309 lines
8.8 KiB
YAML
309 lines
8.8 KiB
YAML
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ability_mods:
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cha_mod: 6
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con_mod: 9
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dex_mod: 7
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int_mod: 6
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str_mod: 8
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wis_mod: 5
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ac: 40
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'Wendigos are incarnations of the fears of starvation, loneliness, and
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fatal exposure to cold weather. They haunt the frozen expanses of the world.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 38'
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hp: 315
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hp_misc: regeneration 30 (deactivated by cold iron
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immunities:
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- cold
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- fear
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items: null
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languages:
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- Aklo
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- Common
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- Jotun
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- telepathy 1 mile
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level: 17
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+12
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type: piercing
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name: jaws
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plus_damage:
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- formula: 2d6
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type: cold
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to_hit: 33
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traits:
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- cold
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- magical
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 3d8+12
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type: slashing
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name: claw
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plus_damage:
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- formula: 2d6
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type: cold and Grab
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to_hit: 33
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traits:
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- cold
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- magical
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- agile
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- reach 10 feet
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name: Wendigo
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perception: 32
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A target that fails its save against the wendigo's nightmare is exposed
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to wendigo torment.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Dream Haunting
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range: null
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raw_description: '**Dream Haunting** A target that fails its save against the wendigo''s
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nightmare is exposed to wendigo torment.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The wendigo unleashes a forlorn howl that can be heard up to 1 mile away.
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Any creature that hears the howl must succeed at a DC 38 Will save or be frightened
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1. Any creature that critically fails and is within 120 feet of the wendigo is
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instead frightened 3, and is also fleeing for 1d4 rounds (or until it's no longer
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frightened, whichever comes first). A creature frightened by a wendigo's howl
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still naturally recovers from its fright but can't reduce it below frightened
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1 in this way until 1 hour has passed or magic is used. Whether it succeeds or
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fails its save, a creature is then temporarily immune to that wendigo's Howl for
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24 hours.
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effects: null
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failure: null
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frequency: Three times per day
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full_description: null
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generic_description: null
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name: Howl
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range: null
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raw_description: '**Howl** [Three Actions] (__auditory__, __concentrate__, __enchantment__,
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__fear__, __incapacitation__, __mental__, __primal__) **Frequency** Three times
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per day; **Effect** The wendigo unleashes a forlorn howl that can be heard up
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to 1 mile away. Any creature that hears the howl must succeed at a DC 38 Will
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save or be frightened 1. Any creature that critically fails and is within 120
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feet of the wendigo is instead frightened 3, and is also fleeing for 1d4 rounds
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(or until it''s no longer frightened, whichever comes first). A creature frightened
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by a wendigo''s howl still naturally recovers from its fright but can''t reduce
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it below frightened 1 in this way until 1 hour has passed or magic is used. Whether
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it succeeds or fails its save, a creature is then temporarily immune to that wendigo''s
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Howl for 24 hours.'
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requirements: null
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success: null
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traits:
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- auditory
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- concentrate
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- enchantment
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- fear
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- incapacitation
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- mental
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- primal
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The wendigo attempts to turn the grabbed creature into wind and carry it
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along as part of the action. If the target succeeds at a DC 38 Will save, it prevents
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itself from being transformed; in this case, the wendigo still transforms, automatically
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releasing the victim. A creature forced to Ride the Wind along with the wendigo
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is exposed to wendigo torment. The target can attempt a new Will save each round
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to return to normal, though it immediately becomes corporeal and begins falling
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if it succeeds.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ride the Wind
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range: null
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raw_description: '**Ride the Wind** [Reaction] (__air__, __concentrate__, __primal__,
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__transmutation__) **Trigger** The wendigo casts wind walk while it has Grabbed
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a foe. **Effect** The wendigo attempts to turn the grabbed creature into wind
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and carry it along as part of the action. If the target succeeds at a DC 38 Will
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save, it prevents itself from being transformed; in this case, the wendigo still
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transforms, automatically releasing the victim. A creature forced to Ride the
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Wind along with the wendigo is exposed to wendigo torment. The target can attempt
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a new Will save each round to return to normal, though it immediately becomes
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corporeal and begins falling if it succeeds.'
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requirements: null
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success: null
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traits:
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- air
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- concentrate
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- primal
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- transmutation
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trigger: The wendigo casts wind walk while it has Grabbed a foe.
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature affected by wendigo torment can't recover beyond stage 1
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until it has been restored to full HP. **Saving Throw** Will DC 38; **Stage 1**
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Stupefied 4 (1 day); **Stage 2** As stage 1 (1 day); **Stage 3** The creature
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searches for an individual of its own ancestry to kill and devour. It then becomes
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affected by wind walk and sprints into the sky so fast that its feet burn away
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into jagged stumps. As the creature wind walks into the sky, it is replaced by
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a new wendigo over 2d6 minutes. Wish, similar magic, or a 9th-level resurrect
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ritual can return the victim to life. The new wendigo remains even if the victim
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is resurrected.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Wendigo Torment
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range: null
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raw_description: '**Wendigo Torment** (__curse__, __enchantment__, __mental__, __primal__)
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A creature affected by wendigo torment can''t recover beyond stage 1 until it
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has been restored to full HP. **Saving Throw** Will DC 38; **Stage 1** Stupefied
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4 (1 day); **Stage 2** As stage 1 (1 day); **Stage 3** The creature searches for
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an individual of its own ancestry to kill and devour. It then becomes affected
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by wind walk and sprints into the sky so fast that its feet burn away into jagged
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stumps. As the creature wind walks into the sky, it is replaced by a new wendigo
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over 2d6 minutes. Wish, similar magic, or a 9th-level resurrect ritual can return
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the victim to life. The new wendigo remains even if the victim is resurrected.'
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requirements: null
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success: null
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traits:
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- curse
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- enchantment
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- mental
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- primal
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: cold iron
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- amount: 15
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type: fire
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ritual_lists:
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- dc: 38
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misc: null
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name: Primal Rituals
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spell_groups:
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- heightened_level: null
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level: 8
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spells:
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- frequency: null
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name: control weather
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requirement: null
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to_hit: null
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saves:
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fort: 32
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 30
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ref_misc: null
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will: 26
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Heatsight is a precise sense that sees heat signatures.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Heatsight
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range: null
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raw_description: '**Heatsight** (__divination__, __primal__); Heatsight is a precise
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sense that sees heat signatures.'
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requirements: null
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success: null
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traits:
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- divination
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- primal
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trigger: null
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senses:
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- Perception +32
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- darkvision
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- heatsight 60 feet
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size: Large
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skills:
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- bonus: 32
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misc: null
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name: 'Acrobatics '
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- bonus: 33
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misc: null
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name: 'Athletics '
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- bonus: 29
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misc: null
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name: 'Deception '
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- bonus: 33
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misc: null
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name: 'Intimidation '
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- bonus: 28
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misc: null
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name: 'Nature '
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- bonus: 29
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misc: null
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name: 'Occultism '
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- bonus: 28
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misc: null
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name: 'Religion '
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- bonus: 30
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misc: null
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name: 'Stealth '
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- bonus: 30
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 327
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page_stop: null
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speed:
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- amount: 100
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type: fly
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spell_lists:
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- dc: 38
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 8
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spells:
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- frequency: at will
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name: wind walk
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: see dream haunting
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name: nightmare
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- CE
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- Large
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- Beast
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- Cold
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type: Creature
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weaknesses: null
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