot be made into or from the
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extradimensional space.
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The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the
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space it emerges into must be in darkness and must be unobstructed. If the area
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is obstructed, the deculi is shunted to the nearest available space and takes
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1d6 bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary
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becomes illuminated by magical light, the extradimensional space can no longer
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be accessed and the deculi is trapped within until the area is once again in darkness.
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The deculi can try to extinguish a magical light effect obscuring its sanctuary
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once per day by attempting to counteract the light effect with its __darkness__
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innate spell.
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If a deculi dies (including from hunger, thirst, or asphyxiation) while within
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the extradimensional space, the shadow sanctuary immediately ends and the deculi''s
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corpse is expelled. If the area is illuminated, the corpse is not expelled until
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the sanctuary entrance is in darkness once again.'
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requirements: null
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success: null
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traits:
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- conjuration
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- darkness
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- extradimensional
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- occult
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The deculi is in its shadow sanctuary.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shadow Strike
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range: null
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raw_description: '**Shadow Strike** [Two Actions] **Requirements** The deculi is
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in its shadow sanctuary. **Effect** The deculi Dismisses its shadow sanctuary.
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It Strides, Climbs, or Flies up to its Speed, then makes a fangs Strike that deals
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an additional 4d6 precision damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the deculi is Hiding in darkness and Sneaks, it can move up to
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its full Speed instead of half its Speed.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Walk in Shadow
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range: null
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raw_description: '**Walk in Shadow** When the deculi is Hiding in darkness and Sneaks,
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it can move up to its full Speed instead of half its Speed.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 21
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fort_misc: null
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misc: null
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ref: 26
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ref_misc: null
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will: 18
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A deculi can detect infrared radiation as a precise sense.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Infrared Vision
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range: null
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raw_description: '** Infrared Vision** A deculi can detect infrared radiation as
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a precise sense.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +23
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- infrared vision 60 feet
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- no vision
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size: Large
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skills:
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- bonus: 24
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misc: null
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name: 'Acrobatics '
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- bonus: 24
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misc: null
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name: 'Athletics '
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- bonus: 26
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misc: null
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name: 'Stealth '
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source:
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- abbr: 'Pathfinder #148: Fires of the Haunted City'
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page_start: 78
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page_stop: null
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speed:
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- amount: 30
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type: Land
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- amount: 30
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type: climb
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- amount: 50
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type: fly
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- amount: null
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type: walk in shadow
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spell_lists:
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- dc: 32
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 6
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spells:
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- frequency: at will
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name: darkness
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requirement: null
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to_hit: null
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traits:
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- NE
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- Large
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- Beast
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type: Creature
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weaknesses: null
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