pathfinder-2-sqlite-MIRROR/data/monsters/ice linnorm.yaml

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ability_mods:
cha_mod: 7
con_mod: 7
dex_mod: 5
int_mod: -3
str_mod: 9
wis_mod: 6
ac: 41
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature slays an ice linnorm, it must succeed at a DC 40 Will
save or permanently gain weakness to cold 15.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Curse of Frost
range: null
raw_description: '**Curse of Frost** (__cold__, __curse__, __primal__) When a creature
slays an ice linnorm, it must succeed at a DC 40 Will save or permanently gain
weakness to cold 15.'
requirements: null
success: null
traits:
- cold
- curse
- primal
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Tail only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'The ice linnorm dwells amid glacial crevasses, atop wind-blasted mountain
peaks, or within glittering caverns carved from the hearts of the mightiest of icebergs.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 38'
hp: 330
hp_misc: regeneration 10 (deactivated by cold iron)
immunities:
- cold
- curse
- paralyzed
- sleep
items: null
languages:
- Aklo
- Draconic
- Sylvan
level: 17
melee:
- action_cost: One Action
damage:
formula: 3d12+17
type: piercing
name: jaws
plus_damage:
- formula: null
type: ice linnorm venom
to_hit: 34
traits:
- reach 25 feet
- magical
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: claw
plus_damage: null
to_hit: 34
traits:
- reach 20 feet
- agile
- magical
- action_cost: One Action
damage:
formula: 3d6+17
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Improved Grab
to_hit: 34
traits:
- reach 25 feet
- agile
- magical
name: Ice Linnorm
perception: 29
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot
cone that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex
save). The freezing ooze clings to those struck and hardens into thick sheets
of ice. A creature that fails the saving throw is __immobilized__ by the ice until
it succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for
either case). At the start of its turn, a creature still immobilized by the ice
takes 4d6 cold damage. Another creature can free a frozen target by dealing a
total of 20 fire damage to the frozen target. Left unattended, the ice crumbles
away in 1 minute on its own. Creatures with the fire trait can't be frozen in
place by this breath weapon. Flying creatures fall if frozen, and swimming creatures
that are frozen rise toward the surface of the water at a speed of 60 feet per
round. An ice linnorm can't use Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__cold__, __evocation__, __primal__)
The ice linnorm spews out a blast of freezing, viscous ooze in a 60-foot cone
that deals 15d6 cold damage to creatures within the area (DC 38 basic Reflex save).
The freezing ooze clings to those struck and hardens into thick sheets of ice.
A creature that fails the saving throw is __immobilized__ by the ice until it
succeeds at a check to Escape or it or an ally Forces Open the ice (DC 34 for
either case). At the start of its turn, a creature still immobilized by the ice
takes 4d6 cold damage. Another creature can free a frozen target by dealing a
total of 20 fire damage to the frozen target. Left unattended, the ice crumbles
away in 1 minute on its own. Creatures with the fire trait can''t be frozen in
place by this breath weapon. Flying creatures fall if frozen, and swimming creatures
that are frozen rise toward the surface of the water at a speed of 60 feet per
round. An ice linnorm can''t use Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- cold
- evocation
- primal
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 2d6+18 bludgeoning, DC 38
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 2d6+18 bludgeoning, DC 38'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds;
**Stage 1** 5d6 cold damage and __drained 1__; **Stage 2** 7d6 cold damage and
__drained 2__.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ice Linnorm Venom
range: null
raw_description: '**Ice Linnorm Venom** (__cold__, __injury__, __poison__) **Saving
Throw** DC 38 Fortitude; **Maximum Duration** 10 rounds; **Stage 1** 5d6 cold
damage and __drained 1__; **Stage 2** 7d6 cold damage and __drained 2__.'
requirements: null
success: null
traits:
- cold
- injury
- poison
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 15
type: cold iron
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 32
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 28
ref_misc: null
will: 27
will_misc: null
sense_abilities: null
senses:
- Perception +29
- darkvision
- scent (imprecise) 60 feet
- true seeing
size: Gargantuan
skills:
- bonus: 28
misc: null
name: 'Acrobatics '
- bonus: 32
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 225
page_stop: null
speed:
- amount: 35
type: Land
- amount: 100
type: fly
- amount: 40
type: swim
- amount: 128
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
movement</i></a>
spell_lists:
- dc: 38
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: 8
level: -1
spells:
- frequency: null
name: freedom of movement
requirement: null
- heightened_level: 7
level: -1
spells:
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Gargantuan
- Cold
- Dragon
type: Creature
weaknesses: null