pathfinder-2-sqlite-MIRROR/data/monsters/quoppopak.yaml

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ability_mods:
cha_mod: 0
con_mod: 5
dex_mod: 6
int_mod: -2
str_mod: 7
wis_mod: 5
ac: 31
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: Tentacle only.
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Quoppopaks combine the most terrifying aspects of water striders, octopuses,
and vampire bats into one evil, water-dwelling monster. Their bodies consist of
an oval abdomen, eight hollow tentacles, and a thick, tail-like limb ending in a
ventral tube, which resembles a lamprey''s mouth and is capable of intaking fluids
at an astounding rate. While quoppopaks can clumsily maneuver on land, they prefer
to move on water; quoppopaks glide along the surface of lakes or the ocean by thrusting
their ventral tubes into the water, cycling liquid up through their bodies, then
spraying the water back out in a high-pressure stream through their hollow, spear-like
tentacles. Though the ventral tube can''t expel fluids, it still poses a substantial
threat to other creatures. Quoppopaks have gills, but they are located inside the
creatures'' abdomens, allowing them to draw their air from the water they siphon
through their ventral tubes. Quoppopaks can hold some water in their abdomens for
quick forays on land, but this is akin to humans holding their breath to go underwater,
and the monsters'' water reserves quickly deplete.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 28'
hp: 195
hp_misc: null
immunities: null
items: null
languages:
- Aquan
level: 11
melee:
- action_cost: One Action
damage:
formula: 3d8+13
type: piercing
name: beak
plus_damage: null
to_hit: 24
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 2d8+13
type: bludgeoning
name: tentacle
plus_damage:
- formula: null
type: Grab
to_hit: 24
traits:
- agile
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+13
type: slashing
name: ventral tube
plus_damage:
- formula: 1d6
type: persistent bleed
to_hit: 24
traits:
- reach 10 feet
name: Quoppopak
perception: 22
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The quoppopak's ventral tube is in water
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flooding Thrust
range: null
raw_description: '**Flooding Thrust** [Two Actions] **Requirements** The quoppopak''s
ventral tube is in water; **Effect** The quoppopak uses Tentacle Stab against
a creature within reach; if either of these Strikes hits, the creature must attempt
a DC 30 Reflex save. On a failed save, the quoppopak shoots water through its
tentacles into the creature, dealing 2d6+5 bludgeoning damage and making the creature
__sickened 1__ as its internal organs fill with water (double damage and sickened
2 on a critical failure).'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The quoppopak makes two tentacle Strikes against the same creature. These
Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't __Grab__
with them. Its multiple attack penalty doesn't increase until after both attacks.
effects: null
failure: null
frequency: once per round
full_description: null
generic_description: null
name: Tentacle Stab
range: null
raw_description: '**Tentacle Stab** **Frequency** once per round; **Effect** The
quoppopak makes two tentacle Strikes against the same creature. These Strikes
deal piercing damage instead of bludgeoning, and the quoppopak can''t __Grab__
with them. Its multiple attack penalty doesn''t increase until after both attacks.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The quoppopak can stand and move on the surface of water or other liquids
without falling through. It can go underwater if it wishes, but it must __Swim__
to do so.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Water Glide
range: null
raw_description: '**Water Glide** The quoppopak can stand and move on the surface
of water or other liquids without falling through. It can go underwater if it
wishes, but it must __Swim__ to do so.'
requirements: null
success: null
traits: null
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d6+13
type: bludgeoning
name: water jet
plus_damage:
- formula: null
type: Push 5 feet
to_hit: 23
traits:
- range 100 feet
- water
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 22
fort_misc: null
misc: null
ref: 23
ref_misc: null
will: 18
will_misc: null
sense_abilities: null
senses:
- Perception +22
- low-light vision
size: Large
skills:
- bonus: 23
misc: null
name: 'Acrobatics '
- bonus: 22
misc: null
name: 'Athletics '
- bonus: 23
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 219
page_stop: null
speed:
- amount: 15
type: Land
- amount: 40
type: swim
- amount: 30
type: water glide
spell_lists: null
traits:
- NE
- Large
- Aberration
- Aquatic
type: Creature
weaknesses: null