42 lines
1.4 KiB
YAML
42 lines
1.4 KiB
YAML
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action_abbr: null
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cast: 10 minutes (focus, material, somatic, verbal)
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components:
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- Focus
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- Material
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- Somatic
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- Verbal
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descr: You and your allies traverse the barriers between planes of existence. The
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targets move to another plane, such as the Plane of Fire, the Shadow Plane, or the
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Abyss. You must have specific knowledge of the destination plane and use a magic
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tuning fork created from material from that plane as a focus for the spell. While
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the tuning forks for most prominent planes are uncommon, just like the spell plane
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shift, more obscure planes and demiplanes often have rare tuning forks. The spell
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is highly imprecise, and you appear 1d20x25 miles from the last place one of the
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targets (of your choice) was located the last time that target traveled to the plane.
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If it's the first time traveling to a particular plane for all targets, you appear
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at a random location on the plane. Plane shift doesn't provide a means of return
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travel, though casting plane shift again allows you to return to your previous plane
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unless there are extenuating circumstances.
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duration: null
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has_been_manually_proofread: false
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level: 7
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name: Plane Shift
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range: touch
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req: null
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source:
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- abbr: CRB
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page_start: 357
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page_stop: 357
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targets: 1 willing creature, or up to 8 willing creatures joining hands
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traditions:
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- Arcane
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- Divine
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- Occult
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- Primal
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traits:
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- Uncommon
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- Conjuration
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- Teleportation
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trigger: null
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type: Spell
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