pathfinder-2-sqlite-MIRROR/data/monsters/necrophidius.yaml

185 lines
5.5 KiB
YAML
Raw Permalink Normal View History

ability_mods:
cha_mod: -5
con_mod: 0
dex_mod: 4
int_mod: -5
str_mod: 3
wis_mod: 2
ac: 19
ac_special: null
alignment: N
automatic_abilities: null
description: 'Although the necrophidius is a mindless construct with no particular
ability to comprehend the complexities of good or evil, these sinister-looking constructs
are often crafted by evil or macabre creators seeking to imbue their guardians with
a frightening aesthetic.
Constructed from bones harvested from serpents and humans, a necrophidius is animated
by occult magic, not unlife. Each necrophidius is built from the skeleton of a large
snake, but its skull has been replaced by that of a humanoid creature. Some death
cults or particularly cruel crafters seek out the skulls of specific individuals
against whom they bear grudges to provide the head for their necrophidius. The final
step of the construction is the alteration of the teeth and jaws to give the creature
a more serpentine visage, complete with fangs.
If a necrophidius''s creator dies, the construct follows the last series of commands
it was given. If it cannot do so, the necrophidius aimlessly wanders the area near
where it last served its creator and attacks any creatures it encounters. Some believe
that those who know the secrets of a necrophidius''s origins can command it, provided
its original creator no longer exists and no one else currently commands it. There
are also a number of reports concerning strangely aware and intelligent necrophidiuses
that roam with a purpose and track down or hunt specific living creatures they interpret
as the targets of former assassination missions.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 18'
hp: 50
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- healing
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d10+3
type: piercing
name: jaws
plus_damage:
- formula: null
type: necrophidic paralysis
to_hit: 8
traits:
- agile
- finesse
name: Necrophidius
perception: 9
proactive_abilities:
- action_cost: Three Actions
critical_failure: As failure, but stunned 3.
critical_success: The creature is unaffected and is temporarily immune for 24 hours.
description: "The necrophidius sways, its serpentine form undulating and clattering\
\ in a hypnotic rhythm. Each creature that witnesses the dance must attempt a\
\ DC 18 Will save. \n\n"
effect: null
effects: null
failure: The creature is distracted by the swaying, becoming stunned 1. After it
recovers, it is flat-footed until the end of the necrophidius's next turn.
frequency: null
full_description: null
generic_description: null
name: Dance of Death
range: null
raw_description: "**Dance of Death** [Three Actions] (__enchantment__, __mental__,\
\ __occult__, __visual__) The necrophidius sways, its serpentine form undulating\
\ and clattering in a hypnotic rhythm. Each creature that witnesses the dance\
\ must attempt a DC 18 Will save. \n\n**Critical Success** The creature is unaffected\
\ and is temporarily immune for 24 hours. \n\n**Success** The creature is unnerved\
\ by the swaying and becomes __flat-footed__ until the end of the necrophidius's\
\ next turn. \n\n**Failure** The creature is distracted by the swaying, becoming\
\ __stunned 1__. After it recovers, it is flat-footed until the end of the necrophidius's\
\ next turn. \n\n**Critical Failure** As failure, but stunned 3."
requirements: null
success: The creature is unnerved by the swaying and becomes flat-footed until the
end of the necrophidius's next turn.
traits:
- enchantment
- mental
- occult
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A living creature bitten by a necrophidius must succeed at a DC 20
Fortitude save or become __paralyzed__. It can attempt a new save at the end of
each of its turns, and the DC cumulatively decreases by 1 for each save attempted.
A creature that succeeds at this save is temporarily immune to necrophidic paralysis
for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Necrophidic Paralysis
range: null
raw_description: '**Necrophidic Paralysis** (__incapacitation__, __occult__, __necromancy__)
A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save
or become __paralyzed__. It can attempt a new save at the end of each of its turns,
and the DC cumulatively decreases by 1 for each save attempted. A creature that
succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.'
requirements: null
success: null
traits:
- incapacitation
- occult
- necromancy
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: bludgeoning
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 9
will_misc: null
sense_abilities: null
senses:
- Perception +9
- darkvision
size: Medium
skills:
- bonus: 9
misc: null
name: 'Acrobatics '
- bonus: 10
misc: null
name: 'Athletics '
- bonus: 9
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 180
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- N
- Medium
- Construct
- Mindless
type: Creature
weaknesses: null