pathfinder-2-sqlite-MIRROR/data/monsters/marid.yaml

273 lines
6.4 KiB
YAML
Raw Permalink Normal View History

ability_mods:
cha_mod: 3
con_mod: 4
dex_mod: 5
int_mod: 1
str_mod: 5
wis_mod: 3
ac: 28
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The marid can take on the appearance of any water elemental or humanoid.
This ability doesn't change the marid's Speed or its attack and damage bonuses
with its Strikes.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__arcane__, __concentrate__, __polymorph__,
__transmutation__) The marid can take on the appearance of any water elemental
or humanoid. This ability doesn''t change the marid''s Speed or its attack and
damage bonuses with its Strikes.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- concentrate
- polymorph
- transmutation
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning
damage (DC 28 basic Reflex save). A creature that fails its save is also pushed
10 feet (20 feet on a critical failure). The marid can't use Rush of Water again
for 1d4 rounds.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Rush of Water
range: null
raw_description: '**Rush of Water** [Two Actions] (__arcane__, __evocation__, __water__)
The marid releases a jet of water in a 60-foot line, dealing 9d6 bludgeoning damage
(DC 28 basic Reflex save). A creature that fails its save is also pushed 10 feet
(20 feet on a critical failure). The marid can''t use Rush of Water again for
1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- arcane
- evocation
- water
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The marid makes a trident Strike, dealing an extra 2d6 persistent bleed
damage on a hit (4d6 on a critical hit).
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Skewer
range: null
raw_description: '**Skewer** [One Action] The marid makes a trident Strike, dealing
an extra 2d6 persistent bleed damage on a hit (4d6 on a critical hit).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CN
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Water in the aura that is also in the same body of water as the marid
is difficult terrain for Swimming creatures. Creatures with the water trait are
immune.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Vortex
range: 40 feet
raw_description: '**Vortex** (__aura__, __water__) 40 feet. Water in the aura that
is also in the same body of water as the marid is difficult terrain for Swimming
creatures. Creatures with the water trait are immune.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- water
trigger: null
description: 'Marids are capricious but powerful genies from the Plane of Water; among
geniekind, they are rivaled in power only by the fiery efreet. Marids embody the
strength of the ocean''s waves and currents, but they also have a gentler side,
loving performance and art such as dancing, music, and storytelling.
Marids regard efreet with hostility but rarely encounter them in their native environment.
They get along with djinn, jann, and shaitans, although the latter consider marids
flighty and annoying, associating only long enough to close trade deals. Marid society
has strict rules of hospitality, and many marid cities have a magically sealed foreign
quarter where marid shahzadas conduct business with air-breathers.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 28'
hp: 145
hp_misc: null
items:
- +1 striking trident
languages:
- Aquan
- Common
level: 9
melee_attacks:
- action_cost: One Action
damage:
formula: 2d8+11
type: piercing
name: trident
plus_damage: null
to_hit: 21
traits:
- magical
- reach 10 feet
- action_cost: One Action
damage:
formula: 1d4+11
type: bludgeoning
name: fist
plus_damage: null
to_hit: 20
traits:
- agile
- magical
- nonlethal
- reach 10 feet
name: Marid
perception: 18
ranged_attacks:
- action_cost: One Action
damage:
formula: 2d8+11
type: piercing
name: trident
plus_damage: null
to_hit: 21
traits:
- magical
- thrown 20 feet
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: fire
saves:
fort: 18
fort_misc: null
misc: null
ref: 21
ref_misc: null
will: 17
will_misc: null
senses:
- darkvision
- detect alignment
- detect magic
- wavesense (imprecise) 60 feet
size: Large
skills:
- bonus: 20
misc: +24 to swim
name: Athletics
- bonus: 16
misc: null
name: Crafting
- bonus: 19
misc: null
name: Diplomacy
- bonus: 18
misc: null
name: Nature
- bonus: 16
misc: null
name: Performance
- bonus: 14
misc: null
name: Society
- bonus: 18
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '165'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 40
misc: null
type: swim
spell_lists:
- attack_bonus: null
cantrips: null
constants:
- level: 5
spells:
- misc: null
name: detect magic
- level: 1
spells:
- misc: evil or good only
name: detect alignment
dc: 28
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: at will; to Astral Plane, Elemental Planes, or Material Plane only
name: plane shift
- level: 5
spells:
- misc: at will
name: control water
- misc: null
name: hallucinatory terrain
- level: 4
spells:
- misc: at will
name: hydraulic push
- misc: null
name: hydraulic torrent
- misc: null
name: solid fog
- level: 2
spells:
- misc: at will
name: blur
- misc: null
name: illusory object
spells_source: Arcane Innate Spells
traits:
- Elemental
- Genie
- Water