397 lines
11 KiB
YAML
397 lines
11 KiB
YAML
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ability_mods:
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cha_mod: 8
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con_mod: 11
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dex_mod: 9
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int_mod: 7
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str_mod: 12
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wis_mod: 8
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ac: 54
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 120 feet. Plants near Treerazer twist, deform, and transform into thorny
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or fungoid parodies of their natural shapes. A living creature in this area must
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succeed at a DC 47 Fortitude save each round or become partially transformed into
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plantlike matter. Those who fail this saving throw are treated as if they were
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plants for the purposes of any effect that particularly harms or inconveniences
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plant creatures more than other creatures, but do not gain any benefits of being
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plant creatures. This effect lasts as long as the creature remains within the
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area of corruption and for 1 minute thereafter.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Aura of Corruption
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range: null
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raw_description: '**Aura of Corruption** (__aura__, __plant__, __primal__, __transmutation__)
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120 feet. Plants near Treerazer twist, deform, and transform into thorny or fungoid
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parodies of their natural shapes. A living creature in this area must succeed
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at a DC 47 Fortitude save each round or become partially transformed into plantlike
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matter. Those who fail this saving throw are treated as if they were plants for
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the purposes of any effect that particularly harms or inconveniences plant creatures
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more than other creatures, but do not gain any benefits of being plant creatures.
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This effect lasts as long as the creature remains within the area of corruption
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and for 1 minute thereafter.'
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requirements: null
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success: null
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traits:
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- aura
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- plant
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- primal
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- transmutation
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Treerazer, the self-styled Lord of the Blasted Tarn, is a powerful demon
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on the cusp of ascending to the true power of one of the rulers of the Abyss itself—a
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demon lord. For now, even as a nascent demon lord, Treerazer is a dangerous foe.
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Treerazer rarely leaves his swampy realm of Tanglebriar—a large thicket of tainted
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foliage and rotting detritus just south of Kyonin''s Fierani Forest—but can be encountered
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anywhere within that toxic mire, often accompanied by a small legion of demons,
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corrupted fey, and other deadly allies. Certain occult rituals have the power to
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call him forth from Tanglebriar, granting him the opportunity to directly work his
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evils beyond the realm to which he has been exiled. Some believe that no eldritch
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force contains Treerazer and that, were he willing, he could travel Golarion with
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impunity, spreading the twisted blessings of his touch and the corruption of his
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presence, yet the Lord of the Blasted Tarn is as cunning and canny as he is deadly,
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and prefers to work his evils on the world from the safety of his nightmare realm.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 60'
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hp: 550
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hp_misc: regeneration 50 (deactivated by good
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immunities:
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- death effects
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- disease
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- mental
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- poison
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items:
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- blackaxe
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languages:
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- Abyssal
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- Common
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- Elven
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- Sylvan
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- telepathy 300 ft.
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level: 25
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melee:
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- action_cost: One Action
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damage:
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formula: 4d12+15
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type: slashing
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name: Blackaxe
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plus_damage:
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- formula: 1d6
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type: acid
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- formula: 1d6
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type: chaotic
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- formula: 1d6
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type: evil
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- formula: 2d6
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type: slashing vs. plants
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to_hit: 47
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traits:
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- acid
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- chaotic
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- evil
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- magical
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- reach 15 feet
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- sweep
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- action_cost: One Action
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damage:
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formula: 4d10+18
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type: slashing
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name: jaws
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plus_damage:
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- formula: 2d6
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type: chaotic and 2d6 evil
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to_hit: 45
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traits:
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- agile
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- chaotic
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- evil
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- magical
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- reach 15 feet
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name: Treerazer
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perception: 46
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: Treerazer exudes a pulse of sickly green light in a 30-foot-radius
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emanation. All plants in the area (including creatures under the effect of his
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aura of corruption) blacken and wither. Non-creature plants immediately wither
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and die. Plant creatures take 20d8 negative damage with a DC 49 basic Fortitude
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save. A creature that fails its save is doomed 1 for 1 minute and sickened 3.
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Treerazer can choose to exclude any number of plants in the area from this effect,
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and generally does so to preserve twisted and corrupted plants or fungi, or plant
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creatures that are allied to his cause. Treerazer can't use Defoliation for 1d4
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rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Defoliation
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range: null
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raw_description: '**Defoliation** [Two Actions] (__primal__, __necromancy__, __plant__)
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Treerazer exudes a pulse of sickly green light in a 30-foot-radius emanation.
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All plants in the area (including creatures under the effect of his aura of corruption)
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blacken and wither. Non-creature plants immediately wither and die. Plant creatures
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take 20d8 negative damage with a DC 49 basic Fortitude save. A creature that fails
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its save is doomed 1 for 1 minute and sickened 3. Treerazer can choose to exclude
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any number of plants in the area from this effect, and generally does so to preserve
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twisted and corrupted plants or fungi, or plant creatures that are allied to his
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cause. Treerazer can''t use Defoliation for 1d4 rounds.'
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requirements: null
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success: null
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traits:
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- primal
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- necromancy
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- plant
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trigger: null
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: Treerazer casts his innate dispel magic, targeting the creature he hit with
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his Strike or one spell affecting that creature.
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effects: null
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failure: null
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frequency: once per round
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full_description: null
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generic_description: null
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name: Dispelling Strike
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range: null
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raw_description: '**Dispelling Strike** [Free Action] (__abjuration__, __primal__)
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**Frequency** once per round; **Trigger** Treerazer hits a creature, object, or
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spell effect with a weapon Strike or a defoliation attack. **Effect** Treerazer
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casts his innate dispel magic, targeting the creature he hit with his Strike or
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one spell affecting that creature.'
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requirements: null
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success: null
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traits:
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- abjuration
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- primal
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trigger: Treerazer hits a creature, object, or spell effect with a weapon Strike
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or a defoliation attack.
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When Treerazer scores a critical hit with a melee attack, the target
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is stunned 2.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Staggering Strike
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range: null
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raw_description: '**Staggering Strike** When Treerazer scores a critical hit with
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a melee attack, the target is stunned 2.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Rare
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resistances:
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- amount: 20
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type: acid
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- amount: 15
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type: cold
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- amount: 15
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type: fire
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- amount: 20
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type: physical (except cold iron)
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ritual_lists:
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- dc: 49
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misc: null
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name: Primal Rituals
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: planar ally
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: abyssal pact
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requirement: null
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to_hit: null
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saves:
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fort: 42
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fort_misc: null
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misc: +2 status to all saves vs. magic
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ref: 40
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ref_misc: null
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will: 43
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +46
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- darkvision
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- true seeing
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size: Huge
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skills:
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- bonus: 40
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misc: null
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name: 'Acrobatics '
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- bonus: 38
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misc: null
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name: 'Arcana '
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- bonus: 45
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misc: null
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name: 'Athletics '
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- bonus: 46
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misc: null
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name: 'Intimidation '
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- bonus: 49
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misc: null
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name: 'Nature '
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- bonus: 38
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misc: null
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name: 'Occultism '
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- bonus: 45
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misc: null
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name: 'Religion '
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- bonus: 40
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 312
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page_stop: null
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speed:
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- amount: 60
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type: Land
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- amount: 60
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type: fly
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- amount: 40
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type: swim
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- amount: 128
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type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>freedom of
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movement</i></a>
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spell_lists:
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- dc: 49
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misc: ''
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 10
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spells:
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- frequency: null
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name: horrid wilting
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requirement: null
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- frequency: null
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name: time stop
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requirement: null
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- frequency: null
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name: wall of thorns
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requirement: null
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- heightened_level: null
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level: 9
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spells:
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- frequency: at will
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name: abyssal wrath
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requirement: null
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- frequency: at will
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name: dispel magic
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requirement: null
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- heightened_level: null
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level: 6
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spells:
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- frequency: at will
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name: tangling creepers
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: at will
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name: abyssal plague
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: at will
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name: earthbind
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will
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name: telekinetic maneuver
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requirement: null
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- heightened_level: 9
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level: 0
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spells:
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- frequency: null
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name: telekinetic projectile
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requirement: null
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- heightened_level: 8
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level: -1
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spells:
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- frequency: null
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name: true seeing
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requirement: null
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- heightened_level: 4
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level: -1
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spells:
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- frequency: null
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name: freedom of movement
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requirement: null
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to_hit: 43
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traits:
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- Rare
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- CE
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- Huge
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- Amphibious
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- Demon
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- Fiend
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type: Creature
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weaknesses:
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- amount: 20
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type: good
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