pathfinder-2-sqlite-MIRROR/data/monsters/ghost mage.yaml

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ability_mods:
cha_mod: 6
con_mod: 0
dex_mod: 3
int_mod: 6
str_mod: -5
wis_mod: 3
ac: 27
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The ghost laments its fate, forcing each living creature within 30
feet to attempt a DC 29 Will save. On a failure, a creature becomes __frightened
2__ (or frightened 3 on a critical failure). On a success, a creature is temporarily
immune to this ghost's frightful moan for 1 minute.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Frightful Moan
range: null
raw_description: '**Frightful Moan** [One Action] (__auditory__, __divine__, __emotion__,
__enchantment__, __fear__, __mental__) The ghost laments its fate, forcing each
living creature within 30 feet to attempt a DC 29 Will save. On a failure, a creature
becomes __frightened 2__ (or frightened 3 on a critical failure). On a success,
a creature is temporarily immune to this ghost''s frightful moan for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- auditory
- divine
- emotion
- enchantment
- fear
- mental
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The ghost cries out in pain and anguish as small objects and debris
fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning
damage, subject to a basic Reflex save (DC 29).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Telekinetic Assault
range: null
raw_description: '**Telekinetic Assault** [Two Actions] (__divine__, __evocation__)
The ghost cries out in pain and anguish as small objects and debris fly about
in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject
to a basic Reflex save (DC 29).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- evocation
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'When a ghost is destroyed, it re-forms after 2d4 days within the location
it''s bound to, fully healed. A ghost can be permanently destroyed only if someone
determines the reason for its existence and sets right whatever prevents the spirit
from resting.
Completing the ghost mage''s project allows it to move on to the afterlife.'
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rejuvenation
range: null
raw_description: '**Rejuvenation** (__divine__, __necromancy__) When a ghost is
destroyed, it re-forms after 2d4 days within the location it''s bound to, fully
healed. A ghost can be permanently destroyed only if someone determines the reason
for its existence and sets right whatever prevents the spirit from resting.
Completing the ghost mage''s project allows it to move on to the afterlife.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divine
- necromancy
trigger: null
description: 'A wizard who died with a major project left undone might become a ghost
mage, constantly seeking to finish its task in undeath.
**__Recall Knowledge - Spirit__ (__Occultism__)**: DC 27
**__Recall Knowledge - Undead__ (__Religion__)**: DC 27'
hp: 135
hp_misc: negative healing, rejuvenation
immunities:
- death effects
- disease
- paralyzed
- poison
- precision
- unconscious
languages:
- Common
- Draconic
level: 10
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+12
type: negative
name: ghostly hand
plus_damage: null
to_hit: 21
traits:
- agile
- finesse
- magical
name: Ghost Mage
perception: 17
ranged_attacks: null
resistances:
- amount: 10
misc: null
type: all damage
saves:
fort: 16
fort_misc: null
misc: null
ref: 19
ref_misc: null
will: 22
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A typical ghost can stray only a short distance from where it was killed
or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound
to a room, building, item, or creature that was special to it rather than a location.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Site Bound
range: null
raw_description: '**Site Bound** A typical ghost can stray only a short distance
from where it was killed or the place it haunts. A typical limit is 120 feet.
Some ghosts are instead bound to a room, building, item, or creature that was
special to it rather than a location.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
size: Medium
skills:
- bonus: 22
misc: null
name: Arcana
- bonus: 22
misc: null
name: Intimidation
- bonus: 21
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '167'
page_stop: null
speed:
- amount: 25
misc: null
type: fly
spell_lists:
- attack_bonus: 23
cantrips:
- level: 5
spells:
- misc: null
name: detect magic
- misc: null
name: ghost sound
- misc: null
name: mage hand
- misc: null
name: prestidigitation
constants: null
dc: 29
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: cone of cold
- misc: null
name: hallucination
- level: 4
spells:
- misc: null
name: phantasmal killer
- misc: null
name: suggestion
- level: 3
spells:
- misc: null
name: blindness
- misc: null
name: dispel magic
- misc: null
name: nondetection
- level: 2
spells:
- misc: x2
name: telekinetic maneuver
- level: 1
spells:
- misc: x2
name: ray of enfeeblement
spells_source: Arcane Innate Spells
traits:
- Ghost
- Incorporeal
- Spirit
- Undead