pathfinder-2-sqlite-MIRROR/data/monsters/binumir.yaml

257 lines
7.7 KiB
YAML
Raw Permalink Normal View History

ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 4
int_mod: 0
str_mod: -4
wis_mod: 1
ac: 19
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The binumir unleashes a distressing cry that fills others with wrenching
sadness. Creatures within 30 feet must attempt a DC 17 Will save.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Agonizing Wail
range: null
raw_description: '**Agonizing Wail** [Two Actions] (__auditory__, __concentrate__)
The binumir unleashes a distressing cry that fills others with wrenching sadness.
Creatures within 30 feet must attempt a DC 17 Will save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- concentrate
trigger: null
- action_cost: None
critical_failure: null
critical_success: The target is unaffected and is temporarily immune to Agonizing
Wail for 1 minute.
description: The target is unaffected and is temporarily immune to Agonizing Wail
for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The target is unaffected and is temporarily
immune to Agonizing Wail for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target can't use reactions for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The target can''t use reactions for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The target can't use reactions for 1 round.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The target is __slowed 1__ and can't use reactions for 1 minute as
it sobs uncontrollably. It can attempt a new Will save to end the effect at the
end of each of its turns.
effect: null
failure: The target is __slowed 1__ and can't use reactions for 1 minute as it sobs
uncontrollably. It can attempt a new Will save to end the effect at the end of
each of its turns.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The target is __slowed 1__ and can''t use reactions
for 1 minute as it sobs uncontrollably. It can attempt a new Will save to end
the effect at the end of each of its turns.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: As failure, but the target can't make saves to end the effect.
critical_success: null
description: As failure, but the target can't make saves to end the effect.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** As failure, but the target can''t make saves
to end the effect.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The binumir makes four Strikes; no more than two can be against the
same target. These attacks count toward the binumir's multiple attack penalty,
but the penalty doesn't increase until after all the attacks have been made.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Dual Assault
range: null
raw_description: '**Dual Assault** [Three Actions] The binumir makes four Strikes;
no more than two can be against the same target. These attacks count toward the
binumir''s multiple attack penalty, but the penalty doesn''t increase until after
all the attacks have been made.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The binumir's dual spirit takes longer to be affected by detrimental
effects. When the binumir is the target of an effect that imparts the __confused__,
__controlled__, __fascinated__, __frightened__, __sickened__, __slowed__, or __stunned__
condition, the condition is automatically suppressed until the end of the binumir's
next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Delay Condition
range: null
raw_description: '**Delay Condition** The binumir''s dual spirit takes longer to
be affected by detrimental effects. When the binumir is the target of an effect
that imparts the __confused__, __controlled__, __fascinated__, __frightened__,
__sickened__, __slowed__, or __stunned__ condition, the condition is automatically
suppressed until the end of the binumir''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'Whenever two individuals who share a strong emotional bond perish together,
they might rise as a combined spirit known as a binumir. The two individuals'' souls
partially merge into a singular entity, though each one feels a constant longing
for the other. This curse causes a binumir great distress and envy, leading the
creature to lash out and attack others. Only the destruction of the binumir will
liberate the two spirits and finally give them peace.
Binumirs commonly appear in places where people die sharing their last moments together,
such as in settlements hit by natural disasters. The two spirits of a binumir are
distinct. Each half retains the visage of the respective individual that died to
later form part of the creature. The spirits typically appear holding hands, but
they constantly search for each other. They cry and weep for their lost loved one,
unable to recognize the other''s presence right beside them.
**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 18
**__Recall Knowledge - Undead__ (__Religion__)**: DC 18'
hp: 25
hp_misc: negative healing
immunities:
- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- precision
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
languages:
- Common
level: 3
melee_attacks:
- action_cost: One Action
damage:
formula: 1d8+4
type: negative
name: ghostly hand
plus_damage: null
to_hit: 12
traits:
- agile
- finesse
- magical
name: Binumir
perception: 10
ranged_attacks: null
resistances:
- amount: 2
misc: null
type: all damage
saves:
fort: 9
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 8
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 10
misc: null
name: Society
sources:
- abbr: 'Pathfinder #157: Devil at the Dreaming Palace'
page_start: '82'
page_stop: null
speed:
- amount: 25
misc: null
type: fly
spell_lists: null
traits:
- Incorporeal
- Spirit
- Undead