pathfinder-2-sqlite-MIRROR/data/monsters/iridescent elephant.yaml

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ability_mods:
cha_mod: 0
con_mod: 2
dex_mod: 0
int_mod: -4
str_mod: 7
wis_mod: 2
ac: 21
ac_special: null
active_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When the iridescent elephant stomps its foot, a bright, disorienting
burst of light pulses through its leg. Each creatures adjacent to the iridescent
elephant when it makes a foot Strike (regardless of whether or not it hit) must
succeed at a DC 24 Will save or be __flat-footed__ until the beginning of the
elephant's next turn.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Color Splash
range: null
raw_description: '**Color Splash** (__visual__) When the iridescent elephant stomps
its foot, a bright, disorienting burst of light pulses through its leg. Each creatures
adjacent to the iridescent elephant when it makes a foot Strike (regardless of
whether or not it hit) must succeed at a DC 24 Will save or be __flat-footed__
until the beginning of the elephant''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- visual
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A Medium or smaller creature hit by the elephant's trunk is __grabbed__.
If the elephant moves, it can bring the grabbed creature along with it.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Grabbing Trunk
range: null
raw_description: '**Grabbing Trunk** A Medium or smaller creature hit by the elephant''s
trunk is __grabbed__. If the elephant moves, it can bring the grabbed creature
along with it.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: Large or smaller, foot, DC 22
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Trample
range: null
raw_description: '**Trample** [Three Actions] Large or smaller, foot, DC 22'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: null
effect: The iridescent elephant blasts a beam of light from its trunk in a 30-foot
line. Each creature in the area must attempt a DC 22 Fortitude save.
failure: null
frequency: once per day
full_description: null
generic_description: null
maximum_duration: null
name: Trunk Beam
range: null
raw_description: '**Trunk Beam** (__visual__, __light__) **Frequency** once per
day; **Effect** The iridescent elephant blasts a beam of light from its trunk
in a 30-foot line. Each creature in the area must attempt a DC 22 Fortitude save.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- visual
- light
trigger: null
- action_cost: None
critical_failure: null
critical_success: The creature is unaffected.
description: The creature is unaffected.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Success
range: null
raw_description: '**Critical Success** The creature is unaffected.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __dazzled__ for 1 round.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Success
range: null
raw_description: '**Success** The creature is __dazzled__ for 1 round.'
requirements: null
saving_throw: null
stages: null
success: The creature is __dazzled__ for 1 round.
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature is __blinded__ for 1 minute.
effect: null
failure: The creature is __blinded__ for 1 minute.
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Failure
range: null
raw_description: '**Failure** The creature is __blinded__ for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is blinded permanently.
critical_success: null
description: The creature is blinded permanently.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Critical Failure
range: null
raw_description: '**Critical Failure** The creature is blinded permanently.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An iridescent animal emits phosphorescent bright light in a 15-foot
aura. The animal can suppress this display until the end of its next turn as a
single action, which has the __concentrate__ trait. The color of the light is
determined by the iridescent animal's creator.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Glowing Bones
range: null
raw_description: '**Glowing Bones** An iridescent animal emits phosphorescent bright
light in a 15-foot aura. The animal can suppress this display until the end of
its next turn as a single action, which has the __concentrate__ trait. The color
of the light is determined by the iridescent animal''s creator.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'An iridescent animal is a wild or domesticated animal that has undergone
a magical transformation to become a luminescent beast that can glow in the dark
and use dazzling light-based powers. Although the effect is glamorous, the life
of an iridescent animal is a sad one. The change drastically weakens the animal,
diminishing both its strength and its vitality. This effect is desirable for some—particularly
the circuses, menageries, and royal courts that typically purchase these glowing
beasts—but never for the animal itself. Because the effects of the transformation
are so deleterious, the act of creating an iridescent animal is strongly frowned
upon by druids and other naturalists, some of whom dedicate their lives to rescuing
and fostering these maltreated creatures. The procedure cannot be reversed, and
few iridescent animals are fit to live in the wild after the transformation, cementing
their lot in life to serve as showy beasts of burden or objects of entertainment
and ridicule.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 25'
hp: 110
hp_misc: null
level: 7
melee_attacks:
- action_cost: One Action
damage:
formula: 3d8+7
type: piercing
name: tusk
plus_damage: null
to_hit: 14
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: null
type: grabbing trunk
name: trunk
plus_damage: null
to_hit: 16
traits:
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+7
type: bludgeoning
name: foot
plus_damage:
- formula: null
type: color splash
to_hit: 14
traits:
- reach 10 feet
name: Iridescent Elephant
perception: 11
ranged_attacks: null
rarity: Uncommon
saves:
fort: 16
fort_misc: null
misc: null
ref: 9
ref_misc: null
will: 14
will_misc: null
senses:
- scent (imprecise) 30 feet
size: Huge
skills:
- bonus: 15
misc: null
name: Athletics
- bonus: 13
misc: null
name: Survival
sources:
- abbr: 'Pathfinder #152: Legacy of the Lost God'
page_start: '80'
page_stop: null
speed:
- amount: 40
misc: null
type: Land
spell_lists: null
traits:
- Animal