pathfinder-2-sqlite-MIRROR/data/monsters/ettin.yaml

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ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: -1
int_mod: -2
str_mod: 6
wis_mod: 2
ac: 21
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Two heads aren''t always better than one. The slovenly, violent giants
known as ettins are proof enough of that.
The origin of these two-headed brutes is unknown, but few who encounter ettins ponder
their beginnings for long. Rather, the first priority for most creatures during
such a confrontation is escape, which is not easy to accomplish given the ettins''
notorious vigilance. In this way, two heads are better than one—ettins regularly
find employ in the ranks of giant or orc armies as sentries and guards. The benefits
of an ettin security detail are obvious: because it has a shared stomach, an ettin
requires only the same amount of food as one typical ogre, yet its two sets of eyes
make it twice as observant. An ettin never complains for lack of company, either.
The ettin''s two heads are uniquely content to squabble and converse between themselves,
and though they bicker incessantly, most couldn''t dream of life without the other.
Much like some twins, an ettin has two individual minds who nonetheless consider
the other as much a part of their life as their own self.
Ettins do not resemble a single giant heritage so much as an amalgamation of several.
Their tusks are thought to stem from orc ancestry, though their size and dimness
suggest hill giant blood. Though they tower over goblins and hobgoblins, ettins
are more than at home among tribes of these creatures and enjoy their comfortable
stations as camp lookouts or troop rearguards. Their exposure to a wide variety
of goblinoids and giants is evident in their language; ettins speak a pidgin tongue
of Goblin, Jotun, and Orcish, and their diction is mostly good enough to get across
the general meaning of their short sentences and bumbled sayings—although most interlocutors
simply nod their heads while conversing with an ettin anyway. The monsters are notoriously
short tempered and, despite their heightened visual perception, short sighted in
matters of keeping their allies alive.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
hp: 110
hp_misc: null
immunities: null
items:
- flail (2)
languages:
- pidgin of Goblin
- Jotun
- and Orcish
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d6+10
type: bludgeoning
name: flail
plus_damage: null
to_hit: 16
traits:
- disarm
- reach 10 feet
- sweep
- trip
- action_cost: One Action
damage:
formula: 1d6+10
type: bludgeoning
name: fist
plus_damage: null
to_hit: 16
traits:
- agile
- reach 10 feet
name: Ettin
perception: 16
proactive_abilities: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 16
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'Each of an ettin''s heads rolls its own initiative and has its own
turn. Neither head can Delay. At the start of a head''s turn, that head gets 2
actions and 1 reaction. Each brain controls one of the ettin''s arms, but both
can move the legs. Any ability that would sever an ettin''s head (such as the
__vorpal__ weapon property) doesn''t cause the ettin to die if it still has its
other head, but does cause it to lose the turns, actions, and reactions of the
severed head. Mental effects that target a single creature affect only one of
the ettin''s heads.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Independent Brains
range: null
raw_description: '**Independent Brains** Each of an ettin''s heads rolls its own
initiative and has its own turn. Neither head can Delay. At the start of a head''s
turn, that head gets 2 actions and 1 reaction. Each brain controls one of the
ettin''s arms, but both can move the legs. Any ability that would sever an ettin''s
head (such as the __vorpal__ weapon property) doesn''t cause the ettin to die
if it still has its other head, but does cause it to lose the turns, actions,
and reactions of the severed head. Mental effects that target a single creature
affect only one of the ettin''s heads.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +16
- low-light vision
size: Large
skills:
- bonus: 16
misc: null
name: 'Athletics '
- bonus: 10
misc: null
name: 'Intimidation '
source:
- abbr: Bestiary
page_start: 156
page_stop: null
speed:
- amount: 35
type: Land
spell_lists: null
traits:
- CE
- Large
- Giant
- Humanoid
type: Creature
weaknesses: null