190 lines
5.6 KiB
YAML
190 lines
5.6 KiB
YAML
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ability_mods:
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cha_mod: 4
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con_mod: 1
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dex_mod: 3
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int_mod: 0
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str_mod: 0
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wis_mod: 1
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ac: 16
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'These aquatic fey often guard ponds, rivers, lakes, and springs, protecting
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their bucolic homes from the advances of predators and careless humanoids alike.
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Nixies tend to be reclusive and try to keep their presence hidden from humanoids,
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hoping trespassers won''t give them cause to act. Stories of minor miracles granted
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by nixies to those they befriend encourage humanoids to seek out these reclusive
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fey, and ironically make it even more unlikely for a nixie to grant such a boon.
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On the other hand, if someone approaches a nixie with respect, or even better, a
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positive attitude that displays just the right amount of humility and easygoing
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openness, a nixie is far more likely to respond positively to any requests for aid.
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Often a nixie will ask those who seek their assistance to perform a task for them
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first; such requests can be minor acts of entertainment (such as telling a rousing
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story or performing a requested song), but in other cases the nixie might need more
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significant aid, such as driving off an unwanted local predator or investigating
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the source of pollution near their home.
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Nixies resort to violence only if no other tactic works. They much prefer solutions
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that rely upon primal magic to defuse conflicts before they can escalate to bloodshed.
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In pursuit of such resolutions, nixies rely on their ability to charm individuals
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and, when they can establish magical influence, encourage intruders to leave peacefully.
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While some nixies try to confuse intruders and subtly guide them from the area,
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others use local animals and beasts to scare off trespassers. Occasionally, nixies
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recruit charmed humanoids to act as protectors or help with a task that is simply
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too big for them to deal with. If this task is underwater, nixies use their magic
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to temporarily grant the ability to breathe water to the charmed creature. Only
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those who manage to befriend a nixie are given invitations to return to swim or
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dine with the fey, and only the most trusted of allies are granted a minor wish.
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Nixies appear as aquatic humanoids the size of a child, with large eyes, catfish-like
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whiskers, and webbed fingers and toes. They have scaly skin, pointed ears, and long
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hair the color of seaweed. Nixies often form small communities, even building underwater
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societies if their numbers are great enough. In many cultures'' folklore, there
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are stories of nixie nations hidden at the bottom of particularly large lakes.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
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hp: 25
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hp_misc: null
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immunities: null
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items: null
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languages:
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- Aquan
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- Sylvan
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 7
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traits:
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- agile
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- finesse
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name: Nixie
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perception: 6
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proactive_abilities:
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The nixie can duplicate any 1st-level spell or produce any effect with a
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power level in line with a 1st-level spell, but only in response to the request
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or desire of a non-fey creature. The creature whose desire is granted can never
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again benefit from that particular nixie's Grant Desire ability.
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effects: null
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failure: null
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frequency: once per day
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full_description: null
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generic_description: null
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name: Grant Desire
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range: null
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raw_description: '**Grant Desire** [Three Actions] (__divination__, __primal__)
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**Frequency** once per day; **Effect** The nixie can duplicate any 1st-level spell
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or produce any effect with a power level in line with a 1st-level spell, but only
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in response to the request or desire of a non-fey creature. The creature whose
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desire is granted can never again benefit from that particular nixie''s Grant
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Desire ability.'
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requirements: null
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success: null
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traits:
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- divination
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- primal
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 6
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 10
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The nixie can use __Diplomacy__ to __Make an Impression__ on and make
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very simple Requests of __aquatic__ or __amphibious__ animals.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Wild Empathy
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range: null
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raw_description: '**Wild Empathy** The nixie can use __Diplomacy__ to __Make an
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Impression__ on and make very simple Requests of __aquatic__ or __amphibious__
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animals.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +6
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- low-light vision
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size: Small
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skills:
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- bonus: 6
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misc: null
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name: 'Athletics '
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- bonus: 5
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misc: null
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name: 'Nature '
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- bonus: 8
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 183
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page_stop: null
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speed:
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- amount: 20
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type: Land
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- amount: 30
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type: swim
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spell_lists:
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- dc: 17
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misc: ''
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: water breathing
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: ×3
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name: charm
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requirement: null
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- frequency: null
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name: hydraulic push
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requirement: null
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to_hit: 9
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traits:
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- N
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- Small
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- Aquatic
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- Fey
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type: Creature
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weaknesses:
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- amount: 3
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type: cold iron
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