401 lines
14 KiB
YAML
401 lines
14 KiB
YAML
|
ability_mods:
|
||
|
cha_mod: 7
|
||
|
con_mod: 5
|
||
|
dex_mod: 4
|
||
|
int_mod: 1
|
||
|
str_mod: 6
|
||
|
wis_mod: 4
|
||
|
ac: 30
|
||
|
ac_special: null
|
||
|
alignment: CE
|
||
|
automatic_abilities:
|
||
|
- action_cost: Reaction
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: null
|
||
|
effect: The herecite warps the caster's prayers into a sacrilegious echo praising
|
||
|
the evils of its own deity. The triggering caster must succeed at a DC 29 Will
|
||
|
saving throw or their spell is disrupted and their action wasted.
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Perverse Prayer
|
||
|
range: null
|
||
|
raw_description: '**Perverse Prayer** [Reaction] (__auditory__, __divine__, __evil__)
|
||
|
**Trigger** A creature within 30 feet uses the Sustain a Spell action to sustain
|
||
|
a divine spell or the Cast a Spell action to cast a divine spell with a verbal
|
||
|
component; **Effect** The herecite warps the caster''s prayers into a sacrilegious
|
||
|
echo praising the evils of its own deity. The triggering caster must succeed at
|
||
|
a DC 29 Will saving throw or their spell is disrupted and their action wasted.'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits:
|
||
|
- auditory
|
||
|
- divine
|
||
|
- evil
|
||
|
trigger: A creature within 30 feet uses the Sustain a Spell action to sustain a
|
||
|
divine spell or the Cast a Spell action to cast a divine spell with a verbal component
|
||
|
description: 'Secreted away in the dark corners of unnamed libraries, necromancer''s
|
||
|
dens, and heretical scriptoriums, obscure texts describe a horrifying ritual that
|
||
|
combines sacrifice and suffering to create a powerful undead being known as a herecite.
|
||
|
These monsters, stripped of personal will or desire, are born into the service of
|
||
|
an evil god whom they worship unerringly and untiringly, often in spite of any opposing
|
||
|
religious leanings they may have had in life. Every herecite harbors an unquenchable
|
||
|
self-hatred because it was defiled by such a foul resurrection—a rage it turns outward
|
||
|
in an attempt to rob others of their faith and lives.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Herecites often outlast the cults that create them. Stranded herecites are drawn
|
||
|
to others of their kind, even if they are dedicated to different evil deities, and
|
||
|
when brought together they perform rites to magically bind themselves in a group
|
||
|
known as a cabal. While cabal members share enhanced magic and defenses, induction
|
||
|
into a cabal appears to hold even deeper significance for herecites. The presence
|
||
|
of others of their kind with whom they can pray—in verses warped to venerate wicked
|
||
|
gods—seems the only solace these tormented beings can find in undeath. Such a fellowship
|
||
|
of sorrow is nigh unbreakable, as many an overzealous crusader has discovered far
|
||
|
too late.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
Customarily found within heavily modified temples to the pantheon of gods they collectively
|
||
|
worship, herecites act in service to their creators or as protectors of unholy ground.
|
||
|
High priests of different evil gods may even trade herecites among themselves, allowing
|
||
|
their minions to form cabals strengthened by their varied faiths. A lone herecite
|
||
|
cut off from its creators—often because it is the sole remnant of a destroyed temple
|
||
|
or its master has perished—may wander far and wide in search of a cabal to join.
|
||
|
Other times, the herecite seeks out a place sacred to the deity it worshipped in
|
||
|
life. Whether motivated by a desire for contrition or vengeance, the end result
|
||
|
of this baleful pilgrimage is always the desecration of the holy site and the slaughter
|
||
|
of its congregants, who may in turn rise as lesser forms of undead.
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
**__Recall Knowledge - Undead__ (__Religion__)**: DC 29'
|
||
|
hp: 200
|
||
|
hp_misc: negative healing
|
||
|
immunities: null
|
||
|
items:
|
||
|
- +1 striking spiked gauntlet
|
||
|
languages:
|
||
|
- Common
|
||
|
- Draconic
|
||
|
- Infernal
|
||
|
level: 10
|
||
|
melee:
|
||
|
- action_cost: One Action
|
||
|
damage:
|
||
|
formula: 2d4+10
|
||
|
type: piercing
|
||
|
name: unholy spiked gauntlet
|
||
|
plus_damage:
|
||
|
- formula: 1d6
|
||
|
type: evil
|
||
|
to_hit: 22
|
||
|
traits:
|
||
|
- agile
|
||
|
- free-hand
|
||
|
name: Herecite of Zevgavizeb
|
||
|
perception: 20
|
||
|
proactive_abilities:
|
||
|
- action_cost: Three Actions
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: null
|
||
|
effect: The herecite is in a cabal of three or more members, two of which are within
|
||
|
60 feet and have used Cabal Communion within the last round
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Assault the Soul
|
||
|
range: null
|
||
|
raw_description: '**Assault the Soul** [Three Actions] (__concentrate__, __divine__,
|
||
|
__evil__, __necromancy__) **Requirements** The herecite is in a cabal of three
|
||
|
or more members, two of which are within 60 feet and have used Cabal Communion
|
||
|
within the last round; **Effect** The herecite casts __bind soul__, __spirit blast__,
|
||
|
or __spiritual epidemic__ (DC 31). Once a herecite has used this ability (whether
|
||
|
or not it was successful), the cabal must wait 24 hours before one of its members
|
||
|
can use Assault the Soul again.'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits:
|
||
|
- concentrate
|
||
|
- divine
|
||
|
- evil
|
||
|
- necromancy
|
||
|
trigger: null
|
||
|
- action_cost: Two Actions
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: With murmurs and chants, the herecite casts its consciousness toward
|
||
|
the other members of its cabal. For 1 round, it senses what other members are
|
||
|
sensing, knows their thoughts, and knows their exact location.
|
||
|
effect: null
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Cabal Communion
|
||
|
range: null
|
||
|
raw_description: '**Cabal Communion** [Two Actions] (__auditory__, __concentrate__)
|
||
|
With murmurs and chants, the herecite casts its consciousness toward the other
|
||
|
members of its cabal. For 1 round, it senses what other members are sensing, knows
|
||
|
their thoughts, and knows their exact location.'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits:
|
||
|
- auditory
|
||
|
- concentrate
|
||
|
trigger: null
|
||
|
- action_cost: Two Actions
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: Recalling the cruelty of the foul ritual that birthed it, the herecite
|
||
|
curses an enemy with a fragment of its blasphemy. The herecite targets one creature
|
||
|
within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature
|
||
|
is cursed. As long as the creature is cursed, any art object, symbol, or implement
|
||
|
of religious significance in the creature's possession—such as a divine spellcasting
|
||
|
focus, holy text, fetish, or rendering of a deity—becomes physically corrupted
|
||
|
in a way that debases the deity's tenets (a depiction of __Shelyn's__ songbird,
|
||
|
for example, might lose its beautiful plumage to reveal a hideous skeletal form
|
||
|
beneath). While these items continue to function normally, the cursed creature
|
||
|
is __stupefied__ 2 as long as it possesses an object corrupted in this fashion.
|
||
|
The creature can cast off its corrupted objects to remove the stupefied condition,
|
||
|
but any new religious objects it takes into its possession become similarly corrupted.
|
||
|
The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual.
|
||
|
After a creature is targeted with this ability, regardless of whether it was affected,
|
||
|
it becomes immune to herecites' Curse of Defiled Idols for 1 day.
|
||
|
effect: null
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Curse of Defiled Idols
|
||
|
range: null
|
||
|
raw_description: '**Curse of Defiled Idols** [Two Actions] (__curse__, __divine__,
|
||
|
__evil__) Recalling the cruelty of the foul ritual that birthed it, the herecite
|
||
|
curses an enemy with a fragment of its blasphemy. The herecite targets one creature
|
||
|
within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature
|
||
|
is cursed. As long as the creature is cursed, any art object, symbol, or implement
|
||
|
of religious significance in the creature''s possession—such as a divine spellcasting
|
||
|
focus, holy text, fetish, or rendering of a deity—becomes physically corrupted
|
||
|
in a way that debases the deity''s tenets (a depiction of __Shelyn''s__ songbird,
|
||
|
for example, might lose its beautiful plumage to reveal a hideous skeletal form
|
||
|
beneath). While these items continue to function normally, the cursed creature
|
||
|
is __stupefied__ 2 as long as it possesses an object corrupted in this fashion.
|
||
|
The creature can cast off its corrupted objects to remove the stupefied condition,
|
||
|
but any new religious objects it takes into its possession become similarly corrupted.
|
||
|
The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual.
|
||
|
After a creature is targeted with this ability, regardless of whether it was affected,
|
||
|
it becomes immune to herecites'' Curse of Defiled Idols for 1 day.'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits:
|
||
|
- curse
|
||
|
- divine
|
||
|
- evil
|
||
|
trigger: null
|
||
|
ranged: null
|
||
|
rarity: Uncommon
|
||
|
resistances: null
|
||
|
ritual_lists:
|
||
|
- dc: 28
|
||
|
misc: null
|
||
|
name: Rituals
|
||
|
spell_groups:
|
||
|
- heightened_level: null
|
||
|
level: 2
|
||
|
spells:
|
||
|
- frequency: null
|
||
|
name: consecrate
|
||
|
requirement: null
|
||
|
to_hit: null
|
||
|
saves:
|
||
|
fort: 19
|
||
|
fort_misc: null
|
||
|
misc: null
|
||
|
ref: 20
|
||
|
ref_misc: null
|
||
|
will: 22
|
||
|
will_misc: null
|
||
|
sense_abilities:
|
||
|
- action_cost: None
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: Multiple herecites can form a cabal to gain increased magical abilities
|
||
|
and defenses. A cabal consists of two to five herecites. The ritual to form a
|
||
|
cabal (or to welcome new herecites into an existing cabal) requires 24 hours of
|
||
|
worship, prayer, and vile sacrifice, after which point the herecites become magically
|
||
|
bound to one another. All herecites in a cabal gain the cleric domain spells granted
|
||
|
by each individual herecite's deity, and each herecite's focus pool increases
|
||
|
to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a
|
||
|
+2 status bonus to Perception checks and fast healing 10. These benefits persist
|
||
|
as long as the cabal consists of two or more herecites that remain within 1 mile
|
||
|
of one another.
|
||
|
effect: null
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Cabal
|
||
|
range: null
|
||
|
raw_description: '**Cabal** Multiple herecites can form a cabal to gain increased
|
||
|
magical abilities and defenses. A cabal consists of two to five herecites. The
|
||
|
ritual to form a cabal (or to welcome new herecites into an existing cabal) requires
|
||
|
24 hours of worship, prayer, and vile sacrifice, after which point the herecites
|
||
|
become magically bound to one another. All herecites in a cabal gain the cleric
|
||
|
domain spells granted by each individual herecite''s deity, and each herecite''s
|
||
|
focus pool increases to 3 Focus Points. As long as the cabal exists, herecites
|
||
|
in the cabal gain a +2 status bonus to Perception checks and fast healing 10.
|
||
|
These benefits persist as long as the cabal consists of two or more herecites
|
||
|
that remain within 1 mile of one another.'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits: null
|
||
|
trigger: null
|
||
|
- action_cost: None
|
||
|
critical_failure: null
|
||
|
critical_success: null
|
||
|
description: 'A herecite is associated with one evil god and is always of the same
|
||
|
alignment as that god. Whenever it wields its deity''s favored weapon, that weapon
|
||
|
gains the __unholy__ rune. The herecite''s creators select two domains from their
|
||
|
deity; the herecite can cast the domain spells and the advanced domain spells
|
||
|
from those domains as cleric focus spells. The herecite can cast the deity''s
|
||
|
other granted cleric spells as divine innate spells. Most herecites have 2 Focus
|
||
|
Points in their focus pool. The herecite presented here is a herecite of __Zevgavizeb__.
|
||
|
|
||
|
|
||
|
'
|
||
|
effect: null
|
||
|
effects: null
|
||
|
failure: null
|
||
|
frequency: null
|
||
|
full_description: null
|
||
|
generic_description: null
|
||
|
name: Herecite Deity
|
||
|
range: null
|
||
|
raw_description: '**Herecite Deity** A herecite is associated with one evil god
|
||
|
and is always of the same alignment as that god. Whenever it wields its deity''s
|
||
|
favored weapon, that weapon gains the __unholy__ rune. The herecite''s creators
|
||
|
select two domains from their deity; the herecite can cast the domain spells and
|
||
|
the advanced domain spells from those domains as cleric focus spells. The herecite
|
||
|
can cast the deity''s other granted cleric spells as divine innate spells. Most
|
||
|
herecites have 2 Focus Points in their focus pool. The herecite presented here
|
||
|
is a herecite of __Zevgavizeb__.
|
||
|
|
||
|
|
||
|
'
|
||
|
requirements: null
|
||
|
success: null
|
||
|
traits: null
|
||
|
trigger: null
|
||
|
senses:
|
||
|
- Perception +20
|
||
|
- darkvision
|
||
|
- detect alignment (good only)
|
||
|
size: Medium
|
||
|
skills:
|
||
|
- bonus: 20
|
||
|
misc: null
|
||
|
name: 'Athletics '
|
||
|
- bonus: 23
|
||
|
misc: null
|
||
|
name: 'Intimidation '
|
||
|
- bonus: 22
|
||
|
misc: null
|
||
|
name: 'Religion '
|
||
|
- bonus: 19
|
||
|
misc: null
|
||
|
name: 'Zevgavizeb Lore '
|
||
|
source:
|
||
|
- abbr: 'Pathfinder #153: Life''s Long Shadow'
|
||
|
page_start: 80
|
||
|
page_stop: null
|
||
|
speed:
|
||
|
- amount: 30
|
||
|
type: Land
|
||
|
spell_lists:
|
||
|
- dc: 28
|
||
|
misc: null
|
||
|
name: Divine Innate Spells
|
||
|
spell_groups:
|
||
|
- heightened_level: null
|
||
|
level: 5
|
||
|
spells:
|
||
|
- frequency: null
|
||
|
name: ravening maw
|
||
|
requirement: null
|
||
|
- heightened_level: null
|
||
|
level: 3
|
||
|
spells:
|
||
|
- frequency: null
|
||
|
name: crisis of faith
|
||
|
requirement: null
|
||
|
- frequency: at will
|
||
|
name: harm
|
||
|
requirement: null
|
||
|
- frequency: null
|
||
|
name: meld into stone
|
||
|
requirement: null
|
||
|
- heightened_level: null
|
||
|
level: 2
|
||
|
spells:
|
||
|
- frequency: x3
|
||
|
name: darkness
|
||
|
requirement: null
|
||
|
- heightened_level: null
|
||
|
level: 1
|
||
|
spells:
|
||
|
- frequency: null
|
||
|
name: ray of enfeeblement
|
||
|
requirement: null
|
||
|
- heightened_level: 5
|
||
|
level: -1
|
||
|
spells:
|
||
|
- frequency: good only
|
||
|
name: detect alignment
|
||
|
requirement: null
|
||
|
to_hit: null
|
||
|
- dc: 28
|
||
|
misc: null
|
||
|
name: Cleric Focus Spells
|
||
|
spell_groups:
|
||
|
- heightened_level: null
|
||
|
level: 4
|
||
|
spells:
|
||
|
- frequency: null
|
||
|
name: enduring might
|
||
|
requirement: null
|
||
|
- frequency: null
|
||
|
name: nature's bounty
|
||
|
requirement: null
|
||
|
- heightened_level: null
|
||
|
level: 1
|
||
|
spells:
|
||
|
- frequency: null
|
||
|
name: athletic rush
|
||
|
requirement: null
|
||
|
- frequency: null
|
||
|
name: vibrant thorns
|
||
|
requirement: null
|
||
|
to_hit: null
|
||
|
traits:
|
||
|
- Uncommon
|
||
|
- CE
|
||
|
- Medium
|
||
|
- Undead
|
||
|
type: Creature
|
||
|
weaknesses:
|
||
|
- amount: 10
|
||
|
type: good
|