41 lines
1.5 KiB
YAML
41 lines
1.5 KiB
YAML
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action_abbr: '3'
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area: 10-foot emanation
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cast: material, somatic, verbal
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components:
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- Material
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- Somatic
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- Verbal
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descr: You repel all magic from the target area, preventing spells and other magic
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from functioning. Spells can't penetrate the area, magic items cease to function
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within it, and no one inside can cast spells or use magic abilities. Likewise, spells-
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such as dispel magic-can't affect the field itself unless they are of a higher level.
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Magic effects resume the moment they pass outside the field. For example, a ray
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fired from one side of the field could target a creature on the other side (as long
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as caster and target are both outside the field). A summoned creature winks out
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of existence but reappears if the field moves or ends. Invested magic items cease
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to function, but they remain invested and resume functioning when they exit the
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field; the ability boost from an apex item isn't suppressed within the field. Spells
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of a higher level than the antimagic field overcome its effects, and can even be
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cast by a creature within the field. The field disrupts only magic, so a +3 longsword
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still functions as a longsword. Magically created creatures (such as golems) function
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normally within an antimagic field.
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duration: sustained up to 1 minute
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has_been_manually_proofread: false
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level: 8
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name: Antimagic Field
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req: null
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source:
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- abbr: CRB
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page_start: 318
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page_stop: 318
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targets: null
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traditions:
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- Arcane
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- Divine
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- Occult
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traits:
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- Rare
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- Abjuration
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trigger: null
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type: Spell
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