155 lines
3.2 KiB
YAML
155 lines
3.2 KiB
YAML
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ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 3
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int_mod: 0
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str_mod: 1
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wis_mod: 2
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ac: 17
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Light Blindness
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range: null
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raw_description: '**Light Blindness**'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Duergar sharpshooters serve both as ranged support for slaver parties
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and as snipers posted on towers overlooking quarries and other areas where enslaved
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workers toil away the hours. Duergar sharpshooters also specialize in nonlethal
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methods of ranged combat—tactics they are often called upon to use when quelling
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slave riots or capturing escaped slaves.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 14'
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hp: 16
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hp_misc: null
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immunities: null
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items:
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- chain shirt
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- crossbow (3 bola bolts and 10 bolts)
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- light mace
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languages:
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- Common
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- Dwarven
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- Undercommon
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level: 0
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melee:
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- action_cost: One Action
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damage:
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formula: 1d4+1
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type: bludgeoning
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name: Light Mace
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plus_damage: null
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to_hit: 5
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traits:
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- agile
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- finesse
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- shove
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- action_cost: One Action
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damage:
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formula: 1d8
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type: piercing or bola bolt
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name: Crossbow
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plus_damage: null
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to_hit: 7
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traits:
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- range increment 120 feet
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- reload 1
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name: Duergar Sharpshooter
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perception: 4
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: This shot deals no damage, but on a hit, the target must succeed at
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a DC 16 Reflex save or be knocked __prone__ and __immobilized__ until it is freed
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with a successful DC 15 check to __Escape__. This check can be attempted either
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by the target or a creature adjacent to the target.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bola Bolt
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range: null
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raw_description: '**Bola Bolt** This shot deals no damage, but on a hit, the target
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must succeed at a DC 16 Reflex save or be knocked __prone__ and __immobilized__
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until it is freed with a successful DC 15 check to __Escape__. This check can
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be attempted either by the target or a creature adjacent to the target.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 7
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fort_misc: null
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misc: +2 status to saves vs. magic
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ref: 7
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ref_misc: null
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will: 4
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +4
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- darkvision
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size: Medium
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skills:
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- bonus: 3
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misc: null
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name: 'Athletics '
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- bonus: 5
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 138
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists:
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- dc: 12
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misc: null
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name: Occult Innate Spells
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spell_groups:
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- heightened_level: null
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level: 2
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spells:
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- frequency: self only
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name: enlarge
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requirement: null
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- frequency: self only
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name: invisibility
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requirement: null
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to_hit: null
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traits:
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- LE
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- Medium
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- Duergar
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- Dwarf
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- Humanoid
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type: Creature
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weaknesses: null
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