pathfinder-2-sqlite-MIRROR/data/monsters/worm that walks cultist.yaml

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ability_mods:
cha_mod: 8
con_mod: 5
dex_mod: 8
int_mod: 5
str_mod: 5
wis_mod: 4
ac: 36
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'When the worm that walks is reduced to 0 HP, it discorporates and
the component worms that make up its body disperse in every direction. If even
a single worm escapes, the worm that walks will eventually re-form using a process
that typically takes 1d10 days.
While the exact circumstances and surroundings determine how long the worm that
walks''s foes have to dispatch the fleeing worms before they escape, usually its
foes have only a single round. Typically, this requires the application of an
area effect or __splash__ weapon within 1 round to the space where the worm that
walks collapsed. After any amount of area or splash damage is dealt to that space,
the character dealing the damage must attempt a DC 15 flat check. Each subsequent
area or splash damage effect performed on the area reduces the DC of this flat
check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of
the worms escape, and the worm that walks is destroyed permanently. At the GM''s
discretion, clever means of trapping or otherwise detaining the vermin may extend
the time allowed to finish off the worm that walks.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Discorporate
range: null
raw_description: '**Discorporate** When the worm that walks is reduced to 0 HP,
it discorporates and the component worms that make up its body disperse in every
direction. If even a single worm escapes, the worm that walks will eventually
re-form using a process that typically takes 1d10 days.
While the exact circumstances and surroundings determine how long the worm that
walks''s foes have to dispatch the fleeing worms before they escape, usually its
foes have only a single round. Typically, this requires the application of an
area effect or __splash__ weapon within 1 round to the space where the worm that
walks collapsed. After any amount of area or splash damage is dealt to that space,
the character dealing the damage must attempt a DC 15 flat check. Each subsequent
area or splash damage effect performed on the area reduces the DC of this flat
check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of
the worms escape, and the worm that walks is destroyed permanently. At the GM''s
discretion, clever means of trapping or otherwise detaining the vermin may extend
the time allowed to finish off the worm that walks.'
requirements: null
success: null
traits: null
trigger: null
description: 'This worm that walks was a cultist of the Great Old One __Hastur__ in
its prior life. It continues its conspiracies and strives to further its evil plots
in its new life.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34'
hp: 200
hp_misc: fast healing 10fast healing 10
immunities:
- disease
- paralyzed
- poison
- precision
- swarm mind
- unconscious
items: null
languages:
- Aklo
- Common
level: 14
melee:
- action_cost: One Action
damage:
formula: 4d8+14
type: persistent piercing damage
name: tendril
plus_damage: null
to_hit: 29
traits:
- reach 10 feet
name: Worm That Walks Cultist
perception: 25
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The worm that walks Strides, ending its movement sharing a space with
a creature, and deals 5d8 piercing damage to the creature. The creature can attempt
a DC 32 basic Reflex save.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Squirming Embrace
range: null
raw_description: '**Squirming Embrace** The worm that walks Strides, ending its
movement sharing a space with a creature, and deals 5d8 piercing damage to the
creature. The creature can attempt a DC 32 basic Reflex save.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The worm that walks collapses into a shapeless swarm of worms. It drops
all held, worn, and carried items. While discorporated, the worm that walks can't
use __attack__ actions and can't cast spells, but it can move through areas small
enough for its individual worms to fit without having to __Squeeze__. It can use
the same action to coalesce back into its normal form.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swarm Shape
range: null
raw_description: '**Swarm Shape** (__concentrate__) The worm that walks collapses
into a shapeless swarm of worms. It drops all held, worn, and carried items. While
discorporated, the worm that walks can''t use __attack__ actions and can''t cast
spells, but it can move through areas small enough for its individual worms to
fit without having to __Squeeze__. It can use the same action to coalesce back
into its normal form.'
requirements: null
success: null
traits:
- concentrate
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: physical
ritual_lists: null
saves:
fort: 23
fort_misc: null
misc: null
ref: 28
ref_misc: null
will: 26
will_misc: null
sense_abilities: null
senses:
- Perception +25
- darkvision
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 24
misc: null
name: 'Acrobatics '
- bonus: 28
misc: null
name: 'Deception '
- bonus: 26
misc: null
name: 'Intimidation '
- bonus: 27
misc: null
name: 'Occultism '
- bonus: 23
misc: null
name: 'Society '
- bonus: 28
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 297
page_stop: null
speed:
- amount: 30
type: Land
spell_lists:
- dc: 34
misc: ''
name: Occult Spontaneous Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: phantasmal killer
requirement: null
- frequency: null
name: visions of danger
requirement: null
- frequency: 3 slots
name: warp mind
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: null
name: dispel magic
requirement: null
- frequency: null
name: dominate
requirement: null
- frequency: null
name: paranoia
requirement: null
- frequency: 4 slots
name: summon entity
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: black tentacles
requirement: null
- frequency: null
name: mind probe
requirement: null
- frequency: null
name: phantom pain
requirement: null
- frequency: 4 slots
name: subconscious suggestion
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: null
name: dimension door
requirement: null
- frequency: null
name: modify memory
requirement: null
- frequency: null
name: suggestion
requirement: null
- frequency: 4 slots
name: veil
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: dream message
requirement: null
- frequency: null
name: haste
requirement: null
- frequency: null
name: hypercognition
requirement: null
- frequency: 4 slots
name: slow
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: null
name: comprehend language
requirement: null
- frequency: null
name: illusory creature
requirement: null
- frequency: null
name: mirror image
requirement: null
- frequency: 4 slots
name: undetectable alignment
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: charm
requirement: null
- frequency: null
name: illusory disguise
requirement: null
- frequency: null
name: mindlink
requirement: null
- frequency: 4 slots
name: ray of enfeeblement
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
name: daze
requirement: null
- frequency: null
name: detect magic
requirement: null
- frequency: null
name: light
requirement: null
- frequency: null
name: mage hand
requirement: null
- frequency: null
name: shield
requirement: null
to_hit: 26
traits:
- Uncommon
- CE
- Medium
- Aberration
- Swarm
type: Creature
weaknesses:
- amount: 10
type: area damage
- amount: 10
type: <a style="text-decoration:underline" href="Traits.aspx?ID=150">splash</a>
damage