pathfinder-2-sqlite-MIRROR/data/monsters/deculi.yaml

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 7
int_mod: -3
str_mod: 5
wis_mod: 1
ac: 33
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: 'The deculi creates an extradimensional space adjacent to itself in any
10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional
space looks like an ordinary area of darkness (though effects such as __true seeing__
can see through this illusion). The deculi''s infrared vision functions normally
between this extradimensional space and the area outside its confines, allowing
the deculi to sense what is going on around it, and its innate __darkness__ spell
also extends to the area around the shadow sanctuary. Attacks cannot be made into
or from the extradimensional space.
The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the
space it emerges into must be in darkness and must be unobstructed. If the area
is obstructed, the deculi is shunted to the nearest available space and takes
1d6 bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary
becomes illuminated by magical light, the extradimensional space can no longer
be accessed and the deculi is trapped within until the area is once again in darkness.
The deculi can try to extinguish a magical light effect obscuring its sanctuary
once per day by attempting to counteract the light effect with its __darkness__
innate spell.
If a deculi dies (including from hunger, thirst, or asphyxiation) while within
the extradimensional space, the shadow sanctuary immediately ends and the deculi''s
corpse is expelled. If the area is illuminated, the corpse is not expelled until
the sanctuary entrance is in darkness once again.'
failure: null
frequency: once per day
full_description: null
generic_description: null
maximum_duration: null
name: Create Shadow Sanctuary
range: null
raw_description: '**Create Shadow Sanctuary** [Two Actions] (__conjuration__, __darkness__,
__extradimensional__, __occult__) **Frequency** once per day; **Effect** The deculi
creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot
area of darkness and enters it. To non-deculis, the extradimensional space looks
like an ordinary area of darkness (though effects such as __true seeing__ can
see through this illusion). The deculi''s infrared vision functions normally between
this extradimensional space and the area outside its confines, allowing the deculi
to sense what is going on around it, and its innate __darkness__ spell also extends
to the area around the shadow sanctuary. Attacks cannot be made into or from the
extradimensional space.
The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the
space it emerges into must be in darkness and must be unobstructed. If the area
is obstructed, the deculi is shunted to the nearest available space and takes
1d6 bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary
becomes illuminated by magical light, the extradimensional space can no longer
be accessed and the deculi is trapped within until the area is once again in darkness.
The deculi can try to extinguish a magical light effect obscuring its sanctuary
once per day by attempting to counteract the light effect with its __darkness__
innate spell.
If a deculi dies (including from hunger, thirst, or asphyxiation) while within
the extradimensional space, the shadow sanctuary immediately ends and the deculi''s
corpse is expelled. If the area is illuminated, the corpse is not expelled until
the sanctuary entrance is in darkness once again.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- conjuration
- darkness
- extradimensional
- occult
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: null
effect: The deculi Dismisses its shadow sanctuary. It Strides, Climbs, or Flies
up to its Speed, then makes a fangs Strike that deals an additional 4d6 precision
damage.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Shadow Strike
range: null
raw_description: '**Shadow Strike** [Two Actions] **Requirements** The deculi is
in its shadow sanctuary. **Effect** The deculi Dismisses its shadow sanctuary.
It Strides, Climbs, or Flies up to its Speed, then makes a fangs Strike that deals
an additional 4d6 precision damage.'
requirements: The deculi is in its shadow sanctuary.
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: When the deculi is Hiding in darkness and Sneaks, it can move up to
its full Speed instead of half its Speed.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Walk in Shadow
range: null
raw_description: '**Walk in Shadow** When the deculi is Hiding in darkness and Sneaks,
it can move up to its full Speed instead of half its Speed.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: NE
automatic_abilities: null
description: 'These batlike monstrosities inhabit the nooks and crevices of the Darklands,
where they hang from stalactites and swoop down on unsuspecting prey. Though they
are completely sightless, deculis possess rudimentary nerves in their skulls that
allow them to detect the presence of infrared light—information they use to locate
potential food and threats. They are deadly hunters, thanks largely to their magical
ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the
warm blood of freshly killed prey, but they can subsist on carrion if they have
to.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 30'
hp: 215
hp_misc: null
immunities:
- visual
languages:
- Undercommon
- can't speak any language
level: 12
melee_attacks:
- action_cost: One Action
damage:
formula: 3d12+11
type: piercing
name: fangs
plus_damage: null
to_hit: 24
traits: null
- action_cost: One Action
damage:
formula: 3d8+11
type: bludgeoning
name: wing
plus_damage: null
to_hit: 26
traits:
- agile
- finesse
name: Deculi
perception: 23
ranged_attacks: null
saves:
fort: 21
fort_misc: null
misc: null
ref: 26
ref_misc: null
will: 18
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A deculi can detect infrared radiation as a precise sense.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Infrared Vision
range: null
raw_description: '** Infrared Vision** A deculi can detect infrared radiation as
a precise sense.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- infrared vision 60 feet
- no vision
size: Large
skills:
- bonus: 24
misc: null
name: Acrobatics
- bonus: 24
misc: null
name: Athletics
- bonus: 26
misc: null
name: Stealth
sources:
- abbr: 'Pathfinder #148: Fires of the Haunted City'
page_start: '78'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
- amount: 30
misc: null
type: climb
- amount: 50
misc: null
type: fly
- amount: null
misc: null
type: walk in shadow
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 32
focus_points: null
misc: null
spell_lists:
- level: 6
spells:
- misc: at will
name: darkness
spells_source: Primal Innate Spells
traits:
- Beast