pathfinder-2-sqlite-MIRROR/data/spells/spiritual guardian.yaml

52 lines
2.6 KiB
YAML
Raw Permalink Normal View History

2020-08-04 03:06:17 -04:00
action_abbr: '2'
cast: somatic, verbal
components:
- Somatic
- Verbal
descr: "A Medium guardian made of magical force appears and attacks foes you designate\
\ within range. The spiritual guardian is translucent and appears to be holding\
\ your deity's favored weapon. When you Cast the Spell, the spiritual guardian appears\
\ in an unoccupied space next to a foe of your choice within range and makes a Strike\
\ against it. Each time you Sustain the Spell, you can move the spiritual guardian\
\ to an unoccupied space next to a target within range (if necessary) and make a\
\ Strike with it. The guardian uses and contributes to your multiple attack penalty.\
\ Alternatively, when you Sustain the Spell, you can have the guardian move adjacent\
\ to an ally and protect that ally. If you do, each time the ally would take damage,\
\ the guardian takes the first 10 damage instead of your ally. It continues to do\
\ so until you move the guardian to attack an enemy or defend a different ally,\
\ or until the guardian is destroyed (it has 50 Hit Points and can't recover Hit\
\ Points by any means). The guardian can't usually take damage except when protecting\
\ an ally, though disintegrate automatically destroys it if it hits the spiritual\
\ guardian's AC of 25. The guardian's Strikes are melee spell attacks. Regardless\
\ of the appearance of the guardian's weapon, the guardian deals force damage equal\
\ to 2d8 plus your spellcasting ability modifier, but you can deal damage of the\
\ type normally dealt by the weapon it holds instead of force damage. No other traits\
\ or statistics of the weapon apply, and even a ranged weapon attacks adjacent creatures\
\ only. Despite making a spell attack, the spiritual guardian's weapon is a weapon\
\ for the purposes of triggers, resistances, and so forth. The guardian takes up\
\ space and allies can use it when flanking, but it doesn't have any other attributes\
\ a creature would normally have aside from Hit Points, and creatures can move through\
\ its space without hindrance. The guardian can't make any attack other than its\
\ Strike, and feats or spells that affect weapons or enhance allies do not apply\
\ to the guardian. \n\n**Heightened (+2)** The guardian's damage increases by\
\ 1d8, and its Hit Points increase by 20."
duration: sustained up to 1 minute
has_been_manually_proofread: false
level: 5
name: Spiritual Guardian
range: 120 feet
req: You have a deity.
source:
- abbr: CRB
page_start: 373
page_stop: 373
targets: null
traditions:
- Divine
traits:
- Abjuration
- Attack
- Force
trigger: null
type: Spell