pathfinder-2-sqlite-MIRROR/data/monsters/sunflower leshy.yaml

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ability_mods:
cha_mod: 3
con_mod: 1
dex_mod: 3
int_mod: 0
str_mod: 0
wis_mod: 2
ac: 16
ac_special: null
alignment: N
automatic_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The sunflower leshy begins its turn in an area of bright light
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Heliotrope
range: null
raw_description: '**Heliotrope [Free Action]** (__aura__, __evocation__, __light__,
__primal__) 20 feet; **Requirements** The sunflower leshy begins its turn in an
area of bright light; **Effect** The sunflower leshy reflects the sun or another
source of bright light from their face. Each creature that ends its turn in the
emanation must attempt a DC 16 Will save.'
requirements: null
success: null
traits:
- aura
- evocation
- light
- primal
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is unaffected and is temporarily immune to heliotrope
for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Success
range: null
raw_description: '**Success** The creature is unaffected and is temporarily immune
to heliotrope for 24 hours.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is distracted by the light, becoming __flat-footed__ for
1 round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Failure
range: null
raw_description: '**Failure** The creature is distracted by the light, becoming
__flat-footed__ for 1 round.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As failure, but the creature is also __dazzled__ for 1 round.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the creature is also __dazzled__
for 1 round.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When a sunflower leshy dies, a burst of primal energy explodes from
its body, restoring 1d8 Hit Points to each __plant__ creature in a 30-foot emanation.
This area immediately fills with sunflowers, becoming difficult terrain. If the
terrain is not a viable environment for these sunflowers, they wither after 24
hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Verdant Burst
range: null
raw_description: '**Verdant Burst** (__healing__) When a sunflower leshy dies, a
burst of primal energy explodes from its body, restoring 1d8 Hit Points to each
__plant__ creature in a 30-foot emanation. This area immediately fills with sunflowers,
becoming difficult terrain. If the terrain is not a viable environment for these
sunflowers, they wither after 24 hours.'
requirements: null
success: null
traits:
- healing
trigger: null
description: 'Sunflower leshys are the ambassadors and social leaders of their kind.
Their petals radiate from their heads in various hues with a serrated, leafy, beard-like
ruff. When particularly excited, their eyes and petals glow with collected sunlight,
and when they become depressed or saddened, their usually vibrant coloration grows
correspondingly muted. These shifts in coloration are echoed in sunflower leshy
art, which can lead to unexpected color palettes for artworks. For example, a human
artist might illustrate Hell as a place of glowing lava and flickering flames, drawing
upon many vibrant colors, but to a sunflower leshy, the only proper way to depict
a place like Hell is in morose grays, blacks, and whites.
The more adventurous sunflower leshys leave their communities to grow bonds with
nearby settlements of humanoids. When interacting with humanoids, sunflower leshys
are some of the most likely to act friendly and give strangers a chance to prove
their good intentions, though they remain cautious. They''re often accompanied by
other, more powerful leshys.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 15'
hp: 20
hp_misc: null
immunities: null
items: null
languages:
- Common
- Druidic
- Sylvan
- speak with plants (sunflowers only)
level: 1
melee:
- action_cost: One Action
damage:
formula: 1d8
type: bludgeoning
name: tendril
plus_damage: null
to_hit: 6
traits:
- agile
- finesse
name: Sunflower Leshy
perception: 7
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The sunflower leshy transforms into a Small flower. This ability otherwise
uses the effects of __tree shape__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Change Shape
range: null
raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
__transmutation__) The sunflower leshy transforms into a Small flower. This ability
otherwise uses the effects of __tree shape__.'
requirements: null
success: null
traits:
- concentrate
- polymorph
- primal
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The sunflower leshy launches a deluge of seeds from their head in a
15-foot cone, dealing 2d6 bludgeoning damage to creatures within the area (DC
16 basic Reflex save). It gains a +2 status bonus to this damage against __dazzled__
creatures. The sunflower leshy can't use Seed Spray again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Seed Spray
range: null
raw_description: '**Seed Spray** [Two Actions] (__conjuration__, __primal__) The
sunflower leshy launches a deluge of seeds from their head in a 15-foot cone,
dealing 2d6 bludgeoning damage to creatures within the area (DC 16 basic Reflex
save). It gains a +2 status bonus to this damage against __dazzled__ creatures.
The sunflower leshy can''t use Seed Spray again for 1d4 rounds.'
requirements: null
success: null
traits:
- conjuration
- primal
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 1d6
type: bludgeoning
name: seed
plus_damage: null
to_hit: 6
traits:
- range increment 20 feet
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 4
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
- darkvision
size: Small
skills:
- bonus: 6
misc: null
name: 'Acrobatics '
- bonus: 8
misc: null
name: 'Diplomacy '
- bonus: 5
misc: null
name: 'Nature '
- bonus: 7
misc: +9 in plains
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 160
page_stop: null
speed:
- amount: 25
type: Land
spell_lists:
- dc: 17
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: speak with plants
requirement: null
to_hit: null
traits:
- N
- Small
- Leshy
- Plant
type: Creature
weaknesses: null