337 lines
8.9 KiB
YAML
337 lines
8.9 KiB
YAML
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ability_mods:
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cha_mod: 2
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con_mod: 0
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dex_mod: 4
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int_mod: 1
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str_mod: -1
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wis_mod: 2
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ac: 17
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The quasit's link to a mortal soul gave it birth, but it presents a
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vulnerability. Once per round, a creature can present an object related to something
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virtuous or good in the life of the quasit's creator (such as a beloved daughter's
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doll) as an Interact action to automatically deal the quasit 2d6 mental damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Virtue Aversion
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range: null
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raw_description: '**Virtue Aversion** The quasit''s link to a mortal soul gave it
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birth, but it presents a vulnerability. Once per round, a creature can present
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an object related to something virtuous or good in the life of the quasit''s creator
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(such as a beloved daughter''s doll) as an Interact action to automatically deal
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the quasit 2d6 mental damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Unlike other demons, quasits are formed when a mortal spellcaster sheds
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a portion of their own sinful soul to create a familiar or companion. When these
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quasits outlive their creators, they become free willed and seek methods of returning
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to the Abyss, a task that requires pledging servitude to more powerful demons, so
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many quasits instead opt to remain on the Material Plane to promote evil and hope
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for chance and luck to someday provide them with a method of reaching the Abyss
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on their own.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
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hp: 25
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hp_misc: null
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immunities: null
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items: null
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languages:
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- Abyssal
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- Common
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- telepathy (touch)
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6-1
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type: slashing
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name: claw
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plus_damage:
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- formula: 1d4
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type: evil and quasit venom
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to_hit: 9
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traits:
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- agile
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- evil
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- finesse
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- magical
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- poison
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name: Quasit
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perception: 7
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The quasit restores 1d6 HP to itself.
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effects: null
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failure: null
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frequency: once per round
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full_description: null
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generic_description: null
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name: Abyssal Healing
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range: null
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raw_description: '**Abyssal Healing** (__concentrate__, __divine__, __healing__,
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__necromancy__) **Frequency** once per round; **Effect** The quasit restores 1d6
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HP to itself.'
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requirements: null
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success: null
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traits:
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- concentrate
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- divine
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- healing
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- necromancy
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: ''
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effect: null
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effects:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: echolocation 40 feet; Speed 15 feet, fly Speed 30 feet; **Melee **fangs
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+7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage **1d4-1 bludgeoning
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Bat
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range: null
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raw_description: '**Bat **echolocation 40 feet; Speed 15 feet, fly Speed 30 feet;
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**Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing +7 (agile), **Damage
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**1d4-1 bludgeoning'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Speed 10 feet, climb 10 feet; **Melee **mandibles +7 (poison), **Damage
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**1 piercing plus 1d4 poison
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Centipede
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range: null
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raw_description: '**Centipede **Speed 10 feet, climb 10 feet; **Melee **mandibles
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+7 (poison), **Damage **1 piercing plus 1d4 poison'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws +7, **Damage
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**1 bludgeoning
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Toad
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range: null
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raw_description: '**Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws
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+7, **Damage **1 bludgeoning'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: size Medium; scent (imprecise) 30 feet; Speed 40 feet, climb 10 feet;
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**Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Wolf
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range: null
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raw_description: '**Wolf **size Medium; scent (imprecise) 30 feet; Speed 40 feet,
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climb 10 feet; **Melee **jaws +7, **Damage **1d10-1 piercing plus Knockdown'
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requirements: null
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success: null
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traits: null
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trigger: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: "**Change Shape** (__concentrate__, __divine__, __polymorph__,\
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\ __transmutation__) \n\n * **Bat **echolocation 40 feet; Speed 15 feet, fly\
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\ Speed 30 feet; **Melee **fangs +7, **Damage **1d4-1 piercing; **Melee **wing\
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\ +7 (agile), **Damage **1d4-1 bludgeoning\n\n * **Centipede **Speed 10 feet,\
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\ climb 10 feet; **Melee **mandibles +7 (poison), **Damage **1 piercing plus 1d4\
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\ poison\n\n * **Toad **scent (imprecise) 30 feet; Speed 5 feet; **Melee **jaws\
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\ +7, **Damage **1 bludgeoning\n\n * **Wolf **size Medium; scent (imprecise)\
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\ 30 feet; Speed 40 feet, climb 10 feet; **Melee **jaws +7, **Damage **1d10-1\
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\ piercing plus Knockdown"
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requirements: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: '**Saving Throw** DC 17 Fortitude; **Maximum Duration** 6 rounds; **Stage
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1** 1d6 poison (1 round); **Stage 2** As stage 1; **Stage 3** 1d6 poison and __slowed
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1__ (1 round)'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Quasit Venom
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range: null
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raw_description: '**Quasit Venom** (__poison__) **Saving Throw** DC 17 Fortitude;
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**Maximum Duration** 6 rounds; **Stage 1** 1d6 poison (1 round); **Stage 2** As
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stage 1; **Stage 3** 1d6 poison and __slowed 1__ (1 round)'
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requirements: null
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success: null
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traits:
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- poison
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 7
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When a quasit offers Aid for an Arcana or Religion check, it gets the
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critical success result on any success and gets the critical failure result on
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any failure.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Abyssal Knowledge
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range: null
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raw_description: '**Abyssal Knowledge** When a quasit offers Aid for an Arcana or
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Religion check, it gets the critical success result on any success and gets the
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critical failure result on any failure.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +7
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- darkvision
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size: Tiny
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skills:
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- bonus: 7
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misc: null
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name: 'Acrobatics '
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- bonus: 4
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misc: null
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name: 'Arcana '
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- bonus: 7
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misc: null
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name: 'Deception '
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- bonus: 5
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misc: null
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name: 'Intimidation '
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- bonus: 5
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misc: null
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name: 'Religion '
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- bonus: 7
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 76
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page_stop: null
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speed:
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- amount: 15
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type: Land
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- amount: 35
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type: fly
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spell_lists:
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- dc: 17
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: read omens
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will, good only
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name: detect alignment
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requirement: null
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- frequency: at will, self only
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name: invisibility
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: fear
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requirement: null
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- heightened_level: 1
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level: 0
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spells:
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- frequency: null
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name: detect magic
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requirement: null
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to_hit: null
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traits:
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- CE
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- Tiny
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- Demon
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- Fiend
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type: Creature
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weaknesses:
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- amount: 3
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type: cold iron
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- amount: 3
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type: good
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