pathfinder-2-sqlite-MIRROR/data/monsters/azuretzi.yaml

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ability_mods:
cha_mod: 4
con_mod: 4
dex_mod: 4
int_mod: 4
str_mod: 2
wis_mod: 2
ac: 22
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d12+4 bludgeoning, DC 22
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d12+4 bludgeoning, DC 22'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: As __Change Shape__ but an azuretzi can assume the specific form of
a Medium or smaller creature it Seeks with a successful DC 25 Perception check.
It can return to its true form as a free action. It can retain access to only
one exact appearance at a time.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mimic Form
range: null
raw_description: '**Mimic Form** [Two Actions] (__concentrate__, __divine__, __polymorph__,
__transmutation__) As __Change Shape__ but an azuretzi can assume the specific
form of a Medium or smaller creature it Seeks with a successful DC 25 Perception
check. It can return to its true form as a free action. It can retain access to
only one exact appearance at a time.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- polymorph
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: '**Requirement** The azuretzi is not currently using Mocking Touch
on a spell;'
effect: The azuretzi mocks a creature's magical ability with a touch. The azuretzi
must attempt a __Thievery__ check against the target's Will DC.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Mocking Touch
range: null
raw_description: '**Mocking Touch** [Two Actions] (__abjuration__, __divine__)
**Requirement** The azuretzi is not currently using Mocking Touch on a spell;
**Effect** The azuretzi mocks a creature''s magical ability with a touch. The
azuretzi must attempt a __Thievery__ check against the target''s Will DC.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- abjuration
- divine
trigger: null
- action_cost: None
critical_failure: null
critical_success: The azuretzi chooses one spell of up to 3rd level that the target
creature has available to cast. The azuretzi gains that spell as a mock divine
innate spell, and it can cast that spell once as an innate divine spell using
its own DC and spell attack. It must do so before 24 hours pass or the mock spell
is lost. The creature touched cannot cast the mock spell until the azuretzi casts
it first or the 24 hour period passes, whichever comes first.
description: The azuretzi chooses one spell of up to 3rd level that the target creature
has available to cast. The azuretzi gains that spell as a mock divine innate spell,
and it can cast that spell once as an innate divine spell using its own DC and
spell attack. It must do so before 24 hours pass or the mock spell is lost. The
creature touched cannot cast the mock spell until the azuretzi casts it first
or the 24 hour period passes, whichever comes first.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The azuretzi chooses one spell of up to 3rd
level that the target creature has available to cast. The azuretzi gains that
spell as a mock divine innate spell, and it can cast that spell once as an innate
divine spell using its own DC and spell attack. It must do so before 24 hours
pass or the mock spell is lost. The creature touched cannot cast the mock spell
until the azuretzi casts it first or the 24 hour period passes, whichever comes
first.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As critical success, but the azuretzi has 1 hour to cast the mock spell
before it is lost, and the creature touched can cast the spell normally.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** As critical success, but the azuretzi has 1 hour to
cast the mock spell before it is lost, and the creature touched can cast the spell
normally.'
requirements: null
saving_throw: null
stages: null
success: As critical success, but the azuretzi has 1 hour to cast the mock spell
before it is lost, and the creature touched can cast the spell normally.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: As critical success, but the azuretzi must cast the mock spell before
the end of its next turn or it is lost, and the creature touched can cast the
spell normally.
effect: null
failure: As critical success, but the azuretzi must cast the mock spell before the
end of its next turn or it is lost, and the creature touched can cast the spell
normally.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** As critical success, but the azuretzi must cast the
mock spell before the end of its next turn or it is lost, and the creature touched
can cast the spell normally.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: Mocking Touch has no effect.
critical_success: null
description: Mocking Touch has no effect.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** Mocking Touch has no effect.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'An azuretzi''s vital organs shift and change shape and position constantly.
Immediately after the azuretzi takes acid, electricity, or sonic damage, it gains
the listed amount of resistance to that damage type. This lasts for 1 hour or
until the next time the protean takes damage of one of the other types (in which
case its resistance changes to match that type), whichever comes first.
The azuretzi is immune to __polymorph__ effects unless it is a willing target.
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones..'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Protean Anatomy
range: null
raw_description: '**Protean Anatomy** (__divine__, __transmutation__) An azuretzi''s
vital organs shift and change shape and position constantly. Immediately after
the azuretzi takes acid, electricity, or sonic damage, it gains the listed amount
of resistance to that damage type. This lasts for 1 hour or until the next time
the protean takes damage of one of the other types (in which case its resistance
changes to match that type), whichever comes first.
The azuretzi is immune to __polymorph__ effects unless it is a willing target.
If __blinded__ or __deafened__, the azuretzi automatically recovers at the end
of its next turn as new sensory organs grow to replace the compromised ones..'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- transmutation
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The azuretzi attempts to __counteract__ one ongoing spell effect on the
target creature with a __Thievery__ check. If it is successful, it transfers the
ongoing spell effect to itself. The creature then becomes temporarily immune to
Spell Pilfer for 24 hours.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Spell Pilfer
range: null
raw_description: '**Spell Pilfer [Reaction]** **Trigger** A creature with an active
spell effect within 30 feet of the azuretzi fails to resist another azuretzi''s
Mocking Touch; **Effect** The azuretzi attempts to __counteract__ one ongoing
spell effect on the target creature with a __Thievery__ check. If it is successful,
it transfers the ongoing spell effect to itself. The creature then becomes temporarily
immune to Spell Pilfer for 24 hours.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature with an active spell effect within 30 feet of the azuretzi fails
to resist another azuretzi's Mocking Touch;
description: 'Azuretzis are sinuous, serpentine creatures with dagger-sharp teeth,
covered in brilliant blue scales with mottled purple and pink highlights that shimmer
in a pareidolic approximation of leering, laughing faces. The __Maelstrom''s__ chaotic
forces spawn these small proteans from a variety of sources: physical mating between
older azuretzis, the paradoxical promotion of bestial __naunets__, and possibly
from mortal __petitioners__, though azuretzis may just be confusing putative mortal
memories with experiences gained from games of mimicry. Never expect azuretzis to
operate by any rational, self-consistent rules.
Azuretzis represent the humor of chaos, particularly in the form of mockery and
parody via exaggerated mimicry, twisting a target''s features into a laughingstock.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 20'
hp: 75
hp_misc: fast healing 2
languages:
- Abyssal
- Celestial
- Protean
level: 5
melee_attacks:
- action_cost: One Action
damage:
formula: 2d10+4
type: piercing
name: jaws
plus_damage:
- formula: null
type: 1d6 chaotic
to_hit: 15
traits:
- chaotic
- finesse
- magical
- action_cost: One Action
damage:
formula: 2d8+4
type: slashing
name: claw
plus_damage:
- formula: null
type: 1d6 chaotic
to_hit: 15
traits:
- agile
- chaotic
- finesse
- magical
- action_cost: One Action
damage:
formula: 2d12+4
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: 1d6 chaotic
- formula: null
type: Grab
to_hit: 13
traits:
- chaotic
- magical
- reach 15 feet
name: Azuretzi
perception: 11
ranged_attacks: null
resistances:
- amount: 5
misc: null
type: precision
- amount: 8
misc: null
type: protean anatomy
saves:
fort: 11
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 15
ref_misc: null
will: 11
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An azuretzi can anticipate the most likely location of a creature through
their supernatural insight into the forces of chaotic probabilities and chance.
This grants the azuretzi the ability to sense creatures within the listed range.
A creature under the effects of __nondetection__ or that is otherwise shielded
from __divinations__ and __predictions__ cannot be noticed via entropy sense.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Entropy Sense
range: null
raw_description: '**Entropy Sense** (__divination__, __divine__, __prediction__)
An azuretzi can anticipate the most likely location of a creature through their
supernatural insight into the forces of chaotic probabilities and chance. This
grants the azuretzi the ability to sense creatures within the listed range. A
creature under the effects of __nondetection__ or that is otherwise shielded from
__divinations__ and __predictions__ cannot be noticed via entropy sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
- prediction
trigger: null
senses:
- darkvision
- entropy sense (imprecise) 30 feet
size: Small
skills:
- bonus: 11
misc: null
name: Acrobatics
- bonus: 11
misc: null
name: Arcana
- bonus: 9
misc: null
name: Athletics
- bonus: 13
misc: null
name: Deception
- bonus: 13
misc: null
name: Performance
- bonus: 13
misc: null
name: Stealth
- bonus: 11
misc: null
name: Survival
- bonus: 13
misc: null
name: Thievery
sources:
- abbr: Bestiary 2
page_start: '205'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
- amount: 25
misc: null
type: fly
- amount: 25
misc: null
type: swim
- amount: null
misc: null
type: freedom of movement
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 4
spells:
- misc: null
name: freedom of movement
dc: 22
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: null
name: dimension door
- level: 3
spells:
- misc: null
name: crisis of faith
- misc: null
name: dispel magic
- misc: null
name: shatter
- level: 2
spells:
- misc: null
name: hideous laughter
- level: 1
spells:
- misc: at will; lawful only
name: detect alignment
spells_source: Divine Innate Spells
traits:
- Monitor
- Protean
weaknesses:
- amount: 5
misc: null
type: lawful