304 lines
8.8 KiB
YAML
304 lines
8.8 KiB
YAML
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ability_mods:
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cha_mod: 2
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con_mod: 2
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dex_mod: 4
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int_mod: 2
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str_mod: 6
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wis_mod: 4
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ac: 27
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: The creature is frightened 4.
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critical_success: The creature is unaffected by the presence.
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description: 20 feet, DC 22
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effect: null
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effects: null
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failure: The creature is frightened 2.
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frequency: null
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full_description: null
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generic_description: A creature that first enters the area must attempt a Will save.
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Regardless of the result of the saving throw, the creature is temporarily immune
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to this monster's Frightful Presence for 1 minute.
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name: Frightful Presence
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range: null
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raw_description: '**Frightful Presence** 20 feet, DC 22 A creature that first enters
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the area must attempt a Will save. Regardless of the result of the saving throw,
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the creature is temporarily immune to this monster''s Frightful Presence for 1
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minute.
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Critical Success The creature is unaffected by the presence.
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Success The creature is frightened 1.
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Failure The creature is frightened 2.
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Critical Success The creature is frightened 4.'
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requirements: null
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success: The creature is frightened 1.
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traits:
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- aura
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- emotion
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- fear
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- mental
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Protecting the __Boneyard__ are the stern and resolute guardians of
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the dead known as vanths, psychopomps who resemble skeletons with raven-like wings
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and a mask resembling a vulture''s skull. Vanths carry black scythes to fight against
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those who would disturb the natural progression of souls, and they consider any
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visitor to the Boneyard a potential troublemaker. When the psychopomp armies go
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to war, vanths serve as front-line soldiers. They rarely speak and even more rarely
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show any emotion other than a grim adherence to duty.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 23'
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hp: 105
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hp_misc: null
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immunities:
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- death effects
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- disease
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items:
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- +1 scythe
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languages:
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- Abyssal
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- Celestial
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- Infernal
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- Requian
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level: 7
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+8
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type: slashing
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name: scythe
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plus_damage:
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- formula: null
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type: spirit touch
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to_hit: 18
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traits:
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- deadly d10
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- magical
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- trip
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- action_cost: One Action
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damage:
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formula: 1d6+8
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type: slashing
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name: jaws
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plus_damage:
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- formula: null
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type: spirit touch
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to_hit: 17
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traits:
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- agile
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name: Vanth
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perception: 15
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A vanth's scythe is its symbol of office and gains a measure of its
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personal power. This scythe becomes a +1 scythe and is treated as if it were __adamantine__
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while the vanth wields it. A vanth whose scythe is taken or destroyed can infuse
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a new one with an hour of work.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Infuse Weapon
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range: null
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raw_description: '**Infuse Weapon** (__divine__, __evocation__) A vanth''s scythe
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is its symbol of office and gains a measure of its personal power. This scythe
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becomes a +1 scythe and is treated as if it were __adamantine__ while the vanth
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wields it. A vanth whose scythe is taken or destroyed can infuse a new one with
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an hour of work.'
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requirements: null
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success: null
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traits:
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- divine
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- evocation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An vanth's Strikes affect __incorporeal__ creatures with the effects
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of a __ghost touch__ property rune and deal 2d6 negative damage to living creatures
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and 2d6 positive damage to undead.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Spirit Touch
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range: null
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raw_description: '**Spirit Touch** An vanth''s Strikes affect __incorporeal__ creatures
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with the effects of a __ghost touch__ property rune and deal 2d6 negative damage
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to living creatures and 2d6 positive damage to undead.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: As failure, but the effect is permanent.
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critical_success: The target is unaffected and is temporarily immune to Vanth's
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Curse for 24 hours.
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description: null
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effect: "The vanth bestows a curse on a creature by touching it with its scythe.\
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\ The creature must attempt a DC 25 Will save. \n\n"
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effects: null
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failure: The target becomes morose and glum as it accepts its own inevitable fate.
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For 1 hour, the target is stupefied 2. Each time the target gains the dying condition,
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the stupefied condition value increases by 1, to a maximum value of stupefied
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4.
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frequency: three times per day
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full_description: null
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generic_description: null
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name: Vanth's Curse
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range: null
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raw_description: "**Vanth's Curse** [Two Actions] (__curse__, __divine__, __enchantment__,\
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\ __misfortune__) **Frequency** three times per day; **Effect** The vanth bestows\
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\ a curse on a creature by touching it with its scythe. The creature must attempt\
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\ a DC 25 Will save. \n\n**Critical Success** The target is unaffected and is\
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\ temporarily immune to Vanth's Curse for 24 hours. \n\n**Success** The target\
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\ feels a momentary shudder of doom and is __stupefied 1__ for 1 minute by the\
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\ distracting sensation. \n\n**Failure** The target becomes morose and glum as\
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\ it accepts its own inevitable fate. For 1 hour, the target is stupefied 2. Each\
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\ time the target gains the __dying__ condition, the stupefied condition value\
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\ increases by 1, to a maximum value of stupefied 4. \n\n**Critical Failure**\
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\ As failure, but the effect is permanent."
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requirements: null
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success: The target feels a momentary shudder of doom and is stupefied 1 for 1 minute
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by the distracting sensation.
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traits:
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- curse
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- divine
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- enchantment
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- misfortune
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: negative
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- amount: 10
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type: poison
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ritual_lists: null
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saves:
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fort: 15
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 13
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ref_misc: null
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will: 17
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +15
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- darkvision
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- lifesense 60 feet
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size: Medium
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skills:
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- bonus: 17
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misc: null
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name: 'Acrobatics '
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- bonus: 17
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misc: null
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name: 'Athletics '
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- bonus: 15
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misc: null
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name: 'Boneyard Lore '
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- bonus: 15
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misc: null
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name: 'Intimidation '
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- bonus: 13
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misc: null
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name: 'Occultism '
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- bonus: 13
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misc: null
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name: 'Religion '
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- bonus: 17
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 210
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 40
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type: fly
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spell_lists:
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- dc: 22
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: ×3
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name: locate
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requirement: null
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- frequency: ×3
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name: searing light
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will, self only
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name: invisibility
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requirement: null
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to_hit: null
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traits:
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- N
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- Medium
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- Monitor
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- Psychopomp
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type: Creature
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weaknesses: null
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