222 lines
7.4 KiB
YAML
222 lines
7.4 KiB
YAML
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ability_mods:
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cha_mod: 0
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con_mod: 4
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dex_mod: 5
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int_mod: -3
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str_mod: 4
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wis_mod: 1
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ac: 24
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ac_special: null
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active_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The excorion plants a magical handprint on the target, marking them
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as chosen for death. The excorion makes a fist Strike against an adjacent creature;
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this does not count toward the excorion's multiple attack penalty. On a hit, the
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attack does no damage, but the creature becomes __observed__ to every excorion
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within 60 feet, even if an excorion's line of sight would be blocked by a wall
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or other obstacle. This effect lasts until the handprint is washed off, which
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requires water and spending 3 actions to fully clean off.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Bloody Handprint
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range: null
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raw_description: '**Bloody Handprint** [One Action] The excorion plants a magical
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handprint on the target, marking them as chosen for death. The excorion makes
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a fist Strike against an adjacent creature; this does not count toward the excorion''s
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multiple attack penalty. On a hit, the attack does no damage, but the creature
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becomes __observed__ to every excorion within 60 feet, even if an excorion''s
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line of sight would be blocked by a wall or other obstacle. This effect lasts
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until the handprint is washed off, which requires water and spending 3 actions
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to fully clean off.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The excorion sacrifices itself and transfers its bloody, vital energy to
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a willing living creature within 30 feet. The excorion is immediately destroyed,
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and the targeted living creature heals a number of HP equal to half the excorion's
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remaining HP at the time that it used this ability. The living creature is __slowed
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1__ during its next turn as its body adjusts to the newly transfused blood and
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vital energy; the living creature also counts as an excorion for 1 minute for
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the purpose of seeing other excorions' Bloody Handprint marks.
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Vital Transfusion
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range: null
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raw_description: '**Vital Transfusion** [Two Actions] **Requirements** The excorion
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has at least 70 Hit Points; **Effect** The excorion sacrifices itself and transfers
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its bloody, vital energy to a willing living creature within 30 feet. The excorion
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is immediately destroyed, and the targeted living creature heals a number of HP
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equal to half the excorion''s remaining HP at the time that it used this ability.
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The living creature is __slowed 1__ during its next turn as its body adjusts to
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the newly transfused blood and vital energy; the living creature also counts as
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an excorion for 1 minute for the purpose of seeing other excorions'' Bloody Handprint
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marks.'
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requirements: The excorion has at least 70 Hit Points
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The excorion spews necrotic blood all over a foe it has __grabbed__.
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The grabbed creature must succeed at a DC 25 Fortitude save or become __sickened
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2__.
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Vomit Blood
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range: null
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raw_description: '**Vomit Blood** [One Action] The excorion spews necrotic blood
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all over a foe it has __grabbed__. The grabbed creature must succeed at a DC 25
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Fortitude save or become __sickened 2__.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The excorion moves about by way of hundreds of pulsating blood vessels,
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which stretch from its body in dozens of tight, ropy bundles and anchor it to
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the ground. An excorion cannot be __Tripped__, __Shoved__, or otherwise forcibly
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moved except by magic, and the excorion ignores difficult terrain (but not greater
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difficult terrain).
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effect: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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maximum_duration: null
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name: Vein Walker
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range: null
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raw_description: '**Vein Walker** The excorion moves about by way of hundreds of
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pulsating blood vessels, which stretch from its body in dozens of tight, ropy
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bundles and anchor it to the ground. An excorion cannot be __Tripped__, __Shoved__,
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or otherwise forcibly moved except by magic, and the excorion ignores difficult
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terrain (but not greater difficult terrain).'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'These hideous undead creatures result from an exquisitely painful necromantic
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process where flayed humanoids are animated through their exposed blood vessels.
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Cults of undeath typically punish apostates and renegades with this cruel method
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of reanimation, though sacrificial victims or unfortunate prisoners might suffer
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a similar fate. Excorions have supernaturally strong, pulsing veins that extend
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outward from their bodies like thousands of tiny, bloody cilia.
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Excorions move their bulks not with their dead muscles, but with heaving contractions
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of their blood vessels that pull them along in a swift but jerky manner. Excorions
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can shift their magical blood easily throughout their bodies, allowing them to squirt
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blood from their gaping, skinless mouths or to messily mark their foes.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 25'
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hp: 160
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hp_misc: negative healing
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immunities:
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- <a style="text-decoration:underline" href="Traits.aspx?ID=40">death</a> effects
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- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=106">mental</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
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- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
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- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
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level: 7
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melee_attacks:
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- action_cost: One Action
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damage:
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formula: 2d8+8
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type: bludgeoning
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name: fist
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 18
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traits:
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- agile
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- finesse
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name: Excorion
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perception: 18
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ranged_attacks:
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- action_cost: One Action
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damage:
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formula: 3d6+4
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type: bludgeoning and dazzled for 1 round
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name: bloody spew
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plus_damage: null
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to_hit: 18
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traits:
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- range 20 feet
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rarity: Uncommon
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saves:
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fort: 17
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fort_misc: null
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misc: null
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ref: 18
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ref_misc: null
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will: 14
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 16
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misc: null
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name: Acrobatics
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- bonus: 17
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misc: null
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name: Athletics
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- bonus: 16
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misc: null
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name: Stealth
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sources:
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- abbr: 'Pathfinder #158: Sixty Feet Under'
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page_start: '82'
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page_stop: null
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speed:
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- amount: 35
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Undead
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weaknesses:
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- amount: 10
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misc: null
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type: positive
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- amount: 5
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misc: null
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type: slashing
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