pathfinder-2-sqlite-MIRROR/data/monsters/raja rakshasa.yaml

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ability_mods:
cha_mod: 5
con_mod: 4
dex_mod: 6
int_mod: 2
str_mod: 4
wis_mod: 1
ac: 30
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The raja rakshasa takes on the appearance of any Medium humanoid. This
doesn't change the raja rakshasa's Speed or its attack and damage modifiers with
its Strikes but might change the damage type its Strikes deal (typically to bludgeoning).
It typically loses its fangs Strike unless the humanoid form has fangs or a similar
unarmed attack.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Change Shape
range: null
raw_description: '**Change Shape** [One Action] (__concentrate__, __occult__, __polymorph__,
__transmutation__) The raja rakshasa takes on the appearance of any Medium humanoid.
This doesn''t change the raja rakshasa''s Speed or its attack and damage modifiers
with its Strikes but might change the damage type its Strikes deal (typically
to bludgeoning). It typically loses its fangs Strike unless the humanoid form
has fangs or a similar unarmed attack.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- occult
- polymorph
- transmutation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The raja rakshasa's eyes flash green as it projects a telepathic wave
in a 30-foot emanation. All creatures in the area are assailed by a vision of
evil decadence from one of the rakshasa's past lives. Each non-evil creature in
the area must succeed at a DC 29 Will save or become __sickened 1__ (and __stunned
1__ on a critical failure). The visions last 1d4 rounds, and while they do, the
raja rakshasa and all evil creatures in the area gain a +1 status bonus to all
checks. The raja rakshasa can use this ability again only once the previous visions
end.
effect: null
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Disturbing Vision
range: null
raw_description: '**Disturbing Vision** [One Action] (__concentrate__, __enchantment__,
__mental__, __occult__) The raja rakshasa''s eyes flash green as it projects a
telepathic wave in a 30-foot emanation. All creatures in the area are assailed
by a vision of evil decadence from one of the rakshasa''s past lives. Each non-evil
creature in the area must succeed at a DC 29 Will save or become __sickened 1__
(and __stunned 1__ on a critical failure). The visions last 1d4 rounds, and while
they do, the raja rakshasa and all evil creatures in the area gain a +1 status
bonus to all checks. The raja rakshasa can use this ability again only once the
previous visions end.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- enchantment
- mental
- occult
trigger: null
alignment: LE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The raja rakshasa expends a spell slot that could be used to cast dispel
magic and attempts to counteract the triggering spell or ability. The raja rakshasa
can't Scoff at the Divine for 1d4 rounds.
failure: null
frequency: null
full_description: null
generic_description: null
maximum_duration: null
name: Scoff at the Divine
range: null
raw_description: '**Scoff at the Divine** [Reaction] **Trigger** A creature within
30 feet casts a divine spell or uses a divine ability. **Requirements** The raja
rakshasa has an unexpended spell slot that can be used to cast __dispel magic__.
**Effect** The raja rakshasa expends a spell slot that could be used to cast dispel
magic and attempts to counteract the triggering spell or ability. The raja rakshasa
can''t Scoff at the Divine for 1d4 rounds.'
requirements: The raja rakshasa has an unexpended spell slot that can be used to
cast dispel magic.
saving_throw: null
stages: null
success: null
traits: null
trigger: A creature within 30 feet casts a divine spell or uses a divine ability.
Requirements The raja rakshasa has an unexpended spell slot that can be used to
cast dispel magic.
description: 'When not disguised as a humanoid, the raja rakshasa has the head of
an animal. The hands of a raja rakshasa are more subtly unsettling, for the fingers
of these fiends bend outward, away from the palms.
More than any other types of rakshasa, rajas scoff at religion. They understand
the power of the divine, yet they view themselves as the only things worthy of worship
from mortal creatures; not even their own immortals are deemed deserving of such
glorification. Raja rakshasas often form close-knit families that work together
to bring down mortal cities or to rule them from the shadows within. Such families
of rakshasas often incorporate other breeds of the fiend, often using dandasukas
as favored servants or stealthy spies. Even though a raja family works together
to achieve a shared goal, infighting and treachery among their own is a constant
threat.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 27'
hp: 155
hp_misc: null
items:
- +1 striking kukri
languages:
- Common
- Infernal
- Undercommon
level: 10
melee_attacks:
- action_cost: One Action
damage:
formula: 2d6+10
type: slashing
name: kukri
plus_damage: null
to_hit: 23
traits:
- agile
- finesse
- magical
- trip
- action_cost: One Action
damage:
formula: 2d12+10
type: piercing
name: fangs
plus_damage: null
to_hit: 20
traits:
- agile
- magical
- action_cost: One Action
damage:
formula: 2d8+10
type: slashing
name: claw
plus_damage: null
to_hit: 22
traits:
- agile
- finesse
- magical
name: Raja Rakshasa
perception: 19
ranged_attacks: null
resistances:
- amount: 10
misc: except piercing
type: physical
saves:
fort: 19
fort_misc: null
misc: +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
ref: 21
ref_misc: null
will: 18
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 23
misc: null
name: Deception
- bonus: 21
misc: null
name: Diplomacy
- bonus: 21
misc: null
name: Intimidation
- bonus: 18
misc: null
name: Occultism
- bonus: 19
misc: null
name: Performance
- bonus: 20
misc: null
name: Stealth
sources:
- abbr: Bestiary
page_start: '275'
page_stop: null
speed:
- amount: 35
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips:
- level: 5
spells:
- misc: null
name: detect magic
- misc: null
name: ghost sound
- misc: null
name: mage hand
- misc: null
name: read aura
- misc: null
name: sigil
constants: null
dc: 31
focus_points: null
misc: null
spell_lists:
- level: 5
spells:
- misc: null
name: dispel magic
- misc: null
name: hallucination
- misc: 3 slots
name: shadow blast
- level: 4
spells:
- misc: null
name: clairvoyance
- misc: null
name: dispel magic
- misc: null
name: fly
- misc: 4 slots
name: suggestion
- level: 3
spells:
- misc: null
name: clairaudience
- misc: null
name: dispel magic
- misc: null
name: nondetection
- misc: 4 slots
name: vampiric touch
- level: 2
spells:
- misc: null
name: blur
- misc: null
name: hideous laughter
- misc: 4 slots
name: invisibility
- level: 1
spells:
- misc: null
name: charm
- misc: null
name: illusory object
- misc: 4 slots
name: item facade
spells_source: Occult Spontaneous Spells
- attack_bonus: null
cantrips: null
constants: null
dc: 31
focus_points: null
misc: null
spell_lists:
- level: 3
spells:
- misc: at will
name: mind reading
spells_source: Occult Innate Spells
traits:
- Fiend
- Rakshasa
weaknesses:
- amount: 10
misc: null
type: good