pathfinder-2-sqlite-MIRROR/data/spells/chromatic wall.yaml

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2020-08-04 03:06:17 -04:00
action_abbr: '3'
cast: material, somatic, verbal
components:
- Material
- Somatic
- Verbal
descr: "You create an opaque wall of light in a single vibrant color. The wall is\
\ straight and vertical, stretching 60 feet long and 30 feet high. If the wall would\
\ pass through a creature, the spell is lost. The wall sheds bright light for 20\
\ feet on each side, and dim light for the next 20 feet. You can ignore the wall's\
\ effects. Roll 1d4 to determine the color of the wall. Each color has a particular\
\ effect on items, effects, or creatures that attempt to pass through. Chromatic\
\ wall can't be counteracted normally; rather, each color is automatically counteracted\
\ when targeted by a specific spell, even if that spell's level is lower than that\
\ of chromatic wall. Red The wall destroys ranged weapon ammunition (such as arrows\
\ and crossbow bolts) that would pass through, and it deals 20 fire damage to anyone\
\ passing through, with a basic Reflex save. Cone of cold can counteract a red chromatic\
\ wall. Orange The wall destroys thrown weapons that would pass through, and it\
\ deals 25 acid damage to anyone passing through, with a basic Reflex save. Gust\
\ of wind can counteract an orange chromatic wall. Yellow The wall stops acid, cold,\
\ electricity, fire, force, negative, positive, and sonic effects from passing through,\
\ and it deals 30 electricity damage to anyone passing through, with a basic Reflex\
\ save. Disintegrate can counteract a yellow chromatic wall. Green The wall stops\
\ toxins, gases, and breath weapons from passing through. It deals 10 poison damage\
\ to anyone passing through and makes them enfeebled 1 for 1 minute. A basic Fortitude\
\ save reduces the damage and negates the enfeebled condition on a success. Passwall\
\ can counteract a green chromatic wall. \n\n**Heightened (7th)** The spell's\
\ duration increases to 1 hour. Roll 1d8 to determine the wall's color; the results\
\ for 5-8 are below. A red, orange, yellow, or green wall deals an extra 10 damage.\
\ Blue The wall stops auditory, petrification, and visual effects from passing through,\
\ and creatures passing through are subject to the effects of flesh to stone. Magic\
\ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
\ and mental effects from passing through, and those passing through are subject\
\ to the effects of warp mind. Searing light can counteract an indigo chromatic\
\ wall. Violet The wall prevents spells from targeting the other side (area effects\
\ still cross as normal). Creatures passing through must succeed at a Will save\
\ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
\ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
\ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
\ a -2 circumstance penalty to their saves."
duration: 10 minutes
has_been_manually_proofread: false
level: 5
name: Chromatic Wall
range: 120 feet
req: null
source:
- abbr: CRB
page_start: 323
page_stop: 323
targets: null
traditions:
- Arcane
- Occult
traits:
- Abjuration
trigger: null
type: Spell