2020-05-30 01:59:14 -04:00
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ability_mods:
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cha_mod: 0
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con_mod: 4
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dex_mod: -1
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int_mod: -2
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str_mod: 6
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wis_mod: 2
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ac: 21
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ac_special: null
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2020-09-15 16:30:39 -04:00
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active_abilities: null
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2020-05-30 01:59:14 -04:00
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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description: 'Two heads aren''t always better than one. The slovenly, violent giants
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known as ettins are proof enough of that.
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The origin of these two-headed brutes is unknown, but few who encounter ettins ponder
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their beginnings for long. Rather, the first priority for most creatures during
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such a confrontation is escape, which is not easy to accomplish given the ettins''
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notorious vigilance. In this way, two heads are better than one—ettins regularly
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find employ in the ranks of giant or orc armies as sentries and guards. The benefits
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of an ettin security detail are obvious: because it has a shared stomach, an ettin
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requires only the same amount of food as one typical ogre, yet its two sets of eyes
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make it twice as observant. An ettin never complains for lack of company, either.
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The ettin''s two heads are uniquely content to squabble and converse between themselves,
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and though they bicker incessantly, most couldn''t dream of life without the other.
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Much like some twins, an ettin has two individual minds who nonetheless consider
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the other as much a part of their life as their own self.
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Ettins do not resemble a single giant heritage so much as an amalgamation of several.
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Their tusks are thought to stem from orc ancestry, though their size and dimness
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suggest hill giant blood. Though they tower over goblins and hobgoblins, ettins
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are more than at home among tribes of these creatures and enjoy their comfortable
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stations as camp lookouts or troop rearguards. Their exposure to a wide variety
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of goblinoids and giants is evident in their language; ettins speak a pidgin tongue
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of Goblin, Jotun, and Orcish, and their diction is mostly good enough to get across
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the general meaning of their short sentences and bumbled sayings—although most interlocutors
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simply nod their heads while conversing with an ettin anyway. The monsters are notoriously
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short tempered and, despite their heightened visual perception, short sighted in
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matters of keeping their allies alive.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 22'
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hp: 110
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hp_misc: null
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items:
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- flail (2)
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languages:
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- pidgin of Goblin
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- Jotun
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- and Orcish
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level: 6
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2020-09-15 16:30:39 -04:00
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melee_attacks:
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2020-05-30 01:59:14 -04:00
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- action_cost: One Action
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damage:
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formula: 2d6+10
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type: bludgeoning
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name: flail
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plus_damage: null
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to_hit: 16
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traits:
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- disarm
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- reach 10 feet
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- sweep
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- trip
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- action_cost: One Action
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damage:
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formula: 1d6+10
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type: bludgeoning
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name: fist
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plus_damage: null
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to_hit: 16
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traits:
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- agile
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- reach 10 feet
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name: Ettin
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perception: 16
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2020-09-15 16:30:39 -04:00
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ranged_attacks: null
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2020-05-30 01:59:14 -04:00
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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2020-09-15 16:30:39 -04:00
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description: Each of an ettin's heads rolls its own initiative and has its own turn.
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Neither head can Delay. At the start of a head's turn, that head gets 2 actions
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and 1 reaction. Each brain controls one of the ettin's arms, but both can move
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the legs. Any ability that would sever an ettin's head (such as the __vorpal__
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weapon property) doesn't cause the ettin to die if it still has its other head,
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but does cause it to lose the turns, actions, and reactions of the severed head.
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Mental effects that target a single creature affect only one of the ettin's heads.
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2020-05-30 01:59:14 -04:00
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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2020-09-15 16:30:39 -04:00
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maximum_duration: null
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2020-05-30 01:59:14 -04:00
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name: Independent Brains
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range: null
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raw_description: '**Independent Brains** Each of an ettin''s heads rolls its own
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initiative and has its own turn. Neither head can Delay. At the start of a head''s
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turn, that head gets 2 actions and 1 reaction. Each brain controls one of the
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ettin''s arms, but both can move the legs. Any ability that would sever an ettin''s
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head (such as the __vorpal__ weapon property) doesn''t cause the ettin to die
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if it still has its other head, but does cause it to lose the turns, actions,
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and reactions of the severed head. Mental effects that target a single creature
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2020-09-15 16:30:39 -04:00
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affect only one of the ettin''s heads.'
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2020-05-30 01:59:14 -04:00
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requirements: null
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2020-09-15 16:30:39 -04:00
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saving_throw: null
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stages: null
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2020-05-30 01:59:14 -04:00
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success: null
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traits: null
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trigger: null
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senses:
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- low-light vision
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size: Large
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skills:
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- bonus: 16
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Athletics
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2020-05-30 01:59:14 -04:00
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- bonus: 10
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misc: null
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2020-09-15 16:30:39 -04:00
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name: Intimidation
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sources:
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2020-05-30 01:59:14 -04:00
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- abbr: Bestiary
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2020-09-15 16:30:39 -04:00
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page_start: '156'
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2020-05-30 01:59:14 -04:00
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page_stop: null
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speed:
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- amount: 35
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2020-09-15 16:30:39 -04:00
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misc: null
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2020-05-30 01:59:14 -04:00
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type: Land
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spell_lists: null
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traits:
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- Giant
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- Humanoid
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