pathfinder-2-sqlite-MIRROR/data/spells/plane shift.yaml

42 lines
1.4 KiB
YAML
Raw Permalink Normal View History

2020-08-04 03:06:17 -04:00
action_abbr: null
cast: 10 minutes (focus, material, somatic, verbal)
components:
- Focus
- Material
- Somatic
- Verbal
descr: You and your allies traverse the barriers between planes of existence. The
targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the
Abyss. You must have specific knowledge of the destination plane and use a magic
tuning fork created from material from that plane as a focus for the spell. While
the tuning forks for most prominent planes are uncommon, just like the spell plane
shift, more obscure planes and demiplanes often have rare tuning forks. The spell
is highly imprecise, and you appear 1d20x25 miles from the last place one of the
targets (of your choice) was located the last time that target traveled to the plane.
If it's the first time traveling to a particular plane for all targets, you appear
at a random location on the plane. Plane shift doesn't provide a means of return
travel, though casting plane shift again allows you to return to your previous plane
unless there are extenuating circumstances.
duration: null
has_been_manually_proofread: false
level: 7
name: Plane Shift
range: touch
req: null
source:
- abbr: CRB
page_start: 357
page_stop: 357
targets: 1 willing creature, or up to 8 willing creatures joining hands
traditions:
- Arcane
- Divine
- Occult
- Primal
traits:
- Uncommon
- Conjuration
- Teleportation
trigger: null
type: Spell