285 lines
8.7 KiB
YAML
285 lines
8.7 KiB
YAML
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ability_mods:
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cha_mod: 5
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con_mod: 5
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dex_mod: 3
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int_mod: 5
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str_mod: 7
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wis_mod: 4
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ac: 31
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A spellcaster who targets a devourer with a __mental__ spell, __banishment__,
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__bind soul__, __divine decree__, __divine wrath__, __possession__, __spirit blast__,
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or __spirit song__ can attempt a counteract check to free a soul the devourer
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has trapped with Devour Soul. If this counteract attempt succeeds, the trapped
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soul is released (though the creature remains dead), and the devourer can't use
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any soul charges from that creature. Devourers are otherwise immune to these spells.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Spell Deflection
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range: null
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raw_description: '**Spell Deflection** (__abjuration__, __divine__) A spellcaster
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who targets a devourer with a __mental__ spell, __banishment__, __bind soul__,
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__divine decree__, __divine wrath__, __possession__, __spirit blast__, or __spirit
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song__ can attempt a counteract check to free a soul the devourer has trapped
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with Devour Soul. If this counteract attempt succeeds, the trapped soul is released
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(though the creature remains dead), and the devourer can''t use any soul charges
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from that creature. Devourers are otherwise immune to these spells.'
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requirements: null
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success: null
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traits:
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- abjuration
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- divine
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trigger: null
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description: 'When fiends and powerful evil spellcasters are lost beyond the farthest
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reaches of the multiverse, they sometimes return as horrific undead called devourers
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that consume the souls of the living to fuel their arcane machinations. Their bodies
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are ruined and rebuilt, hollow and twisted, even as their minds undergo a spiritual
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transformation. They gain the ability to bind other souls to their own and drain
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their essence for magical power, yet can never be sated in their pursuit of it.
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Seething masses of distorted ghostly shapes surge within their hollow rib cages—manifestations
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of the devourers'' most recently consumed souls.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 30'
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hp: 175
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- paralyzed
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- poison
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- spell deflection
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- unconscious
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items: null
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languages:
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- Abyssal
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- Celestial
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- Common
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- Infernal
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- Necril
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+13
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: drain life
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to_hit: 24
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traits:
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- agile
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- reach 10 feet
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name: Devourer
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perception: 22
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The devourer touches a creature within reach, dealing 8d6 negative
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damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its
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soul becomes trapped within the devourer. While its soul is trapped, a creature
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can't be resurrected except by powerful magic such as a __wish__ spell. Destroying
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the devourer or successfully counteracting Devour Soul (see Spell Deflection above)
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releases the soul. The devourer can hold only one soul at a time. A soul has 5
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soul charges per level of the originating creature (see Soul Spells below). The
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devourer can expend these charges to cast spells. If the soul is freed and the
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creature returns to life, the creature is drained 1 for every 5 soul charges expended.
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If reduced to 0 soul charges, the soul is consumed and can be restored to life
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only by powerful magic such as wish.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Devour Soul
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range: null
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raw_description: '**Devour Soul** [Two Actions] (__death__, __divine__, __necromancy__)
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The devourer touches a creature within reach, dealing 8d6 negative damage (DC
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31 basic Fortitude save). If a creature is slain by this attack, its soul becomes
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trapped within the devourer. While its soul is trapped, a creature can''t be resurrected
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except by powerful magic such as a __wish__ spell. Destroying the devourer or
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successfully counteracting Devour Soul (see Spell Deflection above) releases the
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soul. The devourer can hold only one soul at a time. A soul has 5 soul charges
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per level of the originating creature (see Soul Spells below). The devourer can
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expend these charges to cast spells. If the soul is freed and the creature returns
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to life, the creature is drained 1 for every 5 soul charges expended. If reduced
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to 0 soul charges, the soul is consumed and can be restored to life only by powerful
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magic such as wish.'
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requirements: null
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success: null
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traits:
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- death
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- divine
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the devourer damages a living creature with its claw Strike, the
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devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24
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Fortitude save or become __drained 1__. Further damage dealt by the devourer increases
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the condition value by 1 on a failed save, to a maximum of drained 4.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Drain Life
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range: null
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raw_description: '**Drain Life** (__divine__, __necromancy__) When the devourer
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damages a living creature with its claw Strike, the devourer gains 10 temporary
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Hit Points and the creature must succeed at a DC 24 Fortitude save or become __drained
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1__. Further damage dealt by the devourer increases the condition value by 1 on
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a failed save, to a maximum of drained 4.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A devourer casts occult innate spells, but to do so it must expend
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a number of soul charges equal to the spell's level (similar to casting a spell
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using charges from a staff). It can heighten any spell to a maximum of 6th level
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by expending more charges as it Casts the Spell. When encountered, a devourer
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typically has one trapped soul with 10 soul charges.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Soul Spells
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range: null
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raw_description: '**Soul Spells** A devourer casts occult innate spells, but to
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do so it must expend a number of soul charges equal to the spell''s level (similar
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to casting a spell using charges from a staff). It can heighten any spell to a
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maximum of 6th level by expending more charges as it Casts the Spell. When encountered,
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a devourer typically has one trapped soul with 10 soul charges.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances: null
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ritual_lists:
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- dc: 31
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: create undead
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requirement: null
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to_hit: null
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saves:
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fort: 20
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 18
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ref_misc: null
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will: 24
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +22
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- darkvision
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size: Large
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skills:
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- bonus: 21
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misc: null
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name: 'Arcana '
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- bonus: 21
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misc: null
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name: 'Deception '
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- bonus: 23
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misc: null
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name: 'Intimidation '
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- bonus: 23
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misc: null
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name: 'Occultism '
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- bonus: 19
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 78
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page_stop: null
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speed:
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- amount: 30
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type: Land
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- amount: 30
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type: fly
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spell_lists:
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- dc: 31
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misc: null
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name: Occult Innate Spells
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spell_groups:
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- heightened_level: null
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level: 6
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spells:
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- frequency: null
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name: feeblemind
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requirement: null
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- frequency: null
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name: true seeing
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: confusion
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requirement: null
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- frequency: null
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name: suggestion
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: bind undead
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requirement: null
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- frequency: null
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name: paralyze
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: death knell
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: harm
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- NE
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- Large
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- Undead
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type: Creature
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weaknesses: null
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