pathfinder-2-sqlite-MIRROR/data/monsters/marut.yaml

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ability_mods:
cha_mod: 6
con_mod: 6
dex_mod: 4
int_mod: 1
str_mod: 8
wis_mod: 5
ac: 37
ac_special: null
alignment: LN
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: ' [Reaction]'
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'A marut is tasked with hunting mortals who cheat death by artificially
extending their lifespans. This includes those who seek undeath, such as liches
and vampires, but also includes those who use powerful magic to cling to their youth,
use divination to discover and avoid an appointed death, or call too often on the
power of resurrection. Once the marut has selected its target, the inevitable pursues
its quarry without surcease or deviation until either it or the target is dead.
Maruts seem to be carved from stone and clad in golden armor, yet they move with
the deliberate grace of a creature made of flesh and bone. A marut never rushes,
but its thunderous footfalls are relentless as it pursues its target. Though able
to speak any language, the marut is taciturn even among inevitables.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 34'
hp: 230
hp_misc: regeneration 15 (deactivated by chaotic
immunities:
- death effects
- disease
- emotion
- poison
- unconscious
items: null
languages:
- Celestial
- Infernal
- Utopian
- truespeech
level: 15
melee:
- action_cost: One Action
damage:
formula: 3d8+11
type: bludgeoning
name: fist
plus_damage:
- formula: 1d6
type: lawful and fists of thunder and lightning
to_hit: 30
traits:
- lawful
- magical
- reach 10 feet
name: Marut
perception: 26
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The marut is anathema to beings that unnaturally extend their existence,
including undead. Its fists bypass such creatures' resistances to damage and apply
the creatures' highest weakness to damage. If a marut kills a creature that rejuvenates,
like a lich or ghost, it always knows that the creature isn't fully defeated.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Final End
range: null
raw_description: '**Final End** The marut is anathema to beings that unnaturally
extend their existence, including undead. Its fists bypass such creatures'' resistances
to damage and apply the creatures'' highest weakness to damage. If a marut kills
a creature that rejuvenates, like a lich or ghost, it always knows that the creature
isn''t fully defeated.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Each time the marut makes a fist Strike, it chooses either lightning
or thunder. If it chooses lightning, the attack deals an additional 2d12 electricity
damage and the target must succeed at a DC 33 Fortitude save or be __blinded__
for 1 minute. If it chooses thunder, the attack deals an additional 3d8 sonic
damage and the target must succeed at a DC 36 Fortitude save or be __deafened__
for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Fists of Thunder and Lightning
range: null
raw_description: '**Fists of Thunder and Lightning** (__divine__, __evocation__,
__incapacitation__) Each time the marut makes a fist Strike, it chooses either
lightning or thunder. If it chooses lightning, the attack deals an additional
2d12 electricity damage and the target must succeed at a DC 33 Fortitude save
or be __blinded__ for 1 minute. If it chooses thunder, the attack deals an additional
3d8 sonic damage and the target must succeed at a DC 36 Fortitude save or be __deafened__
for 1 minute.'
requirements: null
success: null
traits:
- divine
- evocation
- incapacitation
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: chaotic
ritual_lists:
- dc: 36
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 3
spells:
- frequency: null
name: geas
requirement: null
to_hit: null
saves:
fort: 27
fort_misc: null
misc: +2 status to all saves vs. magic
ref: 25
ref_misc: null
will: 26
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A marut can speak with and understand any creature with a language.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Truespeech
range: null
raw_description: '**Truespeech** A marut can speak with and understand any creature
with a language.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +26
- darkvision
- true seeing
size: Large
skills:
- bonus: 31
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Axis Lore '
- bonus: 27
misc: null
name: 'Diplomacy '
- bonus: 29
misc: null
name: 'Intimidation '
- bonus: 26
misc: null
name: 'Religion '
- bonus: 28
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 10
page_stop: null
speed:
- amount: 25
type: Land
- amount: 6
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
spell_lists:
- dc: 37
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 8
spells:
- frequency: null
name: chain lightning
requirement: null
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: earthquake
requirement: null
- frequency: null
name: harm
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: fear
requirement: null
- frequency: null
name: plane shift
requirement: null
- frequency: null
name: wall of force
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: command
requirement: null
- frequency: null
name: locate
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 8
level: -1
spells:
- frequency: null
name: air walk
requirement: null
- frequency: null
name: true seeing
requirement: null
to_hit: null
traits:
- LN
- Large
- Aeon
- Inevitable
- Monitor
type: Creature
weaknesses: null