pathfinder-2-sqlite-MIRROR/data/monsters/quickling.yaml

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ability_mods:
cha_mod: 3
con_mod: 1
dex_mod: 4
int_mod: 3
str_mod: 0
wis_mod: 1
ac: 22
ac_special: null
active_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The quickling becomes __invisible__ until it uses an attack, manipulate,
or move action. The quickling can't use Fade from View again for 1d4 rounds.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Fade from View
range: null
raw_description: '**Fade from View** [Free Action] **Requirements** The quickling
used no __attack__, __manipulate__, or __move__ actions in the previous round;
**Effect** The quickling becomes __invisible__ until it uses an attack, manipulate,
or move action. The quickling can''t use Fade from View again for 1d4 rounds.'
requirements: The quickling used no attack, manipulate, or move actions in the previous
round
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The quickling's Strikes deal an extra 1d6 precision damage to __flat-footed__
creatures.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Sneak Attack
range: null
raw_description: '**__Sneak Attack__** The quickling''s Strikes deal an extra 1d6
precision damage to __flat-footed__ creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The quickling's speed, combined with nearly instantaneous acceleration
and deceleration, enables them to move in astonishing ways. As long as they have
a firm surface to travel across, they can Stride their full movement vertically
or horizontally. They can even run across unstable surfaces, such as water, in
the same way, although dangerous surfaces (acid, lava, etc.) harm them as normal.
They must end their movement on a horizontal surface capable of bearing their
weight or else they fall.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Supernatural Speed
range: null
raw_description: '**Supernatural Speed** The quickling''s speed, combined with nearly
instantaneous acceleration and deceleration, enables them to move in astonishing
ways. As long as they have a firm surface to travel across, they can Stride their
full movement vertically or horizontally. They can even run across unstable surfaces,
such as water, in the same way, although dangerous surfaces (acid, lava, etc.)
harm them as normal. They must end their movement on a horizontal surface capable
of bearing their weight or else they fall.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The quickling takes a 2 status penalty to saving throws against effects
that cause the __slowed__ condition. If the quickling ever becomes slowed, they
lose their supernatural speed, can't Fade from View, and become __sickened 1__
for the duration of the slow. They also can't reduce this sickened condition for
the duration of the slowed effect.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Slow Susceptibility
range: null
raw_description: '**Slow Susceptibility** The quickling takes a 2 status penalty
to saving throws against effects that cause the __slowed__ condition. If the quickling
ever becomes slowed, they lose their supernatural speed, can''t Fade from View,
and become __sickened 1__ for the duration of the slow. They also can''t reduce
this sickened condition for the duration of the slowed effect.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The quickling darts aside, gaining a +2 circumstance bonus to AC, then Strides
up to half their Speed after the Strike resolves.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Can't Catch Me
range: null
raw_description: '**Can''t Catch Me [Reaction]** **Trigger** The quickling is targeted
by a Strike; **Effect** The quickling darts aside, gaining a +2 circumstance bonus
to AC, then Strides up to half their Speed after the Strike resolves.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: The quickling is targeted by a Strike;
description: 'Few creatures can match a quickling''s speed. These malicious fey creatures
delight in striking with blinding speed and accuracy, racing in to stab and slash
at foes before scampering away for cover with maddening— even frightening—swiftness.
Stories of people simply doubling over, bleeding from what appear to be spontaneously
opening wounds, are often eyewitness accounts of quickling attacks.
Quicklings actively hate the “slow-paced dullards” they encounter every day, delighting
in inflicting suffering and pain on creatures they deem too sluggish to matter.
While they are related to kinder fey such as __brownies__ and __pixies__, quicklings
care only for their own merriment. They see their own cruel pranks as the height
of humor and have full confidence that their speed and invisibility will keep them
safe from harm. They occasionally form gangs of up to a dozen individuals, although
the group usually devolves very quickly into mayhem, as they inevitably perform
increasingly deadly pranks against each other.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
hp: 25
hp_misc: null
items:
- lethargy poison (3 doses)
- shortsword
languages:
- Aklo
- Common
- Sylvan
level: 3
melee_attacks:
- action_cost: One Action
damage:
formula: 1d6+2
type: piercing
name: shortsword
plus_damage:
- formula: null
type: lethargy poison
to_hit: 11
traits:
- agile
- finesse
- versatile S
name: Quickling
perception: 9
ranged_attacks: null
rarity: Uncommon
saves:
fort: 6
fort_misc: null
misc: null
ref: 13
ref_misc: null
will: 8
will_misc: null
senses:
- low-light vision
size: Small
skills:
- bonus: 13
misc: null
name: Acrobatics
- bonus: 8
misc: null
name: Crafting
- bonus: 8
misc: null
name: Deception
- bonus: 8
misc: null
name: Nature
- bonus: 11
misc: null
name: Stealth
- bonus: 6
misc: null
name: Survival
- bonus: 11
misc: null
name: Thievery
sources:
- abbr: Bestiary 2
page_start: '218'
page_stop: null
speed:
- amount: 100
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 2
spells:
- misc: null
name: dancing lights
- misc: null
name: prestidigitation
constants: null
dc: 20
focus_points: null
misc: null
spell_lists:
- level: 2
spells:
- misc: null
name: shatter
- level: 1
spells:
- misc: null
name: ventriloquism
spells_source: Primal Innate Spells
traits:
- Fey
weaknesses:
- amount: 5
misc: null
type: cold iron