pathfinder-2-sqlite-MIRROR/data/monsters/marid.yaml

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ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 5
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 28
ac_special: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 40 feet. Water in the aura that is also in the same body of water as
the marid is difficult terrain for Swimming creatures. Creatures with the water
trait are immune.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vortex
range: null
raw_description: '**Vortex** (__aura__, __water__) 40 feet. Water in the aura that
is also in the same body of water as the marid is difficult terrain for Swimming
creatures. Creatures with the water trait are immune.'
requirements: null
success: null
traits:
- aura
- water
trigger: null
description: 'Marids are capricious but powerful genies from the Plane of Water; among
geniekind, they are rivaled in power only by the fiery efreet. Marids embody the
strength of the ocean''s waves and currents, but they also have a gentler side,
loving performance and art such as dancing, music, and storytelling.
Marids regard efreet with hostility but rarely encounter them in their native environment.
They get along with djinn, jann, and shaitans, although the latter consider marids
flighty and annoying, associating only long enough to close trade deals. Marid society
has strict rules of hospitality, and many marid cities have a magically sealed foreign
quarter where marid shahzadas conduct business with air-breathers.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28'
hp: 145
hp_misc: null
immunities: null
items:
- +1 striking trident
languages:
- Aquan
- Common
level: 9
melee:
- action_cost: One Action
damage:
formula: 2d8+11
type: piercing
name: trident
plus_damage: null
to_hit: 21
traits:
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d4+11
type: bludgeoning
name: fist
plus_damage: null
to_hit: 20
traits:
- agile
- magical
- nonlethal
- reach 10 feet
name: Marid
perception: 18
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The marid can take on the appearance of any water elemental or humanoid.
This ability doesn't change the marid's Speed or its attack and damage bonuses
with its Strikes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**Change Shape** (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The marid can take on the appearance of any water elemental
or humanoid. This ability doesn''t change the marid''s Speed or its attack and
damage bonuses with its Strikes.'
requirements: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning
damage (DC 28 basic Reflex save). A creature that fails its save is also pushed
10 feet (20 feet on a critical failure). The marid can't use Rush of Water again
for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Rush of Water
range: null
raw_description: '**Rush of Water** [Two Actions] (__arcane__, __evocation__, __water__)
The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage
(DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet
(20 feet on a critical failure). The marid can''t use Rush of Water again for
1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- evocation
- water
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The marid makes a trident Strike, dealing an extra 2d6 persistent bleed
damage on a hit (4d6 on a critical hit).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Skewer
range: null
raw_description: '**Skewer** The marid makes a trident Strike, dealing an extra
2d6 persistent bleed damage on a hit (4d6 on a critical hit).'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d8+11
type: piercing
name: trident
plus_damage: null
to_hit: 21
traits:
- magical
- thrown 20 feet
rarity: Uncommon
resistances:
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 18
fort_misc: null
misc: null
ref: 21
ref_misc: null
will: 17
will_misc: null
sense_abilities: null
senses:
- Perception +18
- darkvision
- detect alignment
- detect magic
- wavesense (imprecise) 60 feet
size: Large
skills:
- bonus: 20
misc: +24 to swim
name: 'Athletics '
- bonus: 16
misc: null
name: 'Crafting '
- bonus: 19
misc: null
name: 'Diplomacy '
- bonus: 18
misc: null
name: 'Nature '
- bonus: 16
misc: null
name: 'Performance '
- bonus: 14
misc: null
name: 'Society '
- bonus: 18
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 165
page_stop: null
speed:
- amount: 20
type: Land
- amount: 40
type: swim
spell_lists:
- dc: 28
misc: null
name: Arcane Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: at will, to Astral Plane, Elemental Planes, or Material Plane only
name: plane shift
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: control water
requirement: null
- frequency: null
name: hallucinatory terrain
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: hydraulic push
requirement: null
- frequency: null
name: hydraulic torrent
requirement: null
- frequency: null
name: solid fog
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: at will
name: blur
requirement: null
- frequency: null
name: illusory object
requirement: null
- heightened_level: 5
level: -1
spells:
- frequency: null
name: detect magic
requirement: null
- heightened_level: 1
level: -1
spells:
- frequency: evil or good only
name: detect alignment
requirement: null
to_hit: null
traits:
- Uncommon
- CN
- Large
- Elemental
- Genie
- Water
type: Creature
weaknesses: null