pathfinder-2-sqlite-MIRROR/data/monsters/devourer.yaml

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ability_mods:
cha_mod: 5
con_mod: 5
dex_mod: 3
int_mod: 5
str_mod: 7
wis_mod: 4
ac: 31
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A spellcaster who targets a devourer with a __mental__ spell, __banishment__,
__bind soul__, __divine decree__, __divine wrath__, __possession__, __spirit blast__,
or __spirit song__ can attempt a counteract check to free a soul the devourer
has trapped with Devour Soul. If this counteract attempt succeeds, the trapped
soul is released (though the creature remains dead), and the devourer can't use
any soul charges from that creature. Devourers are otherwise immune to these spells.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spell Deflection
range: null
raw_description: '**Spell Deflection** (__abjuration__, __divine__) A spellcaster
who targets a devourer with a __mental__ spell, __banishment__, __bind soul__,
__divine decree__, __divine wrath__, __possession__, __spirit blast__, or __spirit
song__ can attempt a counteract check to free a soul the devourer has trapped
with Devour Soul. If this counteract attempt succeeds, the trapped soul is released
(though the creature remains dead), and the devourer can''t use any soul charges
from that creature. Devourers are otherwise immune to these spells.'
requirements: null
success: null
traits:
- abjuration
- divine
trigger: null
description: 'When fiends and powerful evil spellcasters are lost beyond the farthest
reaches of the multiverse, they sometimes return as horrific undead called devourers
that consume the souls of the living to fuel their arcane machinations. Their bodies
are ruined and rebuilt, hollow and twisted, even as their minds undergo a spiritual
transformation. They gain the ability to bind other souls to their own and drain
their essence for magical power, yet can never be sated in their pursuit of it.
Seething masses of distorted ghostly shapes surge within their hollow rib cages—manifestations
of the devourers'' most recently consumed souls.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 30'
hp: 175
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- spell deflection
- unconscious
items: null
languages:
- Abyssal
- Celestial
- Common
- Infernal
- Necril
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d10+13
type: slashing
name: claw
plus_damage:
- formula: null
type: drain life
to_hit: 24
traits:
- agile
- reach 10 feet
name: Devourer
perception: 22
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The devourer touches a creature within reach, dealing 8d6 negative
damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its
soul becomes trapped within the devourer. While its soul is trapped, a creature
can't be resurrected except by powerful magic such as a __wish__ spell. Destroying
the devourer or successfully counteracting Devour Soul (see Spell Deflection above)
releases the soul. The devourer can hold only one soul at a time. A soul has 5
soul charges per level of the originating creature (see Soul Spells below). The
devourer can expend these charges to cast spells. If the soul is freed and the
creature returns to life, the creature is drained 1 for every 5 soul charges expended.
If reduced to 0 soul charges, the soul is consumed and can be restored to life
only by powerful magic such as wish.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Devour Soul
range: null
raw_description: '**Devour Soul** [Two Actions] (__death__, __divine__, __necromancy__)
The devourer touches a creature within reach, dealing 8d6 negative damage (DC
31 basic Fortitude save). If a creature is slain by this attack, its soul becomes
trapped within the devourer. While its soul is trapped, a creature can''t be resurrected
except by powerful magic such as a __wish__ spell. Destroying the devourer or
successfully counteracting Devour Soul (see Spell Deflection above) releases the
soul. The devourer can hold only one soul at a time. A soul has 5 soul charges
per level of the originating creature (see Soul Spells below). The devourer can
expend these charges to cast spells. If the soul is freed and the creature returns
to life, the creature is drained 1 for every 5 soul charges expended. If reduced
to 0 soul charges, the soul is consumed and can be restored to life only by powerful
magic such as wish.'
requirements: null
success: null
traits:
- death
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the devourer damages a living creature with its claw Strike, the
devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24
Fortitude save or become __drained 1__. Further damage dealt by the devourer increases
the condition value by 1 on a failed save, to a maximum of drained 4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Drain Life
range: null
raw_description: '**Drain Life** (__divine__, __necromancy__) When the devourer
damages a living creature with its claw Strike, the devourer gains 10 temporary
Hit Points and the creature must succeed at a DC 24 Fortitude save or become __drained
1__. Further damage dealt by the devourer increases the condition value by 1 on
a failed save, to a maximum of drained 4.'
requirements: null
success: null
traits:
- divine
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A devourer casts occult innate spells, but to do so it must expend
a number of soul charges equal to the spell's level (similar to casting a spell
using charges from a staff). It can heighten any spell to a maximum of 6th level
by expending more charges as it Casts the Spell. When encountered, a devourer
typically has one trapped soul with 10 soul charges.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Soul Spells
range: null
raw_description: '**Soul Spells** A devourer casts occult innate spells, but to
do so it must expend a number of soul charges equal to the spell''s level (similar
to casting a spell using charges from a staff). It can heighten any spell to a
maximum of 6th level by expending more charges as it Casts the Spell. When encountered,
a devourer typically has one trapped soul with 10 soul charges.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists:
- dc: 31
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: create undead
requirement: null
to_hit: null
saves:
fort: 20
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 18
ref_misc: null
will: 24
will_misc: null
sense_abilities: null
senses:
- Perception +22
- darkvision
size: Large
skills:
- bonus: 21
misc: null
name: 'Arcana '
- bonus: 21
misc: null
name: 'Deception '
- bonus: 23
misc: null
name: 'Intimidation '
- bonus: 23
misc: null
name: 'Occultism '
- bonus: 19
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 78
page_stop: null
speed:
- amount: 30
type: Land
- amount: 30
type: fly
spell_lists:
- dc: 31
misc: null
name: Occult Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: null
name: feeblemind
requirement: null
- frequency: null
name: true seeing
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: null
name: confusion
requirement: null
- frequency: null
name: suggestion
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: bind undead
requirement: null
- frequency: null
name: paralyze
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: death knell
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: harm
requirement: null
to_hit: null
traits:
- Uncommon
- NE
- Large
- Undead
type: Creature
weaknesses: null