pathfinder-2-sqlite-MIRROR/data/monsters/grimstalker.yaml

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ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 4
int_mod: 2
str_mod: 4
wis_mod: 3
ac: 22
ac_special: null
alignment: CE
automatic_abilities: null
description: 'These violently murderous fey have one purpose: to stealthily hunt down
and slay humanoids brazen enough to dare set foot in the wilderness. Though they
prefer to hunt from the shadows, grimstalkers do not fear taking their grisly work
to the very edges of civilization. This boldness serves as a reminder that nature
can be cruel, capricious, and owes no debt to humanity. Grimstalkers are happy to
perform nature''s dirty work and particularly enjoy targeting loggers, hunters,
and explorers, regardless of whether they respect the natural setting they work
or travel within.
Grimstalkers are gaunt and hairless, and their mottled, green and brown flesh gives
them the appearance of moss-draped bark. When damaged, they bleed a thick, sap-like
blood. They mark their territories by lopping off the heads of their victims and
stringing them up in the surrounding trees, a practice that often lures dangerous
scavengers into their lands. Carnivorous and thorny plants are often found in wilds
where grimstalkers dwell, filling roles that pets might in human society, though
grimstalkers tend to treat these "pets" poorly at best.
There are few accounts of grimstalkers working with other fey—for the most part,
grimstalkers see their kin from the First World as cowards or weaklings, or perhaps
both. Even notoriously violent fey such as redcaps shy from them, as grimstalkers
consider their own kind the only company worth keeping.
Grimstalkers hunt in small bands, using stealth to approach their targets. They
surround enemies first, then work to unnerve them by knocking on trees or howling
out threats in Aklo to distract and panic their quarry. Of course, a band of grimstalkers
won''t stay together for long, quickly succumbing to bickering and infighting. These
violent arguments are common pastimes among grimstalkers, often ending with each
grimstalker going its own way. Not even the presence of more powerful fey or commanding
creatures can keep grimstalkers from their predisposed bickering. Some scholars
theorize that this quality speaks to an ancient curse that once afflicted fey who
were judged too cantankerous, but in truth, it''s just part of what makes a grimstalker
what it is: ill-tempered, confrontational, and bitter.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
hp: 60
hp_misc: null
immunities: null
items: null
languages:
- Aklo
- Common
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d6+7
type: slashing
name: claw
plus_damage:
- formula: null
type: grimstalker sap
to_hit: 15
traits:
- agile
name: Grimstalker
perception: 12
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 22 Fortitude; **Maximum Duration** 6 rounds; **Stage
1** 1d6 poison damage (1 round); **Stage 2** 1d6 poison damage and __clumsy 1__
(1 round), **Stage 3** 2d6 poison damage and clumsy 2 (1 round)'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Grimstalker Sap
range: null
raw_description: '**Grimstalker Sap** (__poison__) **Saving Throw** DC 22 Fortitude;
**Maximum Duration** 6 rounds; **Stage 1** 1d6 poison damage (1 round); **Stage
2** 1d6 poison damage and __clumsy 1__ (1 round), **Stage 3** 2d6 poison damage
and clumsy 2 (1 round)'
requirements: null
success: null
traits:
- poison
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A grimstalker can always find a path, almost as if foliage parts before
it. A grimstalker ignores difficult terrain caused by plants, such as bushes,
vines, and undergrowth. Even plants manipulated by magic don't impede its progress.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Woodland Stride
range: null
raw_description: '**Woodland Stride** A grimstalker can always find a path, almost
as if foliage parts before it. A grimstalker ignores difficult terrain caused
by plants, such as bushes, vines, and undergrowth. Even plants manipulated by
magic don''t impede its progress.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 15
ref_misc: null
will: 12
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A grimstalker can __Hide__ in natural environments, even if it doesn't
have cover.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Camouflage
range: null
raw_description: '**Camouflage** A grimstalker can __Hide__ in natural environments,
even if it doesn''t have cover.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +12
- low-light vision
size: Medium
skills:
- bonus: 13
misc: null
name: 'Acrobatics '
- bonus: 13
misc: null
name: 'Intimidation '
- bonus: 11
misc: null
name: 'Nature '
- bonus: 13
misc: null
name: 'Stealth '
- bonus: 12
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 137
page_stop: null
speed:
- amount: 40
type: Land
- amount: 20
type: climb
- amount: null
type: woodland stride
spell_lists:
- dc: 22
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: earthbind
requirement: null
- frequency: null
name: wall of thorns
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: entangle
requirement: null
- frequency: null
name: pass without trace
requirement: null
- frequency: null
name: tree shape
requirement: null
- heightened_level: 3
level: 0
spells:
- frequency: null
name: tanglefoot
requirement: null
to_hit: 14
traits:
- CE
- Medium
- Fey
type: Creature
weaknesses:
- amount: 5
type: cold iron