37 lines
1.4 KiB
YAML
37 lines
1.4 KiB
YAML
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action_abbr: '2'
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area: 500-foot burst
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cast: somatic, verbal
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components:
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- Somatic
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- Verbal
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descr: Animals and plants in the area turn against the targets. Each target suffers
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from the following effects as long as it remains in the area. Vegetation springs
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up from every surface, giving each target a -10-foot circumstance penalty to its
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Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably.
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At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's
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attacked by swarming creatures that deal 2d10 slashing damage. The target attempts
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a basic Reflex save, and it is flat-footed for 1 round on any outcome other than
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a critical success. The target loses any connection to nature or natural creatures.
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The target has to succeed at a DC 5 flat check when casting any primal spell or
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the spell fails. Furthermore, animal or plant creatures become hostile to it, even
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one with a strong bond to the target, such as an animal companion. The GM might
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decide that you can't subject some creatures, such as an emissary of a nature deity,
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to the ire of nature.
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duration: 10 minutes
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has_been_manually_proofread: false
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level: 9
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name: Nature's Enmity
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range: 120 feet
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req: null
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source:
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- abbr: CRB
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page_start: 354
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page_stop: 354
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targets: up to 5 creatures
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traditions:
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- Primal
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traits:
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- Enchantment
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trigger: null
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type: Spell
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